Post by Koru on Jan 3, 2016 1:06:20 GMT
On Clash of the Kunai, there exists different types of Ninja, capable of different things, or specialized in certain groups of Jutsu. Whatever the case, Ninja Types are purchased at character creation, and cannot be bought later on. Below, you will find a list of all the Ninja Types available. A ninja may have up to three types, with each character getting 10 free points to spend on Types.
[PTabbedContent][PTab=Genius]
The Genius is a sort for title for a Ninja to have. It means that they are a cut above the rest, capable of learning faster than the norm, and is often quick to grow stronger as well.
Cost: 8 Points
Bonuses: Ninjutsu, Taijutsu, Genjutsu and Intelligence may be increased using a new level x 2 guideline.
[/PTab][PTab=Sensor]
The Sensor is a type of Ninja with the unique ability to sense chakra, making them capable of using a sort of "sixth sense" to "see" their opponent, even when their vision is obscured.
Cost: 6 Points
Bonuses: The user may sense chakra around them at all times and differentiate between them.
[/PTab][PTab=Offensive Specialist]
The Offensive Specialist focuses on hard-hitting close combat, whether it be Tai or Ninjutsu. They are typically strong ninja, capable of taking down the opposition in just a few hits, granted they hit.
Cost: 5 Points
Bonuses:
[/PTab][PTab=Evasive Specialist]
The Evasive Specialist focuses on quick combat or dodging around attacks, yet this doesn't only apply to taijutsu, they also tend to be faster with hand seals. These ninja are usually known for speeding around the battlefield.
Cost: 5 Points
Bonuses:
[/PTab][PTab=Ninjutsu Specialist]
The Ninjutsu Specialist focuses on obviously ninjutsu based combat, making them quite offensive. Ninjutsu seems to be their forte, and they will make great use of it.
Cost: 5 Points
Bonuses:
[/PTab][PTab=Taijutsu Specialist]
The Taijutsu Specialist focuses on almost the same things as the Offensive Specialist, though they tend to make greater use of Taijutsu for obvious reasons, and is more evenly spread out statwise.
Cost: 5 Points
Bonuses:
The Genjutsu Specialist focuses on tricking the opponent and often defeating them without physical contact. Often intelligent, they are born strategists.
Cost: 5 Points
Bonuses:
The Kenjutsu Specialist focuses on swordsmanship of all kinds. Much like the Taijutsu specialist, they focus primarily on Taijutsu, though unlike the Taijutsu Specialist, the Kenjutsu Specialist make use of weaponry, namely swords.
Cost: 2 Points
Bonuses:
The Iijutsu Specialist focuses on supporting their team mates, healing them whenever wounded, though with a few tweaks, their knowledge of the human body, above average control, and medical ninjutsu can truly hamper, or even kill, the opposition in a flash.
Cost: 4 Points
Bonuses:
The Kekkaijutsu Specialist focuses on erecting barriers, used to block, trap, sense among many other things.They're typically intelligent strategists, laying out traps using barriers
Cost: 2 Points
Bonuses: Full Intelligence may be used to decrease the cost of Kekkaijutsu.
[/PTab][PTab=Fuuinjutsu Specialist]
The Fuuinjutsu Specialist focuses on seals, and many are also Kekkaijutsu Specialists. Using seals, they may set up traps among a myriad of other things. Like Kekkaijutsu specialists, they are usually intelligent and strategically minded.
Cost: 2 Points
Bonuses: Full Intelligence may be used to decrease the cost of Fuuinjutsu.
[/PTab][PTab=Bukijutsu Specialist]
The Bukijutsu Specialist is much like the Kenjutsu specialist, though they focus on a greater range of weapons.
Cost: 2 Points
Bonuses: Full Intelligence may be used to decrease the cost of Bukijutsu.
May begin with a weapon equal to the base katana value.
[/PTab][PTab=Kugutsutsukai]
The Kugutsutsukai (傀儡使い, Puppeteer) is a unique type of Ninja, specializing in utilizing puppets as their main form of offense (and often defense). They are typically not physically fit, though are known to have delicate chakra control.
Cost: 2 Points
Bonuses:
[PTabbedContent][PTab=Genius]
The Genius is a sort for title for a Ninja to have. It means that they are a cut above the rest, capable of learning faster than the norm, and is often quick to grow stronger as well.
Cost: 8 Points
Bonuses: Ninjutsu, Taijutsu, Genjutsu and Intelligence may be increased using a new level x 2 guideline.
[/PTab][PTab=Sensor]
The Sensor is a type of Ninja with the unique ability to sense chakra, making them capable of using a sort of "sixth sense" to "see" their opponent, even when their vision is obscured.
Cost: 6 Points
Bonuses: The user may sense chakra around them at all times and differentiate between them.
[/PTab][PTab=Offensive Specialist]
The Offensive Specialist focuses on hard-hitting close combat, whether it be Tai or Ninjutsu. They are typically strong ninja, capable of taking down the opposition in just a few hits, granted they hit.
Cost: 5 Points
Bonuses:
- Force may be increased using a new level x 2 guideline.
- Full Intelligence may be used to decrease the cost of Offensive short ranged jutsu.
[/PTab][PTab=Evasive Specialist]
The Evasive Specialist focuses on quick combat or dodging around attacks, yet this doesn't only apply to taijutsu, they also tend to be faster with hand seals. These ninja are usually known for speeding around the battlefield.
Cost: 5 Points
Bonuses:
- Speed may be increased using a new level x2 guideline.
- Full intelligence may be used to decrease the price of any jutsu that increases speed.
[/PTab][PTab=Ninjutsu Specialist]
The Ninjutsu Specialist focuses on obviously ninjutsu based combat, making them quite offensive. Ninjutsu seems to be their forte, and they will make great use of it.
Cost: 5 Points
Bonuses:
- Ninjutsu maybe be increased using a new level x2 guideline.
- Full intelligence may be used to decrease the price of ninjutsu.
[/PTab][PTab=Taijutsu Specialist]
The Taijutsu Specialist focuses on almost the same things as the Offensive Specialist, though they tend to make greater use of Taijutsu for obvious reasons, and is more evenly spread out statwise.
Cost: 5 Points
Bonuses:
- Taijutsu may be increased using a new level x 2 guideline.
- Full Intelligence may be used to decrease the cost of unarmed Taijutsu.
The Genjutsu Specialist focuses on tricking the opponent and often defeating them without physical contact. Often intelligent, they are born strategists.
Cost: 5 Points
Bonuses:
- Genjutsu may be increased using a new level x 2 guideline.
- Full Intelligence may be used to decrease the cost of Genjutsu.
The Kenjutsu Specialist focuses on swordsmanship of all kinds. Much like the Taijutsu specialist, they focus primarily on Taijutsu, though unlike the Taijutsu Specialist, the Kenjutsu Specialist make use of weaponry, namely swords.
Cost: 2 Points
Bonuses:
- May begin play with a free sword of up to a Katana's base value.
- Full Intelligence may be used to decrease the cost of Kenjutsu.
The Iijutsu Specialist focuses on supporting their team mates, healing them whenever wounded, though with a few tweaks, their knowledge of the human body, above average control, and medical ninjutsu can truly hamper, or even kill, the opposition in a flash.
Cost: 4 Points
Bonuses:
- Control may be increased using a new level x 2 guideline.
- Full Intelligence may be used to decrease the cost of Iijutsu.
The Kekkaijutsu Specialist focuses on erecting barriers, used to block, trap, sense among many other things.They're typically intelligent strategists, laying out traps using barriers
Cost: 2 Points
Bonuses: Full Intelligence may be used to decrease the cost of Kekkaijutsu.
[/PTab][PTab=Fuuinjutsu Specialist]
The Fuuinjutsu Specialist focuses on seals, and many are also Kekkaijutsu Specialists. Using seals, they may set up traps among a myriad of other things. Like Kekkaijutsu specialists, they are usually intelligent and strategically minded.
Cost: 2 Points
Bonuses: Full Intelligence may be used to decrease the cost of Fuuinjutsu.
[/PTab][PTab=Bukijutsu Specialist]
The Bukijutsu Specialist is much like the Kenjutsu specialist, though they focus on a greater range of weapons.
Cost: 2 Points
Bonuses: Full Intelligence may be used to decrease the cost of Bukijutsu.
May begin with a weapon equal to the base katana value.
[/PTab][PTab=Kugutsutsukai]
The Kugutsutsukai (傀儡使い, Puppeteer) is a unique type of Ninja, specializing in utilizing puppets as their main form of offense (and often defense). They are typically not physically fit, though are known to have delicate chakra control.
Cost: 2 Points
Bonuses:
- May start with a single, unmodified puppet approximately the size or smaller than an average human.
- Full Intelligence may be used to decrease the cost of Kugutsujutsu.