Post by Pain on Aug 13, 2018 22:06:28 GMT
Tenkei, Naien
"Fire is all I have ever known."
"Fire is all I have ever known."
[PTabbedContent][PTab=Ninja Data]
Gender: Female
Age: 29
Birthday: August 23rd
Village: Tenkaigakure
Rank: Kage
Type(s): Offensive l Ninjustu
Element Affinity: Katon l Raiton l Suiton l Doton l Fuuton
[/PTab][PTab=Personality]
Tenkei is a noble heart who cares for the best interests involving her village. She loves her people and her country. She works hard to improve her land in many ways. She is kind and heartwarming to her associates. While she is very nice and caring, she is stern about the way things are run in her village. She demands things to run smoothly and with high priorities. She will never be mean to her people but she will ensure prosperity to her people at all costs. She was raised by a noble family but doesn't bring the overbearing demeanor of her family to her everyday life. While she grew up with dreams of starting a village with her family. She never expected to become the Hokage. Therefore, she shows great gratitude to have such opportunities in the land of fire.
[/PTab][PTab=Appearance and Attire]
Tenkei is on the smaller side of size, 5'2" to be exact. This doesn't mean one should underestimate her with her warrior plate armor painted red accented with her yellow family crest on the back. She's an expert at close quarters combat. She has mid length blonde hair with pale orange eyes. On a normal day in the village she wears her Hokage robes over her casual clothing, but in battle it's all armor. While she prefers to wear the colors orange, red, and yellow in combat to represent her aggressive style. She embraces the colors of purple, pink, and blue on casual days.
[/PTab][PTab=Technical Information]
EXP: 17
Stamina: -12-
PHYSICAL:
Force: -10-
Speed: -7-
Physical Energy: -6-
Accuracy: -7-
MENTAL:
Ninjutsu: -10-
Taijutsu: -8-
Genjutsu: -2-
Intelligence: -10-
MYSTICAL:
Power: -8-
Control: -7-
Spiritual Energy: -6-
[/PTab][PTab=Equipment]
Money:
両0
Weapons: Tomo Amastu Yaiba l 10x Shuriken l 10x Kunai
Armor: Warrior Plate
Supplies: 5x Small Scrolls l 5x Medium Scrolls l 5x Large Scrolls l 5x Huge Scrolls
Medicine: 10x Soldier Pills l 10x Blood Replenishment Pills l 10x Painkillers
[/PTab][PTab=Mission Experience]
Mission Points: 0
D-rank: ---
C-rank: ---
B-rank: ---
A-rank: ---
S-rank: ---
[/PTab][PTab=Power Slots]
[PTabbedContent][PTab=Power Slot 1]
Scorch Release (灼遁, Shakuton) is an advanced nature kekkei genkai made up of techniques that combines fire and wind-based chakra to create scorching heat which capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them a desiccated corpse.
[/PTab][PTab=Power Slot 2]
Wood Release (木遁, Mokuton) is an advanced nature kekkei genkai made up of techniques that combines earth-based chakra in one hand and water-based chakra in the other to create wood as well as various plants, from simple seeds to even flowering trees. Wood and plants can be produced from any surface, including the user's own body, as the user's chakra is literally converted into a source of life. Wood Release Techniques (木遁の術, Mokuton no Jutsu) are commonly affiliated with the Snake seal.
[/PTab][PTab=Power Slot 3]
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[/PTab][PTab=Jutsu]
[PTabbedContent=Ninjutsu][PTab=E-rank]
Name: Kawarimi no Jutsu - Body Replacement Technique
Classification: Ninjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Ram → Boar → Ox → Dog → Snake
Requirements: --
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise. Basically all ninja know this technique.
Name: Bunshin no Jutsu - Clone Technique
Classification: Ninjutsu, Bunshinjutsu, General skill.
Type: Supplementary
Range: -
Requirements: --
This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Henge no Jutsu -Transformation Technique
Classification: Ninjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Dog → Boar → Tiger
Requirements: --
This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on an inexperienced ninja.The transformation would be dispelled when the user is injured or hit.
[/PTab][PTab=D-rank]
Name: Oboro Bunshin no Jutsu - Haze Clone Technique
Classification: Ninjutsu, Bunshinjutsu.
Type: Supplementary.
Range: -
Hand Seals: Dog → Tiger
Requirements: Bunshin no Jutsu.
At first glance it seems like a regular Bunshinjutsu but the Haze Clone uses a cunning trap to lure out the enemy. As the Haze Clones are not physically real, the attack will just passes through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can be easily defeated.
Name: Kami Shuriken - Paper Shuriken
Classification: Ninjutsu
Type: Offensive.
Range: Mid (5~10m) to Long (10m+)
Hand Seals: -
Requirements: Paper.
A technique that consists of pouring one's chakra into a scrap of paper in a split second, hardening and sharpening it, so it can be used as a shuriken. Its sharpness is equal to that of a shuriken made of metal. The user can further increase the power of the shuriken by making it into certain shapes.
Name: Kanishibari no Jutsu - Temporary Paralysis Technique.
Classification: Ninjutsu.
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Eye contact
A technique for physical restraint, quite as if the opponent had been tied in invisible steel ropes. This is a basic ninjutsu usable even by Genin, but its intensity will vary greatly according to the user's level. In addition, depending on the user, the technique can be cast on every target at once, and won't fail a shinobi during his missions. This debilitates the victim for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody.
[/PTab][PTab=C-rank]
Name: Karasu Bunshin no Jutsu - Crow Clones Technique
Classification: Ninjutsu, Bunshinjutsu.
Type: Supplementary.
Range: -
Requirements: Bunshin no Jutsu.
A technique that produces a clone by projecting one's own chakra towards dozens of "crows". Because it uses crows as a medium, it requires less chakra than the normal Kage Bunshin no Jutsu, while still being able to perform techniques. The dozens of crows come together to form the body of a clone. When the chakra projected by the user is severed, the crows disperse, though the user is still able to continue to speak through it.
Name: Shikoku Fuuin - Finger Engraving Seal
Classification: Ninjutsu, Seal
Type: Supplementary.
Range: -
Hand Seals: -
Requirements: --
The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things however when doing so requires them to be very delicate with their chakra control. This jutsu causes slight discomfort for a living target and if it is on flesh, it will scar.
Name: Gofuu Kekkai - Five Seals Barrier
Classification:Ninjutsu, Seal
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Five seal papers.
This technique creates a barrier around a place by placing four "Forbidden" (禁, kin) tags in different locations surrounding, a fifth tag on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury. To cancel this, it is necessary to search for the five tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it.
Name: Sanzengarasu no Jutsu - Scattering Thousand Crows Technique
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger → Boar → Ram
Requirements: --
This technique summons a flock of countless crows, dazzling the enemy. The user can freely manipulate the crows by emitting chakra from his fingertips and altering it into high frequency waves. Since the crows continuously clone themselves, the target becomes completely surrounded, obscuring their field of vision. When no longer needed, the crows will simply disappear in a puff of smoke.
Name: Kuchiyose no Jutsu - Summoning Technique
Classification: Ninjutsu
Type: Supplementary
Range: -
Hand Seals: Boar → Dog → Bird → Monkey → Ram
Requirements: --
The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly.
[/PTab][PTab=B-rank]
Name: Shishō Fūin - Four Symbols Seal
Classification: Ninjutsu l Fūinjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: --
The sealing formula is used to seal any target into a human body or an object, and is mainly used when a giant enemy or evil spirit needs to be sealed away. To use it, it is necessary for the user to have great ability.
Name: Kage Bunshin no Jutsu - Shadow Clone Technique.
Classification: Ninjutsu, Bunshinjutsu
Type: Supplementary
Range: -
Hand Seals: Technique specific hand seal
Requirements: Bunshin no Jutsu.
Similar to the Bunshin no Jutsu , this jutsu creates clones of the user. But unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original.
Unlike other clone techniques, they can't be detected by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance, making them indistinguishable from the actual person.
[/PTab][PTab=A-rank]
Name: Sennou Sousa no Jutsu - Brainwashing Investigation Technique
Classification: Ninjutsu, Medical, Seal.
Type: Supplementary
Range: -
Hand Seals: -
Requirements: -
The user seals away the target's memories by burying an extremely small needle into the brain's memory centre. The memories can be restored by cancelling the technique, thereby destroying the needle. If a subordinate had this operation done on their brains and has infiltrated in enemy camp, they can safely perform spy activity over a long period of time. If the user cancels the technique, the target will once again remember their mission.
Name: Bunshin Daibakuha - Clone Great Explosion
Classification: Ninjutsu.
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Kage Bunshin no Jutsu.
The user lures the target in, using a Kage Bunshin as bait. The target, acting according to the principle of "attack to bring down the enemy," falls victim to a powerful explosion. If one can see through the body of the Kage Bunshin, it is possible to evade the blast. However, by wrapping it up in trick after trick, the target will be guided into the technique for sure. The size of the explosion is considerably big.
Name: Rasengan - Spiraling Sphere
Classification: Ninjutsu
Type: Offensive.
Range: Close (0~5m)
Hand Seals: -
Requirements: -
The Rasengan does not require any hand seals to use, relying only on the chakra control of the user. Once it is complete, it becomes self-sustaining. The compacted nature and moving speed of the chakra allows the Rasengan to grind into whatever it comes in contact with, inflicting major damage. This also tends to launch the target backward once hit.
Name: Oodama Rasengan - Great Ball Spiraling Sphere
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Kage Bunshin no Jutsu, Rasengan
The Oodama Rasengan is a more powerful version of the Rasengan. Unlike the regular Rasengan, the user uses a Kage Bunshin to help form it. Then, by adding increased amounts of chakra, they can increase the size and power of the regular Rasengan. It deals astounding damage to the area and the target, but it leaves the user exhausted.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Taijutsu]
[/PTab][PTab=B-rank]
Name: Hien - Flying Swallow
Classification: Nintaijutsu, Weaponry
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Bladed weapon
Using Chakra Flow, this technique requires a bladed weapon; by feeding chakra into the weapon, the ninja will increase the length and density of his blade to strike an enemy from several feet out of the physical blade's range. This is accomplished by creating an invisible extension of chakra that shapes into an edge that functions like the normal blade itself.
Seeing the blade, the opponent may misjudge how far they need to move to avoid an incoming strike and thereby still be cut even if they manage to avoid the metal portion of the blade. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron. This technique works best with elemental chakra, especially with wind chakra for offensive cutting power.
[/PTab][PTab=A-rank]
Name: Bunshin Taiatari - Clone Body Blow
Classification: Taijutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Kage Bunshin no Jutsu
Using Kage Bunshin no Jutsu , the user creates four clones. The five bodies then confuse the enemy using a variety of moves and combinations, and while the enemy is preoccupied with the clones, leaving them open for the user to strike the enemy's weak point. By using clones, this technique's offensive power is much higher than a normal body blow.
Name: Mikazuki no Mai - Dance of the Crescent Moon
Classification: Taijutsu, Weaponry
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Kage Bunshin no Jutsu, Sword.
The user creates three Kage Bunshin that attack along with the user in a complicated sword-dancing pattern to confuse the opponent.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Shakuton]
[/PTab][PTab=C-rank]
Name: Shakuton: Taiyoufuu no Jutsu - Scorch Release: Solar Wind Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Tiger
Requirements: Wind and Fire affinities.
Forming the needed hand seal the user will take a deep breath, before expelling searing hot air from their lungs. The air created is virtually invisible to the naked eye, though a focused eye may see flickers in the air. Eyes that can see chakra may also catch note of the heated chakra particles in the air, which is what makes the jutsu dangerous. If touched by these particles, the victim will instantly feel a strong burn upon their skin, and if enveloped completely, the air may slowly burn them to a crisp.
Name: Shakuton: Enshoken - Scorch Release: Intense Heat Fist
Classification: Nintaijutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
Engulfing their fists in heat chakra, the air around their hands will start to flicker. The user will then attack the opponent, their punches causing severe burns, while continued attacks may dehydrate the victim. Despite the name, enshoken can be used on the feet as well.
[/PTab][PTab=B-rank]
Name: Shakuton: Kajousatsu - Scorch Release: Extremely Steaming Murder
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
The user creates up to three flaming orbs that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body.
Name: Shakuton: Taiyou Hifuku - Scorch Release: Solar Coating
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities, Enshoken.
An evolved version of Enshoken, where the user superheats the air all around their person, causing a constant flicker to appear around them. While this coating does not give the user any sort of physical defense when it comes to blocking or deflecting, it certainly is enough to scare off most potential attackers, as any contact with the air around the user will cause burns in a mere instant. This also makes the user capable of enhancing their Taijutsu, as they will burn and damage anything they come into contact with.
Name: Shakuton: Hien no Jutsu - Scorch Release: Swallow in Flight Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Supplementary.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
Creating currents of warm air underneath their body, the user will achieve the ability to float through the air and manipulate their movements while doing so(+1 speed)
[/PTab][PTab=A-rank]
Name: Shakuton: Houtaiyou no Jutsu - Scorch Release: Solar Discharge Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: Tiger → Snake → Boar → Tiger → Dragon → Rat → Dog → Tiger
Requirements: Wind and Fire affinities.
Forming the needed hand seal the user will hold the final seal, molding chakra around their body, infusing it with heat. This will make the air around them flicker heavily, and burn those that come too near. They will then release the seal and clap their hands together, causing a large amount of heat chakra to expand over a large field all around, capable of not only knocking over enemies, but burning them heavily as well as vaporizing the water within their bodies to a dangerous, if not fatal, point.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Mokuton]
[/PTab][PTab=C-rank]
Name: Mokuton: Shichuuka no Jutsu - Wood Release: Four Pillars House Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake → Rat → Ox → Ram → Snake
Requirements:Water and Earth Natures
By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with Mokuton: Shichuurou no Jutsu, the size and shape of the building are taken from the user's imagination or memories.
Name: Mokuton: Shichuurou no Jutsu - Wood Release: Four Pillars Prison Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Ram → Ox → Boar → Snake
Requirements: Water and Earth Natures
The user changes chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarreling subordinates.
Name: Mokuton: Daijurin no Jutsu - Wood Release: Great Forest Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Horse → Tiger → Snake
Requirements: Water and Earth Natures
A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons.
Name: Mokuton: Mokusatsu Shibari no Jutsu - Wood Release: Smothering Binding Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, supplementary.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Snake
Requirements: Water and Earth Natures
By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing them.
Name: Mokuton: Sashiki no Jutsu - Wood Release: Cutting Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Ram
Requirements: Water and Earth Natures
A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.
Name: Mokuton: Mokujouheki - Wood Release: Wood Locking Wall
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive.
Range: Close (0~5m)
Hand seals: Rat → Dog → Tiger
Requirements: Water and Earth Natures
An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technqiue as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the center. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as a easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
[/PTab][PTab=B-rank]
Name: Moku Bunshin no Jutsu - Wood Clone Technique
Classification: Ninjutsu, Bunshinjutsu, Kekkai Genkai
Type: Supplementary
Range: -
Hand seals: Tiger → Dog → Snake
Requirements: Water and Earth Natures
A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal Kage Bunshin and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use for Kawarimi no Jutsu.
The basic concept of Kage Bunshin no Jutsu also applies to the Moku Bunshin no Jutsu. However, the chakra-composed Kage Bunshin and the cell-based Moku Bunshin are completely distinct techniques. By directly touching the Moku Bunshin with his hand, the user can absorb the information it gathered and changes the shape of the clone. The Moku Bunshin is made up of the user's own cells, transformed into vegetation. Because of this, when it is changed into a seed and taken into the body, it can be used as a "transmission device". This and all other uses make this technique extremely convenient.
Name: Mokuton: Renchuuka no Jutsu - Wood Release: Serial Pillar Houses Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals:Tiger → Horse → Tiger → Snake
Requirements: Mokuton: Shichuuka no Jutsu, Water and Earth Natures
This technique is a larger scaled version of Mokuton: Shichuuka no Jutsu. Instead of creating a single house, the user creates multiple houses at once. It takes a heavy toll on the user's chakra, however.
[/PTab][PTab=A-rank]
Name: Mokuton Hijutsu: Jukai Koutan - Wood Release Secret Technique: Nativity of a World of Trees
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: Snake
Requirements: Water and Earth Natures
Using chakra, the user forces trees to grow on any surface, and can easily create a dense forest anywhere. This jutsu can also be used to bind, crush or block an opponent and alter a battlefield for one's own uses. It uses up massive amounts of chakra however.
Name: Mokuton: Mokuryou no Jutsu - Wood Release: Wood Dragon Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals:Snake → Ram → Hare → Dog → Technique specific seal or Snake
Requirements: Water and Earth Natures
The user creates a gigantic wooden, serpentine dragon, which they can they use for a multitude of purposes including restraining a target, or for offensive purposes. The dragon that the user creates can vary in terms of appearance. It also has the ability to absorb chakra from its target, slowly rendering them unable to use techniques.
[/PTab]
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[PTabbedContent=Katon]
[/PTab][PTab=C-rank]
Name: Katon: Goukakyuu no Jutsu - Fire Release: Great Fireball Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: Horse → Tiger → Ram → Monkey → Boar → Horse → Tiger
Requirements: Element Nature(Hi)
A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. The fireball is normally blown through a ring made by the thumb and index finger of the user.
Name: Katon: Housenka no Jutsu - Fire Release: Phoenix Immortal Fire Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Requirements: Element Nature(Hi)
This technique creates small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can be hid within the flames, creating an unexpected secondary surprise attack. Like the flames they can be controlled with chakra. For the most part, however, this technique is used as a distraction.
Name: Kumo-Ryuu Kaengiri - Cloud-Style Flame Beheading
Classification: Ninjutsu, Weaponry
Type:Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: --
Requirements: Element Nature(Hi), Sword
The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with a circular wall of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
[/PTab][PTab=B-rank]
Name: Katon: Karyuu Endan - Fire Release: Fire Dragon Flame Missile
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Ram → Horse → Snake → Dragon → Ox → Tiger
Requirements: Element Nature(Hi)
The user kneads chakra into flames, which are then manipulated into a genuine-looking, dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi. The spat out flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
Name: Katon: Gouryuuka no Jutsu - Fire Release: Great Dragon Fire Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger
Requirements: Element Nature(Hi)
The user compresses a large amount of chakra built up inside their body and changes its shape into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an updraught which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession. Anyone caught in the technique could potentially be reduced to ashes.
Name: Katon: Housenka Tsumabeni - Fire Release: Phoenix Sage Flower Nail Crimson
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger → Monkey
Requirements: Housenka no Jutsu
The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories.
Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
[/PTab][PTab=A-rank]
Name: Katon: Bakufuu Ranbu - Fire Release: Blast Wave Wild Dance
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger
Requirements: Element Nature(Hi)
A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a continuous stream of flames, which spirals outwards, creating a massive fire vortex.
Name: Katon: Ryuuen Houka no Jutsu - Fire Release: Dragon Flame Release Song Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger
Requirements: Element Nature(Hi) Katon: Gouryuuka no Jutsu
As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates the great fire, and attacks their opponent.
Name: Katon: Gouka Messhitsu - Fire Release: Great Fire Destruction
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
Requirements: Element Nature(Hi), Goukakyuu no Jutsu
A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames.
Name: Katon: Gouka Mekkyaku - Fire Release: Great Fire Annihilation
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Horse
Requirements: Element Nature(Hi), Goukakyuu no Jutsu
A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range as well. This makes the technique extremely difficult to either avoid or contain.
Name: Katon: Gouen no Jutsu - Fire Release: Great Flame Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: --
Requirements: --
the user kneads chakra in their stomach and expels a large stream of flames from their mouth that progressively widens with range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Raiton]
[/PTab][PTab=C-rank]
Name: Erubou - Heavy Style Outburst
Classification: Nintaijutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: --
Requirements: Element Nature(Kaminari), Raiton Chakura Moodo
After covering themselves in their Lightning Release Armour, the user thrusts their elbow at their opponent with extreme force.
Name:Girochin Doroppu - Righteous Lightning Sinking Anger Lightning Axe
Classification: Nintaijutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: --
Requirements: Element Nature(Kaminari), Raiton Chakura Moodo
After covering themselves in their Lightning Release Armour, the user jumps into the air above their opponent and performs a downwards kick, using the momentum of the fall to increase the power behind the attack.
Name: Raigaa Bomu - Lightning Self Bomb
Classification: Nintaijutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: --
Requirements: Element Nature(Kaminari), Raiton Chakura Moodo
After covering themselves in their Lightning Release Armour, the user grabs their opponent and lifts them high up into the air. Then, using their extreme strength, they smash them head first onto the ground in what resembles a powerbomb manoeuvre. This is devastating enough to shatter a large area of the ground itself on impact, creating a giant crater in its wake.
Name: Raigyaku Suihei - Lightning Opression Horizontal
Classification: Nintaijutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: --
Requirements: Element Nature(Kaminari), Raiton Chakura Moodo
After covering themself in their Lightning Release Chakra Mode, the user performs a simple backhanded horizontal chop against their opponent, dealing massive damage.
Name: Raigyaku Suihei Choppu - Lightning Opression Horizontal Millennial Dance
Classification: Nintaijutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: --
Requirements: Raigyaku Suihei
Covered in the Lightning Release Chakra Mode, the user leaps from a high vantage point and performs a simple yet powerful horizontal chop on his opponent from above, seemingly using the momentum gained in the previous fall to increase the force behind their strike.
[/PTab][PTab=B-rank]
Name: Chidorigatana - One Thousand Birds Katana
Classification: Ninjutsu, Weaponry
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Element Nature(Kaminari), Sword, Chidori
This technique allows the user to flow Chidori through their sword . This makes it nearly unblockable as the radiating and chirping blade can easily cut through steel. Furthermore, if an opponent is stabbed, their body goes numb due to an electrical current which causes the muscles to go stiff, making it impossible for the opponent to move.
Name: Raiton Chakura Moodo - Lightning Release Chakra Mode
Classification: Ninjutsu
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand Seals: --
Requirements: Element Nature(Kaminari)
The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed. Increases speed by 1 while active
[/PTab][PTab=A-rank]
Name: Chidori - One Thousand Birds
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Ox → Rabbit → Monkey
Requirements: Element Nature(Kaminari)
This jutsu channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces, This jutsu has a major drawback, however. The speed at which the attack must be done, combined with the fact that the user must run in a straight line, causes a tunnel vision-like effect for the user. This allows the enemy to easily counter the attack, making it a potentially lethal move for the user.
Name: Chidori Nagashi - One Thousand Birds Current
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Kaminari), Chidori.
By releasing the Chidori in every direction, an electrical discharge flows from the user's entire body allowing them to effect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defense. The body of the person touched by the Chidori will misinterpret the Lightning nature as "electrical signals from the nerves," making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage. This will also neutralize other lightning jutsu so long as they are not more powerful.This attack can also be run through the ground for a greater range than just personal contact.
Name: Chidori Senbon - One Thousand Birds Senbon
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Element Nature(Kaminari), Chidori
This is one of many variations of the Chidori that uses shape transformation. It is specialized in more speed, by being transformed into countless sharp senbon, all aimed at the enemy. By increasing the amount of chakra used, the number of senbon also increases. It can become even more effective by using it together with the Sharingan, allowing the user to precisely shoot for the enemy's vitals.
Name: Chidori Eisou - One Thousand Birds Sharp Spear
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Element Nature(Kaminari), Chidori
The original Chidori gained its power by shaping it into a form sufficient for an electrical discharge and using it together with the user's own "thrust". This technique uses Shape Transformation to form the original Chidori into a spear-shape, adapting it for mid-range attacks with a maximum range of 10 meters. Although it's less powerful than the Chidori, it's increased range means there is less of a risk to the user. It also has the advantage of being able to be used for surprise attacks and capturing. When the enemy's body is pierced the user alter the spear's shape into multiple additional blades increasing the number of wounds. The blade can also be swung in order to cut things as well as cause fatal injuries.
Name: Ranshinshou - Important Body Point Disturbance
Classification: Ninjutsu, Medical
Type: Supplementary
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Kaminari)
By converting their chakra into electricity and striking the enemy, the user is able to flip the opponent's nervous system signals to any part of the body. For example, if someone tried to move their right arm, a different part of the body would move in the way they wanted their right arm to move.
Name: Raiton: Raijuu Tsuiga no Jutsu - Lightning Release: Lightning Beast Tracking Fang Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Kaminari)
By manipulating lightning chakra into their hand, the user can make the lightning expand to create the form of a hound. The hound remains connected to the user's hand, allowing them to control it during its attack.
Name: Raiton Kage Bunshin - Lightning Release Shadow Clone
Classification: Ninjutsu, Bunshinjutsu
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Kage Bunshin no Jutsu, Element Nature(Kaminari)
This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Name: Raiden - Lightning Transmission
Classification: Ninjutsu
Type: Offensive
Range: -
Hand Seals: -
Requirements: (Raiton) Kage Bunshin no Jutsu, Element Nature(Kaminari), Raikiri.
This technique requires the user to create a shadow clone, and have both the clone, and the user perform the Lightning Cutter technique on opposite hands to one another. Connecting their techniques together, they form a chain of lightning between themselves that is able to slice through objects with great ease.
[/PTab][PTab=S-rank]
Name: Raikiri - Lightning Cutter
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: Ox → Rabbit → Monkey
Requirements: Element Nature(Kaminari), Chidori
The Raikiri is an enhanced form of the Chidori with the same effects and drawbacks, but more concentrated, said to be able to cut a bolt of lightning in two. Because the Chidori is already powerful on its own, the Raikiri requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Raikiri is more focused and blue.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Suiton]
[/PTab][PTab=D-rank]
Name: Kirigakure no Jutsu - Hidden Mist Technique
Classification: Ninjutsu, Stealth.
Type: Supplementary.
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ram
Requirements: Element Nature(Mizu)
This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the Doujutsu.
[/PTab][PTab=C-rank]
Name: Suiton: Houmatsu Rappa - Water Release: Violent Bubble Wave
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Mizu)
The user spits out a large volume of bubbles. The ground covered by the bubbles looses its friction, considerably limiting the opponent's movements. The bubbles are spit out with violent force that is capable of washing away most attacks, such as oil and fire. This technique can also be used as an effective smokescreen.
Name: Suiton: Mizurappa - Water Release: Violent Water Wave
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Dragon → Tiger → Hare
Requirements: Element Nature(Mizu)
Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Suiton technique.
Name: Suiton: Takitsubo no Jutsu - Water Release: Waterfall Basin Technique
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Boar → Dog → Ram
Requirements: Element Nature(Mizu)
This is a jutsu which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for things like training and relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
Name:Suiton: Mizugakure no Jutsu - Water Release: Hiding in Water Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand Seals: --
Requirements: Element Nature(Mizu)
The user blends in with water to be undetected by the enemy. It was shown that this technique is usable even in water as shallow as a puddle
[/PTab][PTab=B-rank]
Name: Sensatsu Suishou - Thousand Flying Water Needles of Death
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Technique specific hand seals
Requirements: Element Nature(Mizu)
Using this jutsu, the user gathers some water from the air and surrounding environment into one thousand long needles. They then directs them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves.
Name: Suiton: Bakusui Shouha - Water Release: Exploding Water Colliding Wave
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Snake
Requirements: Element Nature(Mizu)
After spitting out a great volume of water from theyr mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks, the amount of water created is proportional to the amount of chakra used.
Name: Suiton: Goshokuzame - Water Release: Five Feeding Sharks
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Put both hand palms together then slam one hand on the water's surface
Requirements: Element Nature(Mizu), Suiton: Suikoudan no Jutsu
The user puts his hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of ferocious sharks. The five sharks circle the target with high speed, creating a raging stream that takes away their prey's freedom of movement and their sharp teeth tear into the enemy with five consecutive attacks.
Name: Suiton: Suiryuudan no Jutsu - Water Release: Water Dragon Bullet Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ox → Monkey → Rabbit → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Rabbit → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird
Requirements: Element Nature(Mizu)
This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the caster's skill allows it, it is possible to use it even in a place where there is none. That said, the amount of water used will be in proportion with the caster's skill.
Name: Suiton: Suijinheki - Water Release: Water Encampment Wall
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand Seals: Tiger → Snake → Tiger
Requirements: Element Nature(Mizu)
This defensive jutsu creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out is in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Name: Suiton: Suigadan - Water Release: Water Fang Bullet
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Mizu)
A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Name: Suiton: Suikoudan no Jutsu - Water Release: Water Shark Missile Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Tiger → Ox → Dragon → Rabbit → Bird → Dragon → Ram
Requirements: Element Nature(Mizu)
This technique shapes water into the form of a shark, which moves to attack the enemy at high-speed with a powerful impact.
Name: Suiton: Senshokukou no Jutsu - Water Release: A Thousand Feeding Sharks
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: ---
Requirements: Suiton: Goshokuzame
A much more powerful version of the Water Release: Five Feeding Sharks, the user creates one thousand sharks out of water that enter into a wall formation and rain down to attack the opponent.
Name: Suiton: Suijinchuu - Water Release: Water Formation Pillar
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Tiger
Requirements: Suiton: Suijinheki
A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, effectively creating a near-instantaneous circular barricade that can be used to intercept incoming attacks.
Name: Suiton: Suidanha - Water Release: Water Severing Wave
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger → Rat → Horse → Snake → Dragon → Hands clap
Requirements: --
After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several thick trees with ease.
[/PTab][PTab=A-rank]
Name: Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Requirements: Element Nature(Mizu)
This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair share of chakra.
Name: Suiton: Daikoudan no Jutsu - Water Release: Great Shark Bullet Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Clap → Snake → Technique Specific Seal
Requirements: Element Nature(Mizu)
A stronger version of Suiton: Suikōdan no Jutsu, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Doton]
[/PTab][PTab=D-rank]
Name: Doton: Shinjuu Zanshu no Jutsu - Earth Release: Double Suicide Decapitation Technique
Classification: Ninjutsu
Type: Supplementary.
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Tsuchi), Some sort of underground travel technique.
A ninjutsu where the user conceals themselves underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. This technique was originally used for torture, by cutting into the enemy's neck.
[/PTab][PTab=C-rank]
Name: Doton: Doroku Gaeshi - Earth Release: Earth Shore Return
Classification: Ninjutsu
Type: Defensive.
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
After striking the ground with their hands, the usercreates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
Name: Doton: Moguragakure no Jutsu - Earth Release: Hiding Like a Mole Technique
Classification: Ninjutsu, Stealth
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach.
Name: Doton: Retsudo Tenshou - Earth Release: Tearing Earth Turning Palm
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Name: Doton: Dochuu Eigyo no Jutsu - Earth Release: Underground Projection Fish Technique
Classification: Ninjutsu, Stealth
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Element Nature(Tsuchi), Any underground jutsu.
A ninjutsu where one suddenly appears to the ground's surface. Its efficiency will increase drastically if used in conjunction with a jutsu such as Oboro Bunshin no Jutsu to draw the enemy's attention. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses. This technique is used for sneaking and striking silently, like a fish underwater. As such it is a great strategy for a guerrilla, and a likely resort, used quite often for things such as personality assassination.
Name: Doton: Dochuu Senkou - Earth Release: Underground Submarine Voyage
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
After sinking underground by turning it into fluid. The user can close in on the enemy with high speed, by swimming underground. Since under ground is a blind spot the target has no warning, allowing the user to launch a surpise attack. By using this technique in conjunction with a weapon, it also gains great effect as an "assault ninjutsu."
Name: Doton: Iwagakure no Jutsu - Earth Release: Hiding in Rock Technique
Classification: Ninjutsu, Stealth
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique allows the user to blend into rocks and then move in and out of other rocks undetected.
Name: Doton: Kengan no Jutsu - Earth Release: Fist Rock Technique
Classification: Nintaijutsu
Type: Offensive
Range: Close(0~5m)
Hand Seals: Snake → Seal of Confrontation or Ram → Dog → Rat → Snake → Tiger
Requirements: Element Nature(Tsuchi)
By encasing their arm in rock, the user can deal a powerful hardened punch against an opponent while being protected from direct contact with their target.
[/PTab][PTab=B-rank]
Name: Doton Kekkai: Dorou Doumu - Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This jutsu traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. The user is then able to absorb the chakra of anyone trapped inside. However, the user's chakra is distributed throughout the dome, but not equally. Near the back (relative to them), their chakra is much weaker, making the dome weaker in that spot.
Name:Doton: Doryuu Jouheki - Earth Release: Earth Flow Rampart
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Tiger
Requirements: Element Nature(Tsuchi)
This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.
Name: Doton: Doryuukatsu - Earth Release: Earth Flow Divide
Classification: Ninjutsu
Type: Supplementary, Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Rabbit → Boar → Rat → Horse → Tiger → Snake
Requirements: Element Nature(Tsuchi)
By flowing one's chakra into the Dragon Veins (龍脈, Ryuumyaku) flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Name: Doton: Doryuu Dango - Earth Release: Earth Mausoleum Dumpling
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: 5 Force, Element Nature(Tsuchi)
Using this jutsu, the user is able to overturn the earth into a large dumpling-shaped chunk of dirt the size of a mausoleum. Using immense strength, they can then lift up the ball and hurl it at their opponent, flattening everything in its path.
Name: Doton: Domu - Earth Release: Earth Spear
Classification: Ninjutsu
Type: Supplementary
Range: -
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
The user flows chakra through all parts of their body, which hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user's skin becomes much darker, an almost black color. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Domu are close to zero, not including its undeniable weak point: Raiton ninjutsu.
Name: Doton: Doryuuheki - Earth Release: Earth Style Wall
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand Seals: Ram
Requirements: Element Nature(Tsuchi)
This ninjutsu is used to defend against an incoming attack by creating a solid wall of earth. Chakra is converted to earth within the body and then spat out. This earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
Name: Doton: Iwayado Kuzushi - Earth Release: Rock Lodging Destruction
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger → Rat → Snake
Requirements: Element Nature(Tsuchi)
This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave.
Name: Doton: Gouremu no Jutsu - Earth Release: Strong Servant Warrior Technique
Classification: Ninjutsu
Type: Offensive, Defensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth or formed from a nearby, pre-existing source of earth.
Name: Iwa Bunshin no Jutsu - Rock Clone Technique
Classification: Ninjutsu, Bunshinjutsu
Type: Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ram → Monkey → Horse → Ram
Requirements: Element Nature(Tsuchi), Bunshin no Jutsu
A clone that is created of rock, after it has been expelled from the user's mouth. Unlike other clones, ones generated by this method do not disappear when struck with sufficient force, but rather break apart.
Name: Doton: Kajuugan no Jutsu - Earth Release: Added-Weight Rock Technique
Classification: Ninjutsu.
Type: Supplementary
Range: Close [0~5m)
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
This technique simply allows the user to increase the weight of their target, subtracting half of ones control from the target's speed. It can also be used to strengthen jutsu that rely on size and weight to do damage.
Name: Doton: Kaijuugan no Jutsu - Earth Release: Light-Weight Rock Technique
Classification: Ninjutsu.
Type: Supplementary
Range: Close [0~5m)
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. This technique can also be used on the user or other shinobi to increase their speed and enable them to fly for an unspecified amount of time, but as a consequence of using it this way, it results in a decrease in the physical force of their blows.
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Name: Doton: Yomi Numa - Earth Release: Swamp of the Underworld
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Boar → Tiger
Requirements: Element Nature(Tsuchi)
By changing the surface of an object (ground, ceiling, wall, etc.) beneath an enemy (relative to them) into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from there. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or having to face gigantic creatures. The technique can also be used on a smaller scale to trap individual foes.
Name: Doton: Otoshibuta - Earth Release: Dropping Lid
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them.
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Name: Fuuton: Daitoppa - Wind Release: Great Breakthrough
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Tiger → Ox → Dog → Rabbit → Snake
Requirements: Element Nature(Kaze)
This is a relatively simple technique that creates a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the users line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.
Name: Fuuton: Reppuushou - Wind Release: Violent Wind Palm
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Hands clapped together
Requirements: Element Nature(Kaze)
A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. The jutsu used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.
Name: Fuuton: Fuujin no Jutsu - Wind Release: Dust Cloud Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Horse → Monkey → Bird
Requirements: Element Nature(Kaze)
This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seal.
Name: Fuuton: Shinkuugyoku - Wind Release: Vacuum Sphere
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals:Rat → Rabbit → Dog
Requirements: Element Nature(Kaze)
The user takes a deep breath and then exhales several small blasts of wind chakra in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Name: Fuuton: Shinkuuha - Wind Release: Vacuum Wave
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Rat → Snake → Horse → Dog
Requirements: Element Nature(Kaze)
The user takes a deep breath and spins while exhaling, compressing the released air into a solitary blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user, causing grievous injuries to those hit.
Name: Fuuton: Shinkuu Renpa - Wind Release: Vacuum Serial Waves
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Rat → Snake → Horse → Snake → Dog
Requirements: Element Nature(Kaze), Fuuton: Shinkuuha.
The user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions.
Name: Fuuton: Kazekiri no Jutsu - Wind Release: Wind Cutter Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m)
Hand Seals: Tiger → Rabbit → Dog → Ram → Dragon
Requirements: Element Nature(Kaze)
Using their chakra or a tool such as a war fan to manipulate or else create an external source of wind, the user can create a single, or several blades of wind which are capable of slicing through their target with ease. Using a fan will negate the need to use hand seals, allowing for faster use.
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Name: Fuuton: Shinkuu Taigyoku - Wind Release: Vacuum Great Sphere
Classification: Ninjutsu
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Tiger → Dog
Requirements: Element Nature(Kaze), Fuuton: Shinkuugyoku
A stronger version of Fuuton: Shinkuugyoku, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
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Name: Kaze no Yaiba - Blade of Wind
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Element Nature(Kaze)
This technique is a pinpoint slashing strike, where the user emits chakra from their fingertips and materializes it into an invisible sword that assaults the enemy in a gust of wind and making a slicing sound. It leaves very deep slashes on the enemy.
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Tenkei grew up in the Land of Fire under the Naien family. This was a prominent family in Hi no Kuni. They were known for training strong shinobi and controlling large parts of the land. While the direct Naien family blood was the leaders of these lands there were many other families involved in these rulings. The Naien were noble and natural leaders. They weren't direct rulers. They simply wanted to keep peace among the land. Their strong shinobi helped settle disputes that would have ended in war among the land otherwise. Tenkei was birthed from the direct line of Naien. The two leaders, a couple of the Naien family, at the time birthed her and groomed her to be a prominent shinobi from youth.
Tenkei was extremely smart and learned quickly among her trainers. She was able to use elemental justu at an extremely young age. She started to focus on this. Learning each element faster than all the others at her age. At this time of her life her family was planning to fund and create a village. This took a long time to put into action. She matured during this transition period while still steadily progressing in her Ninjustu and Taijustu training.
Tenkei now being older and an excellent shinobi, trained in all the elements of justu, worked for her parents and her family. Helping keep peace in the Land of Fire. She grew to deeply love the land and cherish the people in it. Wanting to help create the village, that her family was in the process of finishing, into an amazing place for the people of Hi no Kuni. She knew that she had to a strong helping hand in the process of making Tenkaigakure a strong independent force of good for Hi no Kuni.
Now that the village, Tenkaigakure, is up and running in Hi no Kuni. The Naien family is in search of someone to be named Hokage. While Tenkei does not know it, she is the prime subject for this position. Her family sees her devotion and care for the village. Even elders from the other families instituted in the village agree with the proposal. Everyone can see the power in Tenkeis' heart and soul. Her spirit is deeply rooted in the village and everything around it. She would do anything in her power for Tenkaigakure. Therefore, she is named Hokage of Tenkaigakure. She was full of surprise at the notion of being Hokage but she embraces it wholeheartedly. She vows prosperity and protection for Tenkaigakure.
Tenkei, the 1st Hokage, now keeps peace in the Land of Fire with her divisions Ifrit, Garuda, and Titan. They are her closest and most powerful shinobi of Tenkaigakure. They represent the three main families in the village. These families, including her own, have been the roots of Tenkaigakure from the start. With her at the lead she plans on leading Tenkaigakure, with her allies at her side, to great accomplishments. She wants nothing more than to see Tenkaigakure and Ho no Kuni to prosper and succeed.
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