Post by Koru on Jan 3, 2016 21:18:35 GMT
Note: Character's may only have one Doujutsu Kekkei Genkai.
[PTabbedContent][PTab=Futton]
Boil Release (沸遁, Futton) is an advanced nature kekkei genkai made up of techniques that combine fire and water-based chakra to create gaseous materials in different properties and usages.
[PTabbedContent][PTab=C-rank]
Name: Futton: Funsuiken - Boil Release: Erupting Propulsion Fist
Classification: Nintaijutsu, Kekkei Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: --
After increasing his chakra temperature to the boiling point, the user releases boiling steams from their body and delivers a steam-enhanced punch that sends their opponent flying far away. +1 Force.
Name: Futton: Fungoukyaku - Boil Release: Erupting Strong Foot
Classification: Nintaijutsu, Kekkei Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: --
After increasing their chakra temperature to boiling point, the user releases boiling steam from their body and delivers a powerful kick to their opponent. This attack has enough force to generally send their opponent reeling backwards. +1 Force.
[/PTab]
[PTab=B-rank]
Name: Futton: Koumu no Jutsu - Boil Release: Skilled Mist Technique
Classification: Ninjutsu, Kekkei Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Horse
Requirements: --
The user creates a cloud of mist which they release from their mouth. This mist has extremely corrosive properties. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not contain allies. In the event that the mist escapes the containment area, the user can adjust the pH level of the mist to safer levels.
Though the mist is corrosive to all around it, the user seems to be immune to it.
Name: Futton no Yoroi - Boil Release Armor
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand seals: --
Requirements: Water and Fire affinities.
An advanced version of Futton: Joukiken, where the user surrounds their entire body in corrosive steam, giving them an edge in close combat, though it does not increase their staying power.
Name: Futton Kage Bunshin no Jutsu - Boil Release Shadow Clone Technique
Classification: Ninjutsu, Kekkai Genkai, Bunshinjutsu.
Type: Supplementary.
Range: ---
Hand seals: Bird
Requirements: Water and Fire affinities.
The user creates one or several shadow clones made up of vaporized water. They are able to act with the environment, use jutsu and cannot be told apart by anyone. Upon being struck by an attack, the clones will blow up and cover the area in corrosive steam.
[/PTab][/PTabbedContent]
[/PTab][PTab=Byakugan]
The Byakugan (白眼; Literally meaning "White Eye") is a Doujutsu Kekkei Genkai. This doujutsu is manifested as very distinctive eyes, characterised by their enlarged and featureless white irises with no visible pupils. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge. The primary ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the first thoracic vertebra. Upon activation of the doujutsu, the wielder is granted an automatic 50 metre field of vision around themselves which can be extended through trainingg.
The Byakugan is also able to see through solid objects and smokescreens, even through most barriers. It can also differentiate between non-corporeal clones and see through techniques that would otherwise hide an opponent from normal sight. The dōjutsu also has the ability to follow high-speed movement.
Near 360º field of vision. Ability to see through objects, Ability to see Keirakukei. May see through visual and sense other types of Genjutsu. 50m Range.
-----
At 2+ Ocular Development
Can see anything within 100 meters with detail.
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At 3+ Ocular Development
Can see Tenketsu. Can see anything within a 1000 meters with detail.
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At 5+ Ocular Development
Can see within 10 km with detail.
[PTabbedContent][PTab=D-rank]
Name: Juuken - Gentle Fist
Classification: Nintaijutsu, Kekkai Genkai, Fighting Style
Type: Offensive.
Range: Close (0~5m)
Hand seals: -
Requirements: Byakugan.
The Juuken Ryuu is based on palm strikes and generally aims to damage the body's Keirakukei, thus creating difficulty by inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra pathway system. The chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. Any chakra-based substance can also be destroyed by putting chakra in it with his Juuken. This is done by using the Tenketsu in one's hands to reform chakra into a needle-like shape to cut through chakra.It can also be used to attack the opponent's internal organs, to which the chakra pathway system is closely tied. Even the slightest tap from this style can cause major damage, hence the name "gentle fist." Because the chakra pathway system is invisible, the Byakugan is required for this style to be used effectively.
[/PTab][PTab=C-rank]
Name: Hakke Kuushou - Eight Trigrams Vacuum Palm
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Juuken
This technique is similar in practice to Hakkshou Kaiten , but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Juuken is formed to violently push the opponent away.
Name: Hakke Kuuhekishou - Eight Trigrams Vacuum Wall Palm
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Hakke Kuushou
This technique is a variation of the Eight Trigrams Vacuum Palm where either two Gentle Fist users, or a single person using both hands, send a powerful wave of chakra from either palm simultaneously with great force towards an opponent.
Name: Hakkeshou Kaiten - Eight Trigrams Palm Heavenly Spin
Classification: Nintaijutsu, Kekkai Genkai
Type: Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: Juuken
This jutsu utilizes the chakra control gained through Juuken training to release a huge amount of chakra from all of the user's Tenketsu. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack. If they cannot rotate, the user becomes vulnerable.
[/PTab][PTab=B-rank]
Name: Hakke Rokujuuyon Shou - Eight Trigrams Sixty-four Palms
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: 3+ Accuracy, Juuken, Able to see tenketsu.
The Hakke Rokujuuyon shou is a maneuver of the Jyuuken fighting style. This technique is used to close off the flow of chakra through sixty-four Tenketsu of an opponent's Keirakukei. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.
Once someone is within range of users "field of divination", they assume a technique-specific stance and begins to deliver the attack:
First, two consecutive strikes to make two.
Second, another two consecutive strikes to make four.
Third, four consecutive strikes to make eight.
Fourth, eight consecutive strikes to make sixteen.
Fifth, sixteen consecutive strikes to make thirty two.
Sixth, another thirty two consecutive strikes in succession to make a total of sixty four strikes.
Each set of strikes is done at an exponentially increasing pace and strength. The attack not only disables the enemy but also knocks them back with every set of strikes.
Name: Juuho Soushiken - Gentle Step Twin Lion Fists
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Juuken.
The user forms two large lion-shaped shrouds of chakra around their hands, then attacks the opponent with them, doing intense damage upon impact. These lions provide the user with increased range and chakra sapping capabilities by draining the chakra network they come into contact with. To maintain the use of this technique beyond a few swings requires tremendous chakra control.
Name: Juukenpou Ichigekishin - Gentle Fist Art One Blow Body
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Hakkeshou Kaiten
Using their ability to expel chakra from every chakra point on their body, the user can hit their opponent with a blast of chakra that will send them flying away from the user, while being capable of dealing incredible amounts of damage.
[/PTab][/PTabbedContent]
[/PTab][PTab=Hyouton]
Ice Release (氷遁, Hyouton) is the advanced nature kekkei genkai that combine wind and water-based chakra to create and manipulate ice, forming it into various structures. When the user releases their chakra, the surrounding vicinity becomes cold enough to cause snow to fall.
[PTabbedContent][PTab=D-rank]
Name: Yūdaina kōri no sakusei - Majestic Ice Creation
Classification: Ninjutsu
Type: Supplementary
Range: Close(0-5m)
Hand seals: Technique Specific hand seal
Requirements: --
Notes: Can not be used on living targets.
The user forms a hand seal with one hand and extends the other one to a body of water. Upon making contact with the water the user emits their chakra into it. The body of water will began freezing solid from the point of contact. The water will continue to freeze until the user removes their hand, the seal is released or the water becomes completely frozen. This jutsu can be used in various ways. If the users control is high enough they can freeze forms of water without even touching it.
[/PTab][PTab=C-rank]
Name: Hyouton: Hyougan Doumu - Ice Release: Ice Rock Dome of Magnificent Nothingness
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive
Range: Close (0~5m)
Hand seals: --
Requirements: Water and Wind affinities.
The user can quickly freeze the surrounding air and create an ice dome around their allies and themself to act as a defence. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.
Name: Hyōton: Tadai Kousetsu - Ice Release: Heavy Snowfall
Classification: Ninjutsu
Type: Offensive
Range:Close(0-5m) Mid(5-10m)
Hand seals: Dragon
Requirements: Hyōton
The user kneads water chakra in their body and spits it out in the form of snow. The snow is cold and if a lot stacks up it will weight the opponent down and also lower the opponent's body temperature.
Name: Yūdaina kōri no buki - Majestic Ice Weapon
Classification: Ninjutsu
Type: Supplementary
Range:--
Hand Seals:--
Requirements: Weapon
The user makes the water in the air freeze solid forming ice. The user encases the weapon in a thin casing of ice. Anything the weapon touches aside from the user will have the ice transfer itself onto the target. The amount of ice transferred is related to the amount on the weapon. A shuriken will transfer considerably less ice then a Katana. This ice can be used to immobilize an enemy or disable them by hitting a limb.
Name: Yūdaina kōri no kabe - Majestic Ice Wall
Classification: Ninjutsu
Type: Defensive
Range: Close(0-5m)
Hand Seals: Dragon → Rat → Ram
Requirements: Hyouton
The user claps their hands together and focuses their chakra directly in front of them. The resulting ice is formed into a 10m wall that is 2m thick. This jutsu can be used with great efficiency against water based jutsu as it will freeze the water forming a larger wall.
Name: Hyōton: Tsubame Fubuki -Ice Release: Swallow Snow Storm
Classification: Ninjutsu
Type: Offensive
Range: Long(10m+)
Hand seals: Snake → Dragon → Bird → Horse
Requirements:Hyōton
This technique creates a cluster of ice needles in the shape of miniature swallows. Which the user then launches at the opponent. These needles can change direction in midair and will maim the opponent with their sharp wings.
[/PTab][PTab=B-rank]
Name: Hyouton: Makyou Hyoushou - Ice Release: Demonic Ice Crystal Mirrors
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Technique specific hand seal
Requirements: Water and Wind affinities.
Using their kekkei genkai, thye user can create a dome of twenty-one mirrors made out of ice to trap an opponent. Twelve remain at ground level, eight are placed above the first twelve and angled toward the ground, and the final mirror is above the rest and facing the ground. The user can then enter one of the mirrors and instantly transport to another mirror. While moving about they can bombard the opponent with attacks at very high speeds, such that the rest of the world appear to be moving in slow motion compared to them. If the mirror the user is in is broken, they can leap out of one of the fragments and continue their attack or move to another mirror. The technique requires a large amount of chakra to maintain, so the user's movement becomes progressively slower the longer they maintains the mirrors.
Though they are made from ice, the mirrors are resistant to at least low level fire techniques
Name: Yūdaina yuki hyō - Majestic Snow Leopard
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) l Mid(5-10m)
Hand seals: Monkey → Tiger
Requirements: Hyōton
The user creates a fully moving leopard made entirely of Ice. The leopard is sent running forward in a zig-zag pattern before pouncing on the target. The ice causes a considerable amount of concussive damage before shattering and potentially impaling the victim as well.
Name: Yūdaina Fubuki - Majestic Snowstorm
Classification: Ninjutsu
Type: Offensive
Range: Long(10m+)
Hand seals: Dog → Hare → Snake
Requirements: Hyōton
The user channels large amounts of chakra into the surrounding air. The result is a huge snowstorm that encompasses quite a large area around the user. This jutsu has several different uses. It can be used to reduce the visibility and lowers the temperature significantly. Most importantly it allows the Yuki clan to create jutsu made of ice anywhere in the storm.
Name: Hyōton: Touketsu Fuyou Yaiba - Ice Release: Frozen Floating Blades
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) l Mid(5-10m)
Hand seals: Rat
Requirements: Hyōton, 5 Control
The user freezes the air around them creating multiple blade-like weapons or just one. If instead of using the air around them the user uses water the blades will become much sharper and more durable. With high control, the user can move the blades freely in the air. The blades are made of ice; therefore, they don't resist fire jutsu too well, but whenever they melt the user can turn the water back into ice creating another blade.
Name: Hyōton: Touketsu Dousetsu- Ice Release: Frozen Snowfall
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) l Mid(5-10m)
Hand seals: Tiger → Ox
Requirements: Hyōton, 5 Control
The user forms the hand seals creating a snow storm in the immediate area, if there is already snow the first part of this jutsu is not necessary. Once the opponent has accumulated enough snow on their body the user can form the hand seals once more freezing the snow solid. If the opponent is covered head to toe with snow then they'll freeze solid. If the opponent is already covered in snow the user can also freeze that. Even if snow is only on the front of the shinobi's body the user can completely freeze the shinobi's body if their control is high enough. Once the opponent is frozen over if the ice doesn't melt they'll either be stuck there or if the ice is broken whatever part of their body is frozen will shatter.
[/PTab][PTab=A-rank]
Name: Yūdaina yuki kari - Majestic Snow Hunt
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) l Mid(5-10m)
Hand seals: Monkey → Tiger
Requirements: Yūdaina yuki hyō
The user creates up to 4 fully moving leopards made entirely of ice. The leopards will circle the target quickly and attempt to strike them from their blind spot. This jutsu is also effective at hitting multiple targets should the occasion arise.
[/PTab][PTab=S-rank]
Name: Hyōton: Touketsu Chi- Ice Release: Frozen Blood
Classification: Ninjutsu
Type: Offensive
Range:Short (0-5m)
Hand seals: Tiger
Requirements: Hyōton
The user holds the tiger hand seal focusing on the opponent. Over time, the opponent's blood will begin to freeze over. In the beginning, the opponent's movement will slow and their body temperature will drop. From there parts of the target's blood will completely freeze over causing clotting, the user can then change their hand seal from the tiger to the snake causing the frozen blood to explode possibly blowing off whatever part of the body was frozen. With direct contact the speed of this process will be increased.
Name: Hyōton: Jisarenhyō - Ice Release: Earthen Consecutive Chains of Ice
Classification: Ninjutsu
Type: Offensive
Range: Short(0-5m), Mid(5-10m)
Hand seals: Dragon → Tiger
Requirements: Hyōton, 10+ control
The user, either through physical contact or remotely, causes ice particles to form on a target. If used on a living creature, the target will freeze to death unless they are able to mould chakra. By coating themselves with chakra and dedicating all their energy to keeping themselves warm, they can avoid death; if they use their chakra to perform a technique, they will start to rapidly freeze again.
[/PTab][/PTabbedContent]
[/PTab][PTab=Youton]
Lava Release (熔遁; 溶遁, Youton) is an advanced nature kekkei genkai made up of techniques that combines fire and earth-based chakra to create volcanic materials such as lava or rubber in different properties and usages.
[PTabbedContent][PTab=D-rank]
Name: Youton: Sekkaigyou no Jutsu - Lava Release: Quicklime Congealing Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive, Supplementary
Range: Mid (5~10m)
Hand seals: Rabbit → Ox → Dog → Snake
Requirements: Earth and Fire affinities.
This technique makes use of the Lava Release kekkei genkai where the user expels a large quantity of quicklime from their mouth, capable of inflicting damage to an opponent. This ability can also be manipulated in order to restrict the intended target's movements, as after the initial blast the remnants of the substance can act in a similar manner to quick-drying cement. However, the technique requires the addition of water to set off the necessary reaction to make the substance harden.
[/PTab][PTab=C-rank]
Name: Youton: Youkai no Jutsu - Lava Release: Melting Apparition Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: Dog → Boar → Tiger → Ox → Rat → Bird
Requirements: Earth and Fire affinities.
The user releases a large amount of lava from their mouth, which spreads into a broad, thin sheet as it travels through the air. Since it is shot upwards in an arc so as to descend onto the targets from above, it prevents the intended individuals from jumping up to avoid the attack. A great deal of smoke is created afterwards by the effects of the lava, so should the targets still be alive, a follow-up attack can be conducted while their vision remains obscured.
Name: Youton: Gomudama - Lava Release: Rubber Ball
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive.
Range: Close (0~5m)
Hand seals: Bird
Requirements: Earth and Fire affinities.
The user expels a large glob of lava from their mouth, which quickly solidifies into a hollow ball that can be used to protect an object by surrounding it with the durable rubber-like material. The properties of this substance mean that it can both absorb and dissipate the force behind a blow when struck, resulting in it either deforming or bouncing upon impact.
[/PTab][PTab=B-rank]
Name: Youton Chakura Moodo - Lava Release Chakra Mode
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive, Defensive
Range: --
Hand seals: --
Requirements: Earth and Fire affinities.
The user envelops their entire body in a coating of lava that enhances the damage of their physical attacks. Due to the extreme heat generated by the lava, the user is capable of burning the target without coming into direct contact with them. In addition to the offensive damage the armour can inflict, it can also be used for defensive purposes, as it acts as a deterrent towards those who wish to attack the user physically.
Name: Youton: Gomuheki - Lava Release: Rubber Wall
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: --
Requirements: Earth and Fire affinities.
The user creates an enormous torrent of lava from the ground directly in front of them, which then forms into a wall possessing immense durability due to its rubbery consistency that allows the material to deform when attacked, meaning it can both absorb and dissipate the force behind a blow rather than just simply obstruct it. This technique can also be used to provide reinforcement to a pre-existing barrier.
[/PTab][PTab=A-rank]
Name: Youton: Shakugaryuugan no Jutsu - Lava Release: Scorching Stream Rock Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: Dog → Snake
Requirements: Earth and Fire affinities.
The user expels a large amount of lava from their mouth, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. Due to their composition, the boulders can melt through most objects with ease, and because a considerable number are dispersed over a wide range in quick succession, they are also difficult to avoid.
[/PTab][/PTabbedContent]
[/PTab][PTab=Jiton]
Magnet Release (磁遁, Jiton) is an advanced chakra nature kekkei genkai made up techniques that combine wind and earth-based chakra to create magnetic forces in different properties and usages.
[PTabbedContent][PTab=C-Rank]
Name: Jiton: Satetsu Shigure - Magnet Release: Iron Sand Drizzle
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Earth and Wind Affinities
It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent.
Name: Jiton: Jakuhou no Soujin - Magnet Release: Conserving Bee Twin Blades
Classification: Ninjutsu, Kekkai Genkai, Weaponry.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Wind Affinities
Utilising their Jiton kekkei genkai to magnetise a large quantity of shuriken, the user then throws them in the direction of their opponent. Any individual that comes into direct contact with these shuriken are themselves magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetised, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon almost impossible to evade.
[/PTab][PTab=B-rank]
Name: Jiton: Satetsu Kesshuu - Magnet Release: Sand Iron Gathering Assault
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Earth and Wind Affinities
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
[/PTab][PTab=A-rank]
Name: Jiton: Satetsu Kaihou - Magnet Release: Sand Iron World Method
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Wind Affinities
This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
[/PTab][/PTabbedContent]
[/PTab][PTab=Shakuton]
Scorch Release (灼遁, Shakuton) is an advanced nature kekkei genkai made up of techniques that combines fire and wind-based chakra to create scorching heat which capable of heating up an enemy to the point where all the liquid inside their body evaporates, killing the victim and leaving them a desiccated corpse.
[PTabbedContent][PTab=C-rank]
Name: Shakuton: Taiyoufuu no Jutsu - Scorch Release: Solar Wind Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Tiger
Requirements: Wind and Fire affinities.
Forming the needed hand seal the user will take a deep breath, before expelling searing hot air from their lungs. The air created is virtually invisible to the naked eye, though a focused eye may see flickers in the air. Eyes that can see chakra may also catch note of the heated chakra particles in the air, which is what makes the jutsu dangerous. If touched by these particles, the victim will instantly feel a strong burn upon their skin, and if enveloped completely, the air may slowly burn them to a crisp.
Name: Shakuton: Enshoken - Scorch Release: Intense Heat Fist
Classification: Nintaijutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
Engulfing their fists in heat chakra, the air around their hands will start to flicker. The user will then attack the opponent, their punches causing severe burns, while continued attacks may dehydrate the victim. Despite the name, enshoken can be used on the feet as well.
[/PTab][PTab=B-rank]
Name: Shakuton: Kajousatsu - Scorch Release: Extremely Steaming Murder
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
The user creates up to three flaming orbs that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body.
Name: Shakuton: Taiyou Hifuku - Scorch Release: Solar Coating
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities, Enshoken.
An evolved version of Enshoken, where the user superheats the air all around their person, causing a constant flicker to appear around them. While this coating does not give the user any sort of physical defense when it comes to blocking or deflecting, it certainly is enough to scare off most potential attackers, as any contact with the air around the user will cause burns in a mere instant. This also makes the user capable of enhancing their Taijutsu, as they will burn and damage anything they come into contact with.
Name: Shakuton: Hien no Jutsu - Scorch Release: Swallow in Flight Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Supplementary.
Range: Close (0~5m)
Hand seals: --
Requirements: Wind and Fire affinities.
Creating currents of warm air underneath their body, the user will achieve the ability to float through the air and manipulate their movements while doing so(+1 speed)
[/PTab][PTab=A-rank]
Name: Shakuton: Houtaiyou no Jutsu - Scorch Release: Solar Discharge Technique
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m)
Hand seals: Tiger → Snake → Boar → Tiger → Dragon → Rat → Dog → Tiger
Requirements: Wind and Fire affinities.
Forming the needed hand seal the user will hold the final seal, molding chakra around their body, infusing it with heat. This will make the air around them flicker heavily, and burn those that come too near. They will then release the seal and clap their hands together, causing a large amount of heat chakra to expand over a large field all around, capable of not only knocking over enemies, but burning them heavily as well as vaporizing the water within their bodies to a dangerous, if not fatal, point.
[/PTab][/PTabbedContent]
[/PTab][PTab=Sharingan]
The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye") is a Doujutsu Kekkei Genkai, which appears in the descendants of the Kokuun clan. The Sharingan is not automatically activated in the user by birth. It is only first unlocked under some stressful or emotional condition after which the Sharingan may be used freely. When the Sharingan is first activated by a user, it has a different number of tomoe (巴) around the central pupil, varying between users. The wielder of the Sharingan, through continued use and training, evolves it further which involves gaining more tomoe, up to a maximum of three per eye. As the Sharingan evolves, the user gains heightened abilities. Below are the different levels of Sharingan.
Sharingan can be activated at any point. However, activating the Sharingan, at any point, requires the user to be in a stressful situation. For each stage one jutsu can be copied. If you activate the Sharingan at a later state, the number of copies will be the same as a character who started with the initial and worked their way up. Ex. A character activating their Sharingan in it's third stage(with two tomoe in each eye), will be able to copy three jutsu.
If the enhanced Accuracy given by the Sharingan brings the user's accuracy up on a higher number than their opponent's speed, add the difference to the user's speed, due to increased reaction time. Each level of Sharingan requires a specific amount of Ocular Development.
Can see chakra.
At 3+ Ocular Development
Increases accuracy by 2.
At 4+ Ocular Development
Increases accuracy by 3.
At 5+ Ocular Development
Increases accuracy by 4.
At 6+ Ocular Development
Fully evolved. Increases accuracy by 5. Can cast Genjutsu with only Eye Contact.
Additionally, characters who perform a thread (Single or Group) in which they fall under emotional stress and have an Ocular Development stat of 8, as well as a free Power Slot, will unlock Mangekyou Sharingan. This sharingan may have almost any shape you can imagine and allows for new jutsu to be used.
[PTabbedContent][PTab=C-rank]
Name: Niseshi no Gijutsu - Art of Fake Death
Classification: Genjutsu, Kekkai Genkai
Type: Supplementary
Range: Close
Hand seals: ---
Requirements: Sharingan
This genjutsu only works while being attacked by an opponent with something deadly. The genjutsu uses the last attack and creates am image where the user fails to finish creating a jutsu in time making the attack look like a success and completely killing the user. The whole illusion is made to lure the opponent into a false sense of security for a sneak attack, or to make a hasty retreat if necessary.
[/PTab][PTab=B-rank]
Name: Magen: Kasegui - Demonic Illusion: Shackling Stakes
Classification: Genjutsu, Kekkai Genkai, Doujutsu
Type: Supplementary
Range: Close (0~5)
Hand seals: -
Requirements: Fully matured Sharingan.
The genjutsu requires the use of the Sharingan. The opponent is caught in the mind world created by the user, and the victim will be tormented with the sensation of having spikes driven through their limbs, completely taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals the great use this technique has for primarily torture and such.
Name: Yasaka Magatama - Eight Slopes Curved Jewel
Classification: Ninjutsu, Kekkai Genkai, Dojutsu
Type: Offensive
Range: All
Hand seals: --
Requirements: Susano'o
Through the use of Susanoo, the user is able to create the Yasaka Magatama from any of its hands, which can comprise of a single magatama to several bound together through their respective centres by a thread of chakra. Due to this structure, the tools act in a similar manner to that of a shuriken when thrown by Susanoo — rapidly spinning towards the intended target — and result in a powerful collision upon impact. The size of the created projectiles are dependent upon the user's intent and situation, with smaller variations often used when fighting in close quarters or confined spaces. While all operating in a somewhat similar manner, the technique can assume multiple forms that differ slightly both in appearance and use. These range from:
In one version, three magatama bound together by a single, circular thread that are created either between two of Susanoo's hands or from just one, which are then propelled towards the target as a single combined projectile. In the other, a considerable number of magatama strung out between two of Susanoo's hands, using an interconnecting thread. These then detach themselves from one another once propelled towards the target, so that each magatama becomes a separate projectile. The power when the magatama are separated is comparable to explosive tags.
Name: Kokushibyo - Sharingan: Black Death
Classification: Genjutsu, Kekkai Genkai
Type: Offensive
Range: Close
Hand seals: ---
Requirements: Sharingan
The user simply looks the victim in the eye to begin the genjutsu. The victim is then placed into a dream world where they are strapped in a deep, dark hole and are unable to move. The victim is blinded in darkness and feels various things, from bugs crawling on and under their skin, to being slashed by a kunai several thousand times rapidly, depending on the users will. In reality, the victim merely goes unconscious. The genjutsu can last a maximum of 10 minutes, if the victim is not awoken prior. This genjutsu is vital in missions where targets cannot be killed. After striking them, the dream world will slowly form and the victim will begin to feel drowsy and will be unable to concentrate and will begin hallucinating, and two posts after the genjutsu has been activated, the victim will fall unconscious.
[/PTab][PTab=A-rank]
Name: Magen: Kyou Tenshi-ten - Demonic Illusion: Mirror Heaven and Earth Change
Classification: Genjutsu, Kekkai Genkai, Doujutsu.
Type: Supplementary.
Range: Close (0~5)
Hand seals: -
Requirements: Fully matured Sharingan.
The user decrypts a genjutsu that has been applied onto them, and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique which sends it right back to its caster deals a high amount of mental damage, more than anything else.
Name: Uchiha Kaenjin - Uchiha Flame Battle Encampment
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Long (10m+)
Hand seals: -
Requirements: Fire Nature
After manifesting small flames on each finger of one hand, the user then slams their palm on the ground, resulting in the creation of a cylindrical barrier enveloping a location of their choosing, protecting anything contained within and burning whatever comes into contact with the barrier's exterior.
Name: Mugen no Kurushimi - Endless Suffering
Classification: Genjutsu, Kekkai Genkai
Type: Offensive, Supplementary
Range: Close, Mid
Hand seals: ---
Requirements: Sharingan
This technique causes the target to immediately see themselves in a world of unbearable pain. They will see every wound their body has ever suffered open up again, and feel the combined pain of all those injuries again as they re-experience the entire ordeal.
[/PTab][PTab=S-Rank]Name: Susanoo - He with the ability to help by all means
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Mangekyou Sharingan, +6 Control
Susanoo is an ability granted to those who awaken the powers of both their Mangekyou Sharingan. It creates a gigantic, humanoid being that surrounds the user and fights on their behalf. As one of the strongest techniques granted to those that have acquired the Mangekyou Sharingan, it is the user's guardian deity, but at the same time, it consumes the user's lifeforce. This is a base jutsu to which other jutsu can be built upon.
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[/PTab][PTab=Shikotsumyaku]
Shikotsumyaku (屍骨脈; Literally meaning "Dead Bone Pulse") is a kekkei genkai which gives its wielder the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking.
[PTabbedContent][PTab=D-rank]
Name: Teshi Sendan - Ten-finger Drilling Bullets
Classification: Nintaijutsu, Kekkai Genkai, Weaponry
Type: Offensive.
Range: Close (0~5m), Mid (5~10m)
Hand seals: -
Requirements: --
Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless.
Name: Tsubaki no Mai - Dance of the Camellia
Classification: Nintaijutsu, Kekkai Genkai, weaponry
Type: Offensive.
Range: Close (0~5m)
Hand seals: -
Requirements: --
The user performs this jutsu by modifying the humerus (upper arm bone) of either their right or left arm to create a short, hilt-less bone sword. Since they can increase and compress the density of his bones, they can make the sword harder than steel. They then uses the sword to fight. This style uses quick cuts and thrusts to disable opponents quickly.
[/PTab][PTab=C-rank]
Name: Karamatsu no Mai - Dance of the Larch
Classification: Nintaijutsu, Kekkai Genkai.
Type: Offensive, Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
The user uses this jutsu to create a mass of razor-sharp bone spikes all over their body. These spines appear to be branches off their pre-existing skeletal structure rather than completely new bones. The user is even able to grow these bones at an extremely rapid rate so they can stab an opponent even as they are growing. They can even use them to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to them, they can start to spin rapidly slashing the foe in multiple areas of their body.
Name: Yanagi no Mai - Dance of the Willow
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
To perform this dance, the user grows several long bone blades from their body for use as weapons. Though they would primarily use two blades grown from the palms of their hands, they are able to make use of several secondary bones grown from their elbows, knees, and shoulders. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust their own movement.
[/PTab][PTab=B-rank]
Name: Tessenka no Mai: Tsuru - Dance of the Clematis: Vine
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: --
Using their kekkei genkai, the user can modify and pull out their own spinal column to use as a flexible chain staff, regrowing a new spine to replace the removed one. The protrusions on the vertebrae are modified to make them stronger and sharper.
Name: Tessenka no Mai: Hana - Dance of the Clematis: Flower
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Tessenka no Mai: Tsuru.
This is usually used as a follow-up to the Tessenka no Mai: Tsuru. The user's entire forearm is encased in a giant drill made of bone to attack the trapped victim. The bone is strengthened (through compression and its plaited spiral shape) to become the hardest type of bone the body can produce. The bone resembles a flower, hence the name.
[/PTab][PTab=A-rank]
Name: Sawarabi no Mai - Dance of the Seedling Fern
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: --
The Kaguya bloodline's final dance (presumably the strongest as a last resort), this jutsu causes a giant forest of bone spikes to burst from the ground. The user is able to emerge from any bone at will, giving them a deadly element of surprise should the opponent be able to avoid the attack.
[/PTab][/PTabbedContent]
[/PTab][PTab=Ranton]
Storm Release (嵐遁, Ranton) is an advanced nature kekkei genkai made up of techniques that combine lightning and water-based chakra to create energy beams that can be guided towards the enemy.
[PTabbedContent][PTab=C-rank]
Name: Ranton: Shin'yuu Tate - Storm Release: Heavenly Protection Shield
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive
Range: Close (0~5m)
Hand seals: Dragon → Horse → Snake
Requirements: Water and Lightning affinities.
This technique enables the user to create disc of bright energy in front of them, which stops incoming attacks, while delivering a painful jolt of electricity to anyone who touches it.
[/PTab][PTab=B-rank]
Name: Ranton: Reizaa Saakasu - Storm Release: Encouraging Crushing Chain Tormenting Principle
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Dog → Snake → Dragon
Requirements: Water and Lightning affinities.
This technique creates several beams and shoots them at the enemy. First, a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy.
Name: Ranton: Shin'yuu Yoroi - Storm Release: Heavenly Protection Armor
Classification: Ninjutsu, Kekkai Genkai.
Type: Defensive, Supplementary.
Range: Close (0~5m)
Hand seals: Dragon → Dog → Snake → Tiger
Requirements: Water and Lightning affinities.
This technique has the user covering themselves in liquid lightning, making them glow a strong white. While this protects them in a similar manner as Ranton: Shin'yuu Tate, by delivering painful jolts of electricity to anyone touching them, it also enhances their speed, as the electricity allows them to move and act faster than normal. While active: +2 Speed.
[/PTab][PTab=A-Rank]
Name: Ranton: Tengai no Ryuu - Storm Release: Dragon of the Heavenly Shores
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Bird → Monkey → Ox → Dragon
Requirements: Water and Lightning affinities, Ranton: Reiza Saakasu.
Forming a halo of bright energy around their hands, the user will unleash a massive beam of pure energy, which takes the form of a long, serpentine dragon, which flies at the target at amazing speed, before biting down on them, causing them to be electrocuted. The strength of the jutsu is that the dragon does not fly in a straight path, but may be controlled to bypass defenses.
[/PTab]
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[/PTab][PTab=Mokuton]
Wood Release (木遁, Mokuton) is an advanced nature kekkei genkai made up of techniques that combines earth-based chakra in one hand and water-based chakra in the other to create wood as well as various plants, from simple seeds to even flowering trees. Wood and plants can be produced from any surface, including the user's own body, as the user's chakra is literally converted into a source of life. Wood Release Techniques (木遁の術, Mokuton no Jutsu) are commonly affiliated with the Snake seal.
[PTabbedContent][PTab=C-rank]
Name: Mokuton: Shichuuka no Jutsu - Wood Release: Four Pillars House Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake → Rat → Ox → Ram → Snake
Requirements: Water and Earth Natures
By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with Mokuton: Shichuurou no Jutsu, the size and shape of the building are taken from the user's imagination or memories.
Name: Mokuton: Shichuurou no Jutsu - Wood Release: Four Pillars Prison Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Ram → Ox → Boar → Snake
Requirements: Water and Earth Natures
The user changes chakra into timber under the ground and makes it grow rapidly, while forming it into a wooden prison. The size of the prison is based on the user's imagination. From an insect cage to a great prison, one can make it into whatever they want by regulating the amount of chakra used. The timber itself is treated with a chakra coating, making its destruction extremely difficult. During war, it has the great ability to detain prisoners, but it can also be used as a disciplinary measure for quarreling subordinates.
Name: Mokuton: Daijurin no Jutsu - Wood Release: Great Forest Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: Tiger → Horse → Tiger → Snake
Requirements: Water and Earth Natures
A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons.
Name: Mokuton: Mokusatsu Shibari no Jutsu - Wood Release: Smothering Binding Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, supplementary.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Snake
Requirements: Water and Earth Natures
By transforming their arm into a tree, the user can then create multiple branches which will rapidly grow around the target, immobilizing them.
Name: Mokuton: Sashiki no Jutsu - Wood Release: Cutting Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive.
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Ram
Requirements: Water and Earth Natures
A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword, or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.
Name: Mokuton: Mokujouheki - Wood Release: Wood Locking Wall
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive.
Range: Close (0~5m)
Hand seals: Rat → Dog → Tiger
Requirements: Water and Earth Natures
An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technqiue as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the center. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as a easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
[/PTab][PTab=B-rank]
Name: Moku Bunshin no Jutsu - Wood Clone Technique
Classification: Ninjutsu, Bunshinjutsu, Kekkai Genkai
Type: Supplementary
Range: -
Hand seals: Tiger → Dog → Snake
Requirements: Water and Earth Natures
A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal Kage Bunshin and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use for Kawarimi no Jutsu.
The basic concept of Kage Bunshin no Jutsu also applies to the Moku Bunshin no Jutsu. However, the chakra-composed Kage Bunshin and the cell-based Moku Bunshin are completely distinct techniques. By directly touching the Moku Bunshin with his hand, the user can absorb the information it gathered and changes the shape of the clone. The Moku Bunshin is made up of the user's own cells, transformed into vegetation. Because of this, when it is changed into a seed and taken into the body, it can be used as a "transmission device". This and all other uses make this technique extremely convenient.
Name: Mokuton: Renchuuka no Jutsu - Wood Release: Serial Pillar Houses Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Supplementary
Range: Close (0~5m)
Hand seals: Tiger → Horse → Tiger → Snake
Requirements: Mokuton: Shichuuka no Jutsu, Water and Earth Natures
This technique is a larger scaled version of Mokuton: Shichuuka no Jutsu. Instead of creating a single house, the user creates multiple houses at once. It takes a heavy toll on the user's chakra, however.
[/PTab][PTab=A-rank]
Name: Mokuton Hijutsu: Jukai Koutan - Wood Release Secret Technique: Nativity of a World of Trees
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: Snake
Requirements: Water and Earth Natures
Using chakra, the user forces trees to grow on any surface, and can easily create a dense forest anywhere. This jutsu can also be used to bind, crush or block an opponent and alter a battlefield for one's own uses. It uses up massive amounts of chakra however.
Name: Mokuton: Mokuryou no Jutsu - Wood Release: Wood Dragon Technique
Classification: Ninjutsu, Kekkai Genkai
Type: Offensive, Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand seals: Snake → Ram → Hare → Dog → Technique specific seal or Snake
Requirements: Water and Earth Natures
The user creates a gigantic wooden, serpentine dragon, which they can they use for a multitude of purposes including restraining a target, or for offensive purposes. The dragon that the user creates can vary in terms of appearance. It also has the ability to absorb chakra from its target, slowly rendering them unable to use techniques.
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[/PTab][PTab=Shōton]
The Crystal Release (晶遁, Shōton;) is a rare and specialized field of elemental ninjutsu that can create crystal as well as manipulate already-existing crystals and crystalline structures. The user has the ability to use the kekkai genkai to either support, attack or defend ones self or others. This is quite rare among people and usually is not found within many peoples bloodline history. The elements that are combined to make this kekkai genkai are Doton and Raiton.
[PTabbedContent][PTab=D-rank]
Name: Kesshō: Rokkaku Shuriken - Crystal: Hexagonal Shuriken
Classification: Ninjutsu
Type: Offensive
Range: Short (0-5m) to Long (10m+)
Hand seals: None
Requirements: Doton and Raiton
The user creates several crystal shuriken and launches them at the opponent. The shuriken are six-sided with spikes at the sides of each blade, resembling snowflakes.
Name: Shōton: Suishō Kyō - Crystal Release: Jade Crystal Mirror
Classification: Ninjutsu
Type: Supplementary
Range: Short (0-5m)
Hand seals: Ram → Dog → Monkey → Open Hands
Requirements: Doton and Raiton
The user creates a large mirror in the shape of a snowflake, which the user can then use to perform the Jade Crystal Clone Technique.
[/PTab][PTab=C-rank]
Name: Shōton: Kurenai no Kajitsu - Crystal Release: Crimson Fruit
Classification: Ninjutsu
Type: Supplementary
Range: Short (0-5m)
Hand seals: Ram
Requirements: Doton and Raiton
The user creates a dome of crystal to surround a target. It is moderately durable from both external and internal attacks, and can be used to either protect or trap a target. This jutsu can be used on multiple occasions but tears away chakra after a while.
[/PTab][PTab=B-rank]
Name: Kesshō no Yoroi - Crystal Armour
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Doton and Raiton
This technique allows the user to cover her skin with a thin sheet of crystal that improves the users defense against physical attacks. This armor can also aid the user to perform stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it.
Name: Shōton: Suishō Tō - Crystal Release: Jade Crystal Blade
Classification: Ninjutsu
Type: Offensive
Range: Short (0-5m)
Hand seals: Horse → Ox → Boar → Snake
Requirements: Doton and Raiton
With this technique, the user can quickly form a blade made of crystal on her arm, and use it in a manner reminiscent of a tantō. Blades can be formed on both arms if needed. The blades are quite sharp and are able to cut through most materials with ease.
Name: Furawākurisutaru-jutsu - Growing Crystal Flower
Classification: Ninjutsu
Type: Offensive
Range:Short (0-5m) to Medium (5-10m)
Hand seals: Dragon-Ram-Monkey
Requirements: Doton and Raiton
The user creates growing thorn-like crystals that she can manipulate to continuously grow towards her target's direction. The blades on the crystal are quite sharp and will pierce if the target is hit by one of the following crystals, the target will receive heavy amounts of damage.
Name: Suishō Bunshin no Jutsu - Jade Crystal Clone Technique
Classification: Ninjutsu
Type: Supplementary
Range: Short (0-5m)
Hand seals: Horse → Ram
Requirements: Doton and Raiton and Crystal Release: Jade Crystal Mirror
After the user performs the Crystal Release: Jade Crystal Mirror, the user can make multiple clones of themself emerge from the mirror. These clones are made of crystal, Clones made by this technique are also able to deceive Byakugan users because of the reflective nature of the clone. However, by focusing their sight, this can be circumvented.
[/PTab][PTab=A-rank]
Name: Shōton: Hashō Kōryū - Crystal Release: Tearing Crystal Falling Dragon
Classification: Ninjutsu
Type: Offensive
Range: Short (0-5m) to Long (10m+)
Hand seals: Boar-Ram-Dragon
Requirements: Doton and Raiton
The user crystallizes a material in the area, and then turns it into a dragon. It can be used as a means to travel or to attack a target. Only one larger dragon can be made at once but can be manipulated in anyway as in you can control it to wherever you want it to go.
[/PTab][PTab=S-rank]
Name: Shōton: Suishō Meikyū no Jutsu - Crystal Release: Jade Crystal Labyrinth Technique
Classification: Ninjutsu
Type: Supplementary
Range: Short (0-5m) to Long (10m+)
Hand seals: Boar → Monkey → Horse → Dog → Ram
Requirements: Doton and Raiton
First the user creates a large number of crystal flowers. Then she can grow these flowers into a gigantic labyrinth consisting of red crystals. Enemies trapped inside it will mostly be lost because of the fact that the red crystals reflect their personal image as well as generates mirror images of the routes, paths, and details within the labyrinth, confusing and intimidating them. It is even capable of confusing the Byakugan because of its reflective nature.
Because of the crystal's stable molecular structure, a simple attack focused at one point is rendered useless, and its wide surface will disperse the force of wide range attacks, reducing their effectiveness. To overcome this technique, an attack with a great force and depending on range, will penetrate the technique.
[/PTab]
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[/PTab][PTab=Kakugan (赫眼 Shining Eye)]
The user's pupil turns red and the sclera black with red veins across the eye and into the skin around the eye. The user can enter this state by their own will, but this state is also entered when the ghoul becomes excited or gets extremely hungry. User's with this dojutsu must feast on human flesh or blood. Once feasting on human flesh they can last around a month or two without eating, blood only last them around half a month. Normal food taste terrible to people with this dojutsu and can cause them to vomit if they're weak in the stomach. The only normal food people with this dojutsu can drink is coffee, it doesn't have the terrible taste. If the user doesn't eat the dojutsu is rendered useless and cause extreme pain. The stat has more do with control because the Kekkei Genkai affects the brain more than the eye, the eye is just a representation of what it does to the brain. People with this Kekkei Genkai have different cells called RC cells, they are what is modified to use the jutsu. They also have extremely sharp teeth and strong jaws for biting through flesh. Even though they can last without flesh or blood, they must continue feeding for their Kakugan to work well. If they don't all their stat boosts for the eye will be decreased by one. Each jutsu body modification is an array of florescent colors, depending on the user. Users that reach 8 ocular development and cannibalize numerous of their own are rumored to obtain advanced kagune. These differing organs will be completely custom to the user but all carry inherent strength. It has been noted that users who form kakuja's tend to suffer from many mental health related issues; furthermore, it should also be known that those who cannibalize will form an insatiable hunger. The Kakugan is a form of Yokai; althought they are arugably the most similar to humans.
The user can see human cardiovascular system, nervous system, and digestive system.
At +4 Ocular Development
Increase speed by 1
At +5 Ocular Development
Increase speed by 2
At +6 Ocular Development
Increase force by 2
At +8 Ocular Development
Kakuja Obtainable
(These stack)
[PTabbedContent][/PTab][PTab=A-rank]
Name: Ukaku - Shining Feather
Classification: Ninjutsu
Type: Supplementary
Range: Close(0-5m) Mid(5-10m)
Hand seals: --
Requirements: Kakugan
This jutsu is spread out like feathers and is released from the shoulder area, it specializes in high speed attacks, most of the users seeming to have hugely enhanced speed (+2 Speed). The jutsu is lightweight and can be used to deliver high-speed attacks against an adversary, the primary method of attack is crystallising their wings to deliver a high speed torrent of spike like projectiles, however whilst crystallised they are much stiffer and can't be used for short range combat . While the jutsu is suited both for short-distance and long-distance attacks, although short-range is considered their weakness. User of this jutus are shown to be able to shape them into sharp blades, reminiscent of a katana, to aid in close quarters.
Name: Koukaku - Shining Shell
Classification: Ninjutsu
Type: Defensive
Range: Close(0-5m)
Hand seals: --
Requirements: Kakugan
This jutsu is released below the shoulder blade. This is achieved by a high density of RC cells. It is heavy and extremely robust (+2 Force). Of all the jutsu, it has the greatest sturdiness and is especially suited for defense. Normally, it is generally shaped into armors or shields.
Name: Rinkaku - Shining Scales
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) Mid(5-10m)
Hand seals: --
Requirements: Kakugan
It has an appearance similar to scaled tentacles and is released at the back around the waist. A rinkaku wielder has powerful speed and its peculiar appearance and structure yield a superior striking power. (+1 Force and +1 Speed)
Name: Bikaku - Shining Tail
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) Mid(5-10m)
Hand seals: --
Requirements: Kakugan
The jutsu typically has a tail-like appearance and is released around the tail-bone/coccyx. It is good for medium-distance attacks and has decent offense, defense and speed. Thus, they have no notable strengths or weaknesses like the jutsu based on other RC types, meaning the jutsu itself is treated as a surprise "trump card."(+1 Speed and +1 Accuracy)
[/PTab]
[/PTabbedContent]
[/PTab][PTab=Meiton- Dark Release]
Description[/code]
[/PTab][PTab=C-rank]
Name: Dark Release: kyoukou karasugami genkotsu - Scare Dark Fist
Classification: Nintaijutsu
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Meiton
Engulfing their fists in chakra, their hands will be covered. The user will then attack the opponent, their punches causing severe burns, while continued attacks may absorb chakra the victim. While attacking for extended periods the opponent can suffer from lack of chakra.
Name: Dark Release: Karasugami Amimono - Dark Web
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) to Mid(5-10m)
Hand seals: --
Requirements: Meiton
The user shoots black webs from the lower square on their left hand. The webs are sticky and durable, and can be used in a variety of ways. The user could set a trap, block a path, wrap up an opponent, or just make a web. The jutsu is the mother of another jutsu that is used to create a scythe.
[/PTab][PTab=B-rank]
Name: Dark Release: Daku Ōgama - Dark Scythe
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Meiton
The user exfoliates a black scythe about 5ft long with a 3ft long blade from their left hand. The blade is durable and light. It is made entirely of chakra so chakra absorbing entities can easily absorb it. The scythe has several webby appendages that are related to another Meiton jutsu.
Name: Dark Release: Kyapuchā - Capture
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals:Rub hands together
Requirements:Meiton Stage 1+
The user heats up the chakra in their body by rubbing their right hand against their left hand with the squares. The chakra present in the hand or chakra from the user is shifted throughout the users body. Small gaps near chakra points in their body are filled ,and they gain access to more room to hold more chakra. + 1 Spiritual Energy
Name: Dark Release: Sukēru - Scale
Classification: Ninjutsu
Type: Offensive
Range: Mid (5-10m)
Hand seals: --
Requirements: Meiton Stage 2
Sukeru is a Offensive is a jutsu used to blast powerful blue flames at a target. The flames are basically the same as Katon jutsu flames ,but are blue. The flames burn things much faster than normal fire which makes them unable to be used in any type of weapon modifications such as flaming arrows.
[/PTab][PTab=A-rank]
Name: Dark Release: Hanketsu - Judgment
Classification: Ninjutsu
Type: Offensive
Range: Mid (5-10m)
Hand seals: --
Requirements: Meiton Stage 3, Kyūnyū Mō - Inhaling Maw
The user converts the chakra absorbed from the Dark Release: Inhaling Maw technique into a much larger scale version of Dark Release: Sukēru - Scale, turning it back on his enemies with amplified strength to blow them away. The flames are expelled through the lower square of the mark in the users affected hand.
[/PTab][PTab=S-rank]
Name: Dark Release: Kyūnyū Mō - Inhaling Maw
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Meiton stage 3
The user uses this technique through his hand in order to forcibly extract the physical and spiritual energy of another ninja with touch. He can absorb the chakra into either the upper square of the mark on his left hand or his mouth. He is able to completely remove most of the victim's chakra.
[/PTab][/PTabbedContent]
[/PTab][PTab=Dokuton]
Poison Release, Dokuton, is the release of poisons, toxins, and venom from the user's own body through the use of chakra. This poison becomes more potent and concentrated through the user's power and control stats. Dokuton is very useful, due to the fact that it utilizes and combines the use of their powerful weapon (poison) to genjutsu, ninjutsu, and even taijutsu. Users of Dokuton are immune to their own poison, but no one else's. Dokuton itself is an advanced element, and is formed through the combination of both Doton and Suiton elemental natures.
[PTabbedContent][PTab=D-rank]
Name: Dokuton: Mizu Osen no jutsu - Poison Release: Water Pollution Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Horse → Bird → Snake → Boar
Requirements: Dokuton
The user projects poison from the skin on their hand and then places their hand in a body of water, after preforming the necessary hand seals. This poison then pollutes the water, making animals, plant-life, and other shinobi within the water become afflicted with a sickening poison that causes the targets to vomit and possibly even die if they dwell in the water too long. The water is obviously polluted after this jutsu is preformed, because a tint of green will cast over the water extremely quickly after the jutsu is placed upon the body of water.
Name: Kouki no Jutsu - Bad Breathe Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Snake
Requirements: Dokuton
The user focuses chakra up from their lungs. As it moves up the esophagus chakra draws out poison from the mucus membrane lining the throat and imbues it into the air gathered in the throat. By the time it reaches the mouth it is a noxious gas. The gas takes on a purple hue and although seemingly thick like smog from a distance it is actually not very dense and easy to see through. The poison gas only lasts one post before dispersing and is non-lethal. If the poison is inhaled the victim will suffer from short of breathe for 2 posts, this may agitate and distract the target, throwing off their top shape for battle.
Name: Denka - Last Resort
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Dokuton
The user focuses their poison chakra into their own blood stream, contaminating themselves but not harming them. This causes their blood to burn anything that it lands on once it leaves the body like an acid.
[/PTab][PTab=C-rank]
Name: Dokuton: Doku Senbon no jutsu - Poison Release: Poison Needle Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Boar → Snake → Horse
Requirements: Dokuton
The user produces poison from their skin into a flurry of senbon made of poison. These senbon are able to launched out as a mass, or as singular senbon, and so on. The poison that the senbon are made out of cause the user to burn around their wound that is left by the senbon, but it's not lethal and has no affect but irritation and possible distraction.
Name: Hebi Sutansu - Snake Stance
Classification: Taijutsu, Kekkei Genkai, Fighting Style
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Dokuton
Users of this fighting style have a unique fighting style where they go for blows that land internal damage instead of external. They hit pressure points specifically, trying to disable their target. Their blows, through the use of their fighting style, can cause stiffening of the muscles or even complete limb failure if hit in the same pressure point a multitude of times.
Name: Dokuton: Doku Kawa - Poison Release: Poison Skin
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Control +2
The user focuses their poison chakra to emerge on one part of their body. Be it, arm, leg, etc. the users one specific body part becomes engulfed with poison that burns whoever touches it, besides the user. The larger the body part is, the more chakra it takes to engulf it.
[/PTab][PTab=B-rank]
Name: Dokuton Chakura Moodo - Poison Release Chakra Mode
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Rat
Requirements: Control +3, Dokuton: Doku Kawa
The user focuses their poison chakra to emerge throughout the entire body, covering the users skin. This poison inflicts slow and burning damage upon anyone that touches it, besides the user.
Name: Sasori Sutansu - Scorpion Stance
Classification: Taijutsu, Kekkei Genkai, Fighting Style
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Hebi Sutansu
The Scorpion Stance is just an enhanced version of the Snake Stance, where this stance is used to deal internal pressure point shots, as well as hitting internal vital points. This can cause stiffening and even failure of the muscles, as well as internal bleeding and even rupturing of certain organs if hit a multitude of times in the same area.
Name: Dokuton: Dokukumo no Jutsu - Poison Release: Poison Cloud Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Boar → Snake → Horse → Dragon
Requirements: Dokuton
The user builds up chakra within their pores and then releases a massive cloud of poison in all directions from their body. This poison is in the form of a gas, so it can be blown away through the use of Fuuton Jutsu or a fan. If anyone but the user inhales this poisonous gas, they will become disoriented, and if they stay in it for too long they will fall the ground unconscious.
Name: Dokuton: Doku Shigure Kumo no Jutsu - Poison Release: Acid Rain Cloud Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Boar → Snake → Horse → Dragon → Bird
Requirements: Dokuton: Dokukumo no Jutsu
The user casts the Dokuton: Dokukumo no Jutsu and then they control and manipulate the poisonous gas cloud to float and linger in mid air. This cloud of poison then begins to rain down acidic liquid poison, which burns the target on contact.
Name: Jihakuzai - Truth Serum
Classification: Genjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Snake → Dragon → Rabbit → Dog
Requirements: Physical contact for 2 posts.
The user concentrates their poison chakra onto the ends of their fingertips. They then place their fingertips on the users neck for 2 posts, this makes them go under a genjutsu when they are compelled to tell the truth. They imagine that they are speaking to someone that they trust with the information they are trying to keep, and they tell the user of this jutsu all the information that they can give. This jutsu takes a lot of chakra, and the longer the user tries to hold the target under the genjutsu, the more chakra it consumes.
[/PTab][PTab=A-rank]
Name: Dokuton no Yoroi - Poison Release Armor
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Rat → Snake
Requirements: Control +4, Dokuton Chakura Moodo
The user does the same as the Dokuton Chakura Moodo jutsu, they eject poison chakra from their own skin, but instead of just ejecting it and leaving it on the skin, this jutsu lets the user make a physical armor out of the poison. Based on the users control, this armor can be very durable. As well as it's usage as an armor, it also burns the target more than both Dokuton Chakura Moodo and Dokuton: Doku Kawa through the use of concentrated poison.
Name: Kumo Sutansu - Spider Stance
Classification: Taijutsu, Kekkei Genkai, Fighting Style
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Sasori Sutansu
The Spider Stance is just an enhanced version of the Snake Stance and the Scorpion Stance, where this stance is used to deal internal pressure point shots, hitting of vital points, and even poison the target through contact. Though, this poison isn't lethal, it causes a burning under the skin that irritates the target, and if hit enough it can even disorient them, it also makes the affects of landing pressure point hits and vital hits even more effective, by increasing the damage that is dealt.
Name: Dokuton: Eimin - Poison Release: Eternal Sleep
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Boar → Rat → Dog → Tiger → Bird → Ox
Requirements: Dokuton
The user inhales deeply, after preforming the necessary hand seals, and then exhales through their nose. The gas exhaled from their nose is embedded with a potent sleeping toxin that will quickly put anyone but the user to sleep if they breathe it. The poison itself is odorless, and very thing making it hard to detect. If someone does detect it, it looks like the normal poison that burns the target, so someone may mistake it for a simple d-rank poison jutsu, instead of the sleeping gas that it actually is. If put under this jutsu, the target won't wake up for +4 posts, the gas itself lingers around the target for +2 posts.
Name: Yuudokugasu no Jutsu - Toxic Fumes Technique
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: Horse → Snake → Dragon → Rabbit → Dog → Monkey → Tiger → Bird → Rabbit → Ram → Rat
Requirements: Dokuton, Control +4
The user controls their chakra to expand their pores, making it easier for a larger amount of more concentrated and potent gases to emerge. These gases linger around the users body, making a cloak of acidic gases. These gases don't have to be ingested, they just corrode at the users skin if they are around the user. Based on the users power, the gas can be extremely dangerous, especially if someone stays within it's proximity for too long.
[/PTab][PTab=S-rank]
Name: Gekidoku Kami - Deadly Poison God
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Monkey → Tiger → Bird → Snake → Dragon → Rabbit → Dog
Requirements: Control +6
The user, after preforming the necessary hand seals, inhales an extremely deep breathe. This breathe is larger than the normal human can achieve, and the user must control their chakra to expand their chest so that they can take in this much oxygen and convert it to a deadly poison. After doing so, the user exhales a massive wave of poison. Initially the poison forms, in its gassy cloud form, into a humanoid massive figure that is much larger than a normal human, the poison god. It then crashes to the ground, flying forward and expanding a bit like a cone so that basically everything in the users initial line of site has been touched by the poison. This poison immediately kills all the grass and other plant life in the area, and any human that touches the poison is burned by its acidic nature. If someone stays in the poison for too long, they could end up losing a limb in a few posts by corrosion. The gas poison can be moved by Fuuton jutsu and a large fan, or other methods, but it would take a lot of chakra to move that much poison. This, and the fact that the poison itself only lingers on the ground at about thigh level, it can be dodged if someone jumps quick enough and far enough.
Name: Mikkoku - Betrayal
Classification: Genjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Snake → Dragon → Bird → Tiger → Rat
Requirements: Physical Contact
The user projects a chakra from their index finger, after preforming the necessary hand seals. They then lash out at the target with this index finger, and using chakra they can leave a small paper-cut like cut that the poison slips into. This poison makes the target imagine that their allies are their enemies, and their enemies their allies. Along with this, it slowly saps their energy and feeds it to the user of this jutsu, and causes them to have a bit more aggression towards their 'enemies' (really their allies) than normal.
[/PTab][/PTabbedContent]
[/PTab][PTab=Kemton]
Smoke release (Kemton) is a bloodline trait that combines Katon and Fuuton based chakra natures. When a user with this kekkei genkai is able to perform jutsu pertaining to smoke. This smoke, if inside of the body, can cause elongated problems, even if the jutsu is released, with the respiratory system, making it harder to breathe and last long in battle. Characters that use Kemton must start off with, at least, Katon or Fuuton, but without both affinities they can't preform the jutsu.
[PTabbedContent][PTab=D-rank]
Name: Kemton: Sokuban - Smoke Release: Shroud
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand seals: Rat
Requirements: Katon, Fuuton.
This jutsu converts the Chakra stored within the users body into a thick black-colored smoke that is normally spewed from their pores in their skin. As the name suggests, the jutsu shrouds the user and a large amount of their surroundings with the smoke; making visibility poor and allowing the user to quickly make their escape or attack from cover.
[/PTab][PTab=C-rank]
Name: Kemton: Nami - Smoke Release: Wave
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat
Requirements: Katon, Fuuton.
This jutsu converts the Chakra stored within the users body into a thick black-colored smoke that is forcibly expelled from the pores of one's hand. The force of the expulsion causes the smoke to be blasted out in a wave-like shape, hence the name. This jutsu is used to knock the target off guard, blind them if it gets in their eyes, set them off balance, or even get in their system and cause a bit of damage.
Name: Kemton: Hisan Kyoha no Kemuri Kumo - Smoke Release: Flying Billow of Smoke Cloud
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rat, Bird, Dragon, Hare.
Requirements: Control 4+
The user creates a billow of smoke beneath their feet that is able to carry one or more people on it. This jutsu can be used to invade from above, or even escape enemies on, and is extremely useful.
[/PTab][PTab=B-rank]
Name: Kemton: Doku Kitai - Smoke Release: Poison Gas
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat, Bird, Dog.
Requirements: Kemton: Sokuban.
Just as the name suggests, this jutsu produces a large billow of smoke from the users mouth that corrodes the target slowly, but painfully, the longer they are in the gas. It doesn't affect the user when they enter it, but it does anyone else, it also hides movements of the user, which prepares them for a sneak attack or a get away.
Name: Kemuri Bunshin - Smoke Clone
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rat.
Requirements: Bunshin no Jutsu
This technique creates a clone made out of smoke. When it is hit, it turns into a smoke screen that hurts the enemies eyes, and dazing them.
Name: Kemuri Ittou - Smoke Blade
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Rat, Bird, Hare.
Requirements: Control 5+
The user is able to create swords made out of smoke. Although they are made of smoke, they still have material properties, and are able to cut things based on the users control, the higher it is, the better it cuts. Also, the user can create up to 3 of these smoke blades, that they don't have to carry with their hands, because they're made of smoke they can float and can be controlled by the user controlling their chakra.
Name: Kemton: Kisuu - Smoke Release: Drift
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Rat, Dragon, Bird.
Requirements: Control 4+
The user transforms into a smokey vapor, and positions themselves somewhere in this form. While in this form the user can control themselves using their chakra to position themselves, though, the longer they're in the form the longer it starts to become excruciatingly painful and the chakra loss is substantial as well.
Name: Kemton: Kaizen Ishiki - Smoke Release: Improved Senses
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: --
The user exhales a small bit of unnoticeable smoke from their lungs, this smoke increases the targets sense of touch greatly, making them extremely vulnerable to physical pain. This jutsu is good for interrogation, and getting someone to talk quick, or if you initiate it before a battle, since it is difficult to land during one.
[/PTab][PTab=A-rank]
Name: Kemton: Kemuri Ryujin - Smoke Release: Smoke Dragon
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat
Requirements: --
The user preforms a jutsu, they must hold the Rat hand seal until they want to release the jutsu,</b> that releases smoke from the users palm that's in the shape of a dragon. This dragon is unable to be hit by physical attacks, such as shuriken or weaponry. Also, all Katon and Fuuton based jutsu just make the dragon increase in size, the easiest way to get rid of the dragon, is to attack the user to make him release the hand seal.
Name: Kemton: Fun'en - Smoke Release: Erupting Smoke
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat, Snake, Tiger, Boar, Dragon.
Requirements: Kemton: Sokuban
The user emits black smoke from their mouth and stomach that cause major breathing problems, if it enters the targets respiratory. Like Kemton: Doku Kitai, this jutsu doesn't affect the user though, only others that enter the smoke. This smoke is also ignitable, if the user preforms a separate jutsu or lights it with a spark somehow, it will burst into flames, but burn out quickly
Name: Kemton: Chishi Genkakuzai - Smoke Release: Fatal Hallucinogen
Classification: Genjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Rat, Dragon, Hare, Bird, Ox.
Requirements: --
The user produces a billow of smoke that is large enough to engulf a body, which, if it's inhaled, it causes the target to start hallucinating about being suffocated by an endless amount of smoke, that stretches for miles and miles at each direction, without any escape, until the genjutsu is broken or the target is killed.
[/PTab][/PTabbedContent]
[/PTab][PTab=Ongengan]
The Ongengan (literally meaning the "Sound Eye") is a doujutsu kekkei genkai. It allows the user to see the vibrations in the world that go into your ear to cause sound. People born with this eye have to learn to control their skill through ocular development. This trait is extremely useful when attempting to track enemies down, while doing recon, and many more things in the ninja world!
Members of this clan are born with enhanced hearing.
At +3 Ocular Development → The user gains +1 control.
At +4 Ocular Development → The user gains +1 power.
At +5 Ocular Development → The user gains +2 control.
At +6 Ocular Development → The user gains +1 power and can hear anything that isn't muffled within 20 km.
[PTabbedContent][PTab=C-rank]
Name: Chousu Fukuhon no Jutsu - Hearing Copy Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: --
Using this jutsu allows the user to copy what the target is saying and recite it to any allies on their team. They can hear anything from a close (0-5m) range or a mid (5-10m) range.
Name: Chousu Chouin no Jutsu - Hearing Sealing Technique
Classification: Fuuinjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: Rat → Dragon → Tiger
Requirements: Chousu Fukuhon no Jutsu, scroll any size.
Using this jutsu in conjunction with Chousu Fukuhon no Jutsu allows the user to copy down whatever they heard onto a scroll (small=1 seal, medium=2 seals, large=3 seals, and huge=5 seals).
[/PTab][PTab=B-rank]
Name: Kenkou Bakuha no Jutsu - Sound Blast Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: --
Requirements: Control 3+
The user focuses chakra into their vocal cords, storing up enough chakra until it's released into a large wall of vibration that's shot where ever the user is facing to knock enemies off their feet, damage them, and dazing them.
Name: Yure Takameru no Jutsu - Vibration Boost Technique
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Ox → Horse → Tiger → Dog
Requirements: Control 4+
Using the art of sound manipulation, the user vibrates their own molecules to increase their own speed by +1 for as long as this jutsu is intact.
[/PTab][PTab=A-rank]
Name: Ko Kenkou Bakuha no Jutsu - Great Sound Blast Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m) - Long (10m+)
Hand seals: --
Requirements: Control 4+
The user focuses chakra into their vocal cords, storing up enough chakra until it's released into a large wall of vibration that's shot where ever the user is facing to fling enemies far back, damage them harshly, and (if they're hit) they go deaf for +2 posts.
Name: Yure Naibu Kujo - Vibration Internal Destruction
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: +4 control
The user lands contact on the targets body, and uses sound manipulation to vibrate their insides and turn them to mush from the inside out. This technique is a silent kill, and is good for assassinations.
Name: Roua no Jutsu - Deaf and Dumb Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0-5m), Mid (5-10m)
Hand seals: Dog → Dragon → Ox → Tiger → Hare → Ram → Bird → Snake → Monkey → Dog
Requirements: +5 control, a bell
The user focuses a mass amount of chakra into a bell of some sort and size, and releases the chakra in one tiny invisible explosion of vibrations that renders anyone, except the user, deaf in the mid (5-10m) area, that isn't somehow protected. If they have their hands over their ears they will be protected, but the jutsu still causes a great deal of harm. If you aren't expecting the attack, and don't cover your ears in any way, you are rendered deaf for the rest of the thread.
[/PTab][/PTabbedContent]
[/PTab][PTab=Kusaton]
Grass Release (草遁, Kusaton) is an advanced chakra nature that combines earth and water-based chakra natures to create and manipulate nature, flora specifically.
[PTabbedContent][PTab=D-rank]
Name: Kusaton: Takamura - Grass Release: Bamboo Grove
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Bird → Dog → Dragon
Requirements: Earth and Water Chakra Natures
The user creates a thicket of bamboo to hinder movement.
Name: Kusaton: Kusa Senbon - Grass Release: Grass Needles
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Tiger → Dragon
Requirements: Earth and Water Chakra Natures
The user turns blades of grass into sharp needles to launch at an opponent. This technique can also launch the spikes of the Spiked Grass Armor Technique.
[/PTab][PTab=C-rank]
Name: Kusaton: Igahōshi no Jutsu - Grass Release: Bur Spore Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Monkey → Ram → Snake → Dog
Requirements: Earth and Water Chakra Natures
The user creates spores that are released around an opponent. The spores then expand, turning into large burs that stick to them, hindering their movement.
Name: Kusaton: Kusamari no Jutsu - Grass Release: Grass Ball Technique
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Dragon
Requirements: Earth and Water Chakra Natures
The user curls up in a ball and a layer of grass grows from their body to cushion impacts and act as a shield. It can also be used to conceal the user.
Name: Kusa Kouyaku no Jutsu - Grass Constriction Technique
Classification: Ninjutsu, Hijutsu
Type: Defensive
Range: Close (0~5m), Mid (5~10m)
Hand seals: Monkey → Rat → Horse
Requirements: Earth and Water Chakra Natures
The user uses the chakra manipulation of the grass and constricts their target to immobility if the target isn't strong enough to break free. If the target can not break free then the user will slowly drain the targets chakra and the target will be left immobile and unprotected.
Name: Kusahara no Jutsu - Grass Prairie Technique
Classification: Ninjutsu, Hijutsu
Type: Defensive
Range: Long (10m+)
Hand seals: Snake → Bird → Monkey → Tiger → Horse
Requirements: Earth and Water Chakra Nature
The user empowers their grass chakra nature into the ground and cause a prairie to sprout out of the ground, and any trees or rocks that were surrounding the area affected by this technique are taken underground, never to be seen again. This jutsu is used to clear out a battlefield and make it open.
Name: Kusa Genzouhana no Jutsu - Grass Illusion Plant Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: Hare → Ram → Horse
Requirements: Earth and Water Chakra Natures
The user summons a cactus like plant that, if pricked by such plant, causes a chemical reaction in the body that causes extreme hallucinations of being strangled and cut to death by a jungle of plants, when in reality, you're vulnerable for an attack.
Name: Kusanoha no Jutsu - Blade of Grass Technique
Classification: Ninjutsu, Hijutsu, Weaponry
Type: Offensive
Range: Close (0~5m)
Hand seals: Snake → Monkey → Horse
Requirements: Earth and Water Chakra Natures
The user uses chakra to grow a long, sharp, and yet flimsy, sword out of the ground. This works as a very durable and dangerous weapon in battle because it is very difficult to destroy, for it goes with the force against it rather than resisting it, and it is very sharp.
[/PTab][PTab=B-rank]
Name: Kusaton: Hari Kusayoroi no Jutsu - Grass Release: Grass Armor Technique
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Dragon → Snake → Rat → Tiger
Requirements: Earth and Water Chakra Natures, Kusaton: Kusamari no Jutsu, Kusaton: Kusa Senbon.
The user makes grass form around them into a spiked set of armor, acting like a full body shield. Though mainly used for defensive purposes, but in used with combination of Kusaton: Kusa Senbon, it can launch needles from the armor with a range of Close (0-5m) to Mid (5-10m)
Name: Kusaton: Tsurukago no Jutsu - Grass Release: Vine Cage Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Tiger → Snake → Dragon → Ox →
Dragon
Requirements: Earth and Water Chakra Natures
The user creates vines that form a sturdy cage around the target. If damaged, the cage can slowly repair itself.
Name: Tsurubuchi no Jutsu - Vine Whip Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m), Mid (5~10m)
Hand Seals: Snake → Monkey → Dog → Tiger → Horse
Requirements: Earth and Water Chakra Natures
The user summons a vine from the ground that is formed into a whip, this whip is as sharp as the sword, but it is much longer. It causes poison that makes the user start to lose chakra, slowly.
Name: Kusa Genzouhanamori no Jutsu- Grass Illusion Plant Forest Technique[/p]
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m), Mid (5~10m)
Hand Seals: Hare → Ram → Monkey → Dragon → Horse
Requirements: Earth and Water Chakra Natures, Grass Illusion Plant Technique
The user summons a large amount of the Grass Illusion Plant Jutsu plants of illusion so that it is harder to escape and get to the user without being put under a hallucination.
Name: Kusa Bunshin no Jutsu - Grass Clone Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0~5m), Long (10m+)
Hand seals: Ox → Bird → Dragon → Horse
Requirements: Earth and Water Chakra Natures, Grass Release: Bur Spore Technique
The user summons a shadow clone that is infused with grass chakra, when it is defeated in combat or the user runs out of chakra, the clone explodes and releases spores that grow quickly on the receiving end of the spores and gets their chakra drained, as they grow it also lowers immobility.
Name: Kusauma no Jutsu - Grass Horse Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Horse → Dog → Rat → Tiger
Requirements: Earth and Water Chakra Natures
The user summons a horse made of grass that is used to make a haste escape or entrance to battle.
[/PTab][PTab=A-rank]
Name: Kusatatsu no Jutsu - Grass Dragon Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Rat → Dog → Bird → Dragon → Snake → Tiger
Requirements: Earth and Water Chakra Natures
The user summons a very large dragon constructed of grass. Along with the ability to squish a shinobi beneath foot, this massive monster made of chakra can consume chakra through contact.
Name: Mi Suro Engi Kaijin - Seed Throw Expansion Complete Destruction
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Snake → Rat → Tiger → Bird
Requirements: Earth and Water Chakra Natures
The user of this jutsu throws a seed or multiple seeds at the target. When it hits the target, at the users command, the seed will expand into a mass of flora that destroyed whatever part of the body it hit. This can be used, if the user is accurate enough, to preform a swift assassination, leaving nothing behind but plants.
[/PTab][/PTabbedContent]
[/PTab][PTab=Saibougan]
Saibougan (Cell Eye) is a Doujutsu that allows the user to have keen vision, seeing down to the last molecule and gaining accuracy due to it. This Doujutsu has 3 different stages, each with different perks. To go through the different stages of this you have to upgrade your ocular development stat which you must add somewhere in your stats area.
+1 Accuracy. Can see the space between cells and atoms, giving the user x-ray vision similar to the Byakugan, but it's not 360. It has a 25 meter radius.
+3 Accuracy. Can see veins and spaces between cells, giving them x-ray vision and weak points to the enemy. It has a 50 meter radius.
+5 Accuracy, and +2 control. Can see the cellular make-up of a target so they can use Siabou Henka to copy their appearance to the very last detail. It has a 10 km radius.
[PTabbedContent]
[PTab=D-rank]
Name: Hirudokuya - Leech Dart
Classification: Ninjutsu, Iijutsu
Type: Supplementary
Range: --
Requirements: Saiboubuki Henka: Daikyuu
Hirudokuya is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu's ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Hirudokuya has a more disturbing look to it; running it's length, the Hirudokuya features vein-like protrusions, which is the center of this type of arrow's ability. Immediately upon contact with the target, the arrow will grow onto them, becoming an undesireable extension of their body. Then, if not removed from the body somehow, the arrow will begin to leech off of the victims chakra, eventually sucking them dry.
Name: Ryuudan - High-Explosive Ammunition
Classification: Ninjutsu, Iijutsu
Type: Supplementary
Range: --
Requirements: Saiboubuki Henka: Daikyuu
Ryuudan is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Ryuudan features several small hooks at the end, meant to keep the arrow lodged within it's target. As soon as this happen, the user can, at any point in time, cause a reaction within the arrow. This will cause the arrow to first begin to expand, as it forms millions upon millions of cells and molecules, before finally setting off in a small, yet high-powered explosion.
Name: Tekkoudan - Armor Piercing Ammunition
Classification: Ninjutsu, Iijutsu.
Type: Supplementary
Range: --
Requirements: Saiboubuki Henka: Daikyuu
Tekkoudan is a sort of specialized arrow usable through the Saiboubuki Henka: Daikyuu ability to use the user's own organic material to form a kind of organic arrow. Unlike the straight, simple arrow that can be created normally through the Daikyuu form, the Tekkoudan features a drill formed body, for added piercing capablity, and is also reinforced by an increased amount of carbon atoms, giving it near diamond-like hardness.
[/PTab]
[PTab=C-rank]
Name: Saibou Chiyu Shiyou - Cell Healing Method
Classification: Ninjutsu, Iijutsu.
Type: Supplementary
Range: --
Requirements: Saibou Henka
After focusing chakra, the user controls their cells to preform cellular mitosis extremely quickly. This causes cuts and gashes to close much quicker than normal, but the larger the cut, the more chakra it takes.
Name: Saibou Fuukokkan Houin – Cell Structure Sealing Method
Classification: Ninjutsu, Kekkei Genkai, Fuuinjutsu.
Type: Supplementary.
Range: Close (0~5m)
Requirements: Saibou Henka, Third stage of the Saibougan
Cell Fuukokkan Houin is a sealing jutsu meant to seal cell structure knowledge gained through the Saibou Henka jutsu into scrolls for later reuse. After copying a cell structure, the user will form the necessary seals and place their palm on a scroll, after which a special seal mark will be placed on it that can only be understood by users of Saibou Henka. Small scrolls may have one seal; medium two; large three and huge may hold five seals.
Name: Saiboubuki Henka: Tsurugi – Cell Weapon Metamorphosis: Blade
Classification: Ninjutsu, Kekkei Genkai, Kenjutsu, Iijutsu.
Type: Offensive.
Range: Close (0~5m)
Requirements: Saibougan, Saibou Henka
Saiboubuki Henka: Tsurugi requires the user to be able to change the cell structure of their body. Changing the cell structure in one or both of their arms, the user will be able to morph their arm into a blade-like form. By then adding an increased amount of Carbon atoms, the blade will grow to be of a diamond-like hardness, taking on a darkened coloration, capable of doing great damage, and even parry normal blades.
Name: Saibou Juyou - Cell Consumption
Classification: Ninjutsu, Kekkei Genkai, Medical.
Type: Offensive
Range: Close (0~5)
Requirements: Saibougan, Saibou Gekimetsu
Saibou Juyou is a nightmarish jutsu where the user will break down the entire cell structure of the opponent, before absorbing them into themselves. This has several uses; getting rid of bodies, healing injuries by using the excess cells to regenerate, and even obtain fragments of the victims memories, which can be effective when searching for information. It is very hard to use in direct combat, however.
Name: Saiboubuki Henka: Daikyuu – Cell Weapon Metamorphosis: Great Bow
Classification: Ninjutsu, Kekkei Genkai, Iijutsu, Bukijutsu
Type: Offensive
Requirements: Saibougan
Saiboubuki Henka: Daikyuu requires the user to change the cell structure of their body. Changing their cell structure in one of their arms, the user will be able to morph their arm into a grotesque bow-like form. The bow is capable of firing a sort of hardened organic arrows, grown from the users own body. These arrows, while hardened and of incredible piercing capability, are still made of organic material, meaning it is weak to everything which would normally destroy organic material, and is also incapable of piercing more solid material such as wood or steel.
[/PTab]
[PTab=B-rank]
Name: Saiboutate Henka: Yoroi – Cell Shield Metamorphosis: Armor
Classification: Ninjutsu, Kekkei Genkai, Iijutsu.
Type: Defensive
Range: --
Requirements: Saibougan, Saibou Henka, Saiboubuki Henka: Tsurugi
Saiboutate Henka: Yoroi requires the user to be able to change the cell structure of their body. Changing the cell structure in their entire body, causing it to form rugged ends at the shoulders, elbows, and knees. By then adding an increased amount of Carbon atoms, the user's skin will morph to be of a diamond-like hardness, taking on a darkened coloration, capable of taking great damage. It's just like the Saiboubuki Henka: Tsurugi jutsu, but instead of a blade, it makes armor.
[/PTab]
[PTab=A-rank]
Name: Naibu Gekimetsu - Internal Destruction
Classification: Ninjutsu, Kekkei Genkai, Iijutsu.
Type: Offensive
Range: Close (0~5)
Requirements: Third stage of the Saibougan
Naibu Gekimetsu is a dangerous cell based jutsu where the user makes use of their knowledge of manipulating cells. First, the user will project their chakra into the opponents body through touch, before using it to forcefully cause the opponents molecules to collapse upon themselves, causing great internal damage. If used directly on an organ, such as the heart, the technique could easily kill off the opponent by causing the organ to implode.
Name: Saibou Henka – Cell Metamorphosis
Classification: Ninjutsu, Kekkei Genkai, Iijutsu.
Type: Supplementary
Range: --
Requirements: Third stage of Saibougan
Saibou Henka is a very unique form of jutsu that allows the user to fully become another living being, down to a cellular level, allowing them to even make use of the person's physical traits(the enhanced smell of an Inuzuka for example). With this knowledge, the user can then completely change their form into a complete copy of the being. While transformed, not even the nose of an Inuzuka or the Byakugan can distinguish the Shinobi from the original.
[/PTab][/PTabbedContent][/p]
[/PTab][PTab=Kinton]
Metal Release (Kinton) allows the user to combine Katon and Doton to utilize the ability of metal through jutsu. Considering the users chakra control and power, determines the metals strength and over all damage dealt. Members with this advanced element must start out with Katon or Doton elements. This metal, unlike normal Doton, conducts electricity which, if someone is holding the metal, it will hurt them, but the jutsu will not be canceled if hit with Raiton based jutsu.
[PTabbedContent][PTab=D-rank]
[/PTab][PTab=C-rank]
Name: Kinton: Muteki Hashira - Metal Release: Invincible Pillars
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: Ox, Dragon.
Requirements: ---
The user slams their palm onto the ground, after preforming the hand seals, and causes a rapid session of metal pillars to emerge from the earth, protecting the user or a target the user wishes to protect. Although the name suggests these pillars are invincible, that's not true, they are extremely strong though.
Name: Kinton: Niseru Buki - Metal Release: Weapon Forging
Classification: Ninjutsu, Weaponry
Type: Offensive
Range: --
Hand seals: Ox, Boar, Horse.
Requirements: --
Using the Metal Release, the user can generate any weapon of their desire from their arm or hand.
Name: Kinton: Ibuki no Kane - Metal Release: Breathe of Metal
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Ox, Tiger, Bird.
Requirements: Fuuton Chakra Nature
The user kneads Katon and Doton elemental chakra inside of their lungs, creating metal shards, that are then exhaled in a massive gust of wind using Fuuton. These shards are generally damaging, they can leave cuts and slashes on the target, along with the density of the metal and the power of the wind, it can be a harmful jutsu.
Name: Koi Dou no Jutsu - Dense Body Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control 4+
The user increases their weight, giving them +1 force but as a result, reducing their speed -1. This jutsu increases the users weight by a high percentage, so if they perform this jutsu while in mid-air, it will cause them to slam down with great force and shatter the earth around them, and potentially crushing any enemy beneath.
[/PTab][PTab=B-rank]
Name: Kinton no Yoroi - Metal Release Armor
Classification: Ninjutsu
Type: Defensive
Range: ---
Hand seals: Ox, Dragon, Tiger, Dog, Ox.
Requirements: Control 4+
The user pulls metal up from the earth, to create a dense and powerful armor that is very hard to break. Although it's defensive skills are very useful, upping the users force by +1 (along with natural defense from the metal armor), it also lowers the users speed by -1 due to weight of the metal.
Name: Koi Dou: Monosugoi Genkotsu - Dense Body: Earth-Shattering Fist
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: Ox, Boar, Ram, Horse, Ox.
Requirements: Koi Dou no Jutsu
The user, after preforming Koi Dou no Jutsu, either bashes their fist into the enemy or the ground, shattering the target. This jutsu focuses all the weight combined from the users base weight and the weight from the Koi Dou no Jutsu and puts it into the fist of the target, for one powerful blow.
Name: Kinton Bunshin - Metal Release Clone
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Ox, Boar, Horse.
Requirements: Bunshin no Jutsu
Using the Metal Release advanced element, the user creates a clone of themselves that is made out of metal. The heightened defenses metal provides means that these clones are far harder to destroy, also, if someone uses taijutsu on these clones it will feel like punching a metal wall.
Name: Kinton no Yoroi: Chakushu - Metal Release Armor: Launch
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Kinton no Yoroi
The user, while encased in the Metal Release Armor, is able to shoot out the armor around their fists like rockets. These projectiles are highly dense and cause massive blunt damage if they land, but can only be shot twice, unless the Metal Release Armor jutsu is re-preformed.
Name: Kinton: Tama Arashi - Metal Release: Bullet Storm
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Ox, Dragon, Hare.
Requirements: ---
After weaving the acquired hand seals, the user converts their chakra to metal and fire small bullets from their mouth at a rapid pace. The speed combined with the density of the bullets can cause small craters in rocks.
[/PTab][PTab=A-rank]
Name: Kinton: Ryuujin - Metal Release: Dragon
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Ox, Dragon, Tiger, Ox, Dog.
Requirements: ---
The user slams their palm onto the ground, accumulating all the metal underground, and making a massive metal dragon come fourth from the earth. This dragon, being made of metal, is very durable, but not unbreakable. This dragon has sharp, possibly deadly, claws and teeth, it's also extremely heavy being made out of metal.
Name: Kinton: Tadai Kinzoku Taihou - Metal Release: Heavy Metal Cannon
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Ox, Dog, Hare, Tiger.
Requirements: ---
The user, by controlling metal with their metal based chakra nature, transforms one of their arms into a cannon for a short period of time. The user can then shoot one cannon ball from their hands at a high velocity. This cannon ball causes massive blunt damage, but also takes a good amount of chakra reserves to preform.
[/PTab][PTab=S-rank]
Name: Kinton: Tenchuu - Metal Release: Pillars Supporting Heaven
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Ox, Tiger, Dragon, Hare, Ox, Bird, Dog.
Requirements: Kinton: Muteki Hashira
An extremely powerful jutsu and evolved form of Kinton: Muteki Hashira. By making pillars of metal emerge from the ground, after preforming the hand seals and slamming their hand onto the ground, there is a total of 5 metal pillars that emerge. These massive pillars are all about the width of an average sized human being, and can stretch to the length of at most 10 meters. These massive pillars are able to be controlled by the user through chakra, and move at a moderate pace, able to be dodged, but due to the number of them it's still difficult. Also, these pillars can be transformed to be sharp or blunt.
[/PTab][/PTabbedContent]
[/PTab][PTab=Ancestral Spirit Weapons]
Those who hold the Ancestral Spirit Weapons hail from a clan , who has the ability to call upon the Soreiryuu (祖霊竜, Ancestral Spirit Dragons) through the use of weaponry. The clan used to be honorable combatants, and prefer to fight on even footing and as equals. They take great pride in their past accomplishments and ancestors. At character creation, you get either a bow and arrows, a spear or a katana for free, your choice.
[PTabbedContent][PTab=D-rank]
Name: Kisetsufuu no Soreiryuu - Ancestral Spirit Dragon of the Seasonal Wind.
Classification: Nintaijutsu, Hijutsu, Bukijutsu
Class: Supplementary, Offensive
Nature: ---
Range: Mid to Long
Requirements: Bow and Arrow.
Preparing an arrow, the user gives a silent prayer to their ancestors. This allows them to fire the arrow in such a way, that they can cause the arrow trajectory to bend, effectively allowing them to shoot around barriers that may lie in their path.
Name: Kihakuyari no Soreiryuu - Ancestral Spirit Dragon of the Spirit Spear
Classification: Nintaijutsu, Hijutsu
Class: Supplementary, Offensive
Nature: ---
Range: Mid Range
Requirements: Reach weapon
Saying a silent prayer to their ancestors, the user trust their weapon straight ahead, towards an enemy out of reach. This releases a burst of chakra, unseen by the naked eye, capable of moving through objects for several meters, before suddenly materializing into the shape of the weapon's tip, stirking anything diretly in front of it. THis can be used to circumvent barriers by "sneaking" an attack past it, or hitting a person standon in cover of another, whom you do not wish to harm.
Name: Kagitsume no Soreiryuu - Ancestral Spirit Dragon of the Talon
Classification: Nintaijutsu, Hijutsu
Class: Supplementary, Offensive, Ongoing
Nature: ---
Range: Close
Requirements: Sword
Saying a silent prayer to their ancestors, the user forms a floating, spectral blade about half a foot away from either side of their sword. These spectral blades cannot be seen with the naked eye, but cut as well as any blade, allowing the user to cut the opponent trice with single swing.
[/PTab][PTab=C-rank]
Name: Ryokuu no Soreiryuu - Ancestral Spirit Dragon of the Early Summer Rain
Classification: Nintaijutsu, Hijutsu, Bukijutsu
Class: Offensive
Nature: --
Range: Mid to Long
Requirements: Kisetsufuu no Soreiryuu
Saying a silent prayer to their ancestors, the user fires their bow, before a great number of spectral arrows appear all around the original arrow, stirking with as much impact. Alternatively, the user can fire the arrow into the sky, and have the spectral arrows appear as it falls.
Name: Ikkatsu no Soreiryuu - Ancestral Spirit Dragon of the One Roar
Classification: Nintaijutsu, Hijutsu, Bukijutsu
Class: Offensive
Nature: ---
Range: Short to Mid
Requirements: Kihakuyari no Soreiryuu
Saying a silent prayer to their ancestors and thrusting their weapon towards the enemy, a spectral dragon's head emerges from the end of the weapon, straight at the target. The specter is not physical in any way, and will pass through most defenses. If it passes through living being, it results in great internal pain and a loss of chakra symbolized by a Stamina loss equal to half of the users Spiritual Energy.
Name: Hagitoritsume no Soreiryuu - Ancestral Spirit Dragon of the Tearing Talons
Classification: Nintaijutsu, Hijutsu, Bukijutsu
Class: Offensive
Nature: ---
Range: Close to Mid
Requirements: Kagitsume no Soreiryuu
After activating the Kagitsume no Soreiryuu, the user swings their sword, releasing a spectral ripple from both the true and spectral blades, which is able to cut things as easily as any sword strike. The spectral ripples can only barely be seen by a focused eye.
[/PTab][PTab=B-rank]
Name: Ippatsufuu no Soreiryuu - Ancestral Spirit Dragon of the Charging Winds
Classification: Nintaijutsu, Hijutsu, Bukijutsu
Class: Offensive
Nature: --
Range: Mid to Long
Requirements: ---
Saying a silent prayer to their ancestors, the user fires their bow, which then gets surrounded by a huge spectral dragon, which adds great concussive force to the arrow, making it capable of leveling a considerable piece of land.
Name: Ryuuka no Soreiryuu - Ancestral Spirit Dragon of the Downward Flow
Classification: Nintaijutsu, Hijutsu, Bukijutsu
Class: Offensive
Nature: ---
Range: Short to Mid (Impact)
Requirements: Ikkatsu no Soreiryuu
Saying a silent prayer to their ancestors, the user jumps high, points their weapon towards the enemy, and drops, carried by downward air currents to increase speed. As they fall, a spectral dragon envelops them, forming a barrier that guards them from most attacks as they descend. Upon impact, the energy engulfs the area, causing the ground to break apart and shatter.
Name: Ezuitsume no Soreiryuu - Ancestral Spirit Dragon of the Violent Talons
Classification: Nintaijutsu, Hijutsu, Bukijutsu
Class: Offensive, Ongoing.
Nature: ---
Range: Close to Mid
Requirements: Hagitoritsume no Soreiryuu
Saying a silent prayer to their ancestors, three three huge versions of the user's sword appears behind them in spectral form, making them only barely visible to the untrained eye. Then, by swinging their sword, the user may control the spectral blades, which always strikes in quick succession, allowing the user to barrage the enemies defenses with but a single swing of their sword.
[/PTab][/PTabbedContent][/PTab][PTab=Hindoton]
Frequency Release (出度, Hindoton) is an advanced Kekkei Genkai which utilizes the Ongengan's ability to manipulate sound and the crystals of Shōton, effectively resulting in the usage of frequency techniques. This technique was developed by the first Tsuchikage.
[PTabbedContent]
[/PTab][PTab=C-rank]
Name: Hari Yowakusuru Shuriken- Crystal Sound Shuriken
Classification: Ninjutsu
Type: Offensive
Range: Medium (5-10m) to Long (10m+)
Hand seals: --
Requirements: --
The user forms their Shōton into crystal shurkien. When thrown the user empowers these shurkien with soundwaves. Utilizing the power of frequency and increaing their piercing power and speed.
[/PTab][PTab=B-rank]
Name: Hibiki no Roke-shon - Echo of Location
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Kurisutaru Gosunkugi
Utilizing Kurisutaru Gosunkui, user stabs one of their crystal spikes deep into the ground. Sending sound waves into the ground the user can sense the frequencies within the earth to locate enemies around them. The user can sense people within 50m of their spike.
Name: Uta no Yume - Song of Dreams
Classification: Genjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: --
Requirements: Kouseki Fue
Uta no Yume, Song of Dreams, is a genjustu which utilizes the playing of the small pan flute created by Kouseki Fue. When the sound is heard and the user powers their song with frequency the listener will begin to day dream or have a nightmare.
[/PTab][PTab=A-rank]
Name: Onpa Hakushu - Sound Wave Clap
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: --
Requirements: --
Onpa Hakushu is a sound wave projectile that is created by two crystals, created by Shōton, being formed on the users hand being clapped together. The user controls the vibration from the clapping into a projectile that the user can use at will. The projectile itself is extremely fast and with a solid hit can do massive damage.
Name: Kouyou Kenkou Kesshō no Yoroi - Enhanced Sound Crystal Armor
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Tiger
Requirements: Kenkou Bakuha no Jutsu, Kesshō no Yoroi
This justu requires the user to combine two techniques, Kenkou Bakuha no Jutsu and Kesshō no Yoroi, to create a more defined set of crystal armor which is enhanced by the frequencies of sound created by Kenkou Bakuha no Jutsu. The user vibrates their body inside in the armor causing frequencies which increase the users speed by +3 Speed.
Name: Ne Ken - Sound Blade
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: --
Requirements: Hari Ken
Ne Ken, Sound Blade, utilized the sword created by Hari Ken, Crystal Blade. Sending sound waves through the holes and the center located between the two blades the user can use the power of frequency to length and piercing power of their blade. The extensions of sound are invisible to the normal eye and can slice through most defenses.
Name: Dosuu Kiri - Frequency Drill
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Kurisutaru Gosunkugi
Dosuu Kiri, Frequency Drill, is a technique which utilizes Kurisutaru Gosunkugi, Crystal Spike. Using the spike to swirl sound waves around it. The user uses the power of frequency to increase the speed of the swirling causing the sound waves that surround the spike to become a drill. This drill is closed ranged but does great damage and can destroy most defenses. The drill itself is invisible to the naked eye.
Name: Zenhansha - Total Relfection
Classification: Genjustu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Kurisutarugarasu
This jutsu utilizes the glass mirror on the shield created by Kurisutarugarasu to reflect genjustu. The user uses the power of frequency through out the shield to create sounds which absorb genjutsu into the shield and reflect it back.
[/PTab][PTab=S-rank]
Name: Onkyou Sumiyaka - Sonic Speed
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Hare → Bore → Ram
Requirements: --
The user summons forth two crystals adjacent to their body. Bouncing sound waves between the crystals the user gathers the power of the sound which vibrates within their body, enhancing their speed immensely. This technique uses a large amount of chakra. The power gathered up gives the user +7 Speed for 3 posts. The user experiences great pain while using these intense sound jutsu. The ears ring and slightly bleed, the intense vibrations shake down to the bone.
Name: Onkyou Panchi - Sonic Punch
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Onkyou Sumiyaka
Using Onkyou Sumiyaka, Sonic Speed, the user can dash directly at a target at top speed delivering a blow enhanced by the power of sound gathered within them. This attack adds their Power + Full Enhanced Speed into the blow. This technique is so fast it gives the user the visual effect of a cloak of sound around them.
Name: Do-mu no Yowakusuru Soujuu - Dome of Sound Manipulation
Classification: Genjustu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Monkey → Ox → Dragon → Serpent
Requirements: --
The user creates a crystal dome either around an enemy or around themselves with the enemy also entrapped. Inside the dome the user can use sound waves to create a genjustu. They can bounce the waves off the walls of the dome to create frequencies that take over the enemy. The person affected by this genjustu will be completely deafened except for the single high pitched frequency that the sound waves generate. The genjustu itself will keep the enemy locked in place, unable to do anything, but withstand the horrible sounds that envelope their conscious mind. The user and the enemy both have slight drops of blood come from their ears.
Name: Onpa Kannonhou - Sound Wave Cannon
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: --
Requirements: --
Onpa Kannonhou, Sound Wave Cannon, is an extremely high skill jutsu where the user forms a crystal cylinder around their arm with cavities inside to allow the flow of sound waves. This device works as a cannon allowing the user to utilize frequency to shoot out large amounts of condensed sound. These condensed balls of sounnd expand on impact in a large explosion doing massive damage. The speed of the ball itself is very fast due to the high levels of frequency. The user can dictate how much power the cannon can out put. Too much power on it will put the users arm in great danger, for the sound is so intense.
Name: Jiko Guuzou - Self Image
Classification: Genjustu
Type: Offensive
Range: --
Hand seals: --
Requirements: Kurisutarugarasu, Control +8
Jiko Guuzou is an advanced genjustu that utilizes the glass mirror on the shield created by Kurisutarugarasu. The user positions their mirror to capture the image of a shinobi. Once in position the user sends sound waves through the various holes and cavities, then shoots a sound wave out once the mirror shows the image of the shinobi to absorb their image. Once the image is captured the user can create an exact duplicate of this shinobi that will fight the real image subject. The genjustu ends once the shinobi defeats his copy or is cancelled by the user, or the death of the user. The justu requires great control to use and maintain.
Name: Suishō Meikyū no Yowakusuru Soujuu - Jade Labyrinth of Sound Manipulation
Classification: Genjustu
Type: Supplementary
Range: Short (0-5m) to Long (10m+)
Hand seals: Boar → Monkey → Horse → Dog → Ram
Requirements: Suishō Meikyū no Jutsu
Suishō Meikyū no Yowakusuru Soujuu, Jade Labyrinth of Sound Manipulation, is an advanced genjutsu technique where the user utilizes Suishō Meikyū no Jutsu, Jade Crystal Labyrinth. Utilizing the large labyrinth that the jutsu can create, the user sends in a multitude of sound waves into the labyrinth. Utilizing the power of frequency the user puts anyone located in the labyrinth under a genjutsu with similar effects to Do-mu no Yowakusuru Soujuu. The people who get caught under this genjutsu will experience extreme pain in their head and ears from the many different frequencies. Their ears will bleed, as will the users.
[/PTab][/PTabbedContent][/PTab][PTab=Hiramekugan]
The Hiramekugan, meaning (掌梅区;Thunder Flash Eye) is a Dojutsu Kekkei Genkai that has gone relatively unnoticed throughout society. Individual's that posses the Hiramekugan are born with some shade of blue eyes that do not change. The difference between one's normal eyes and the Hiramekugan is hard to notice, and is only recognizable by a luminescent property and radiating waves of blue. While people are born with the Hiramekugan it is initially activated when the user endures intense amounts of electrical damage. When the Hiramekugan is activated it enhances the user's nervous system providing them with bonuses to their speed and power. Moreover, in the first stage of the Hiramekugan the user can see both the nervous system and chakra system of others. Unlike other Dojutsu the Hiramekugan does not directly affect how one processes the world around them but instead overload their nervous system with raiton chakra. Individuals with the Hiramekugan all posses an affinity towards raiton chakra and it is granted for free.
The user can see both the nervous and chakra system of others, increases both speed and power by 1
At 4+ Ocular Development
increases both speed and power by 2
At 6+ Ocular Development
Due to the user's affinity with Raiton being so enhanced they can use all raiton base jutsu without hand signs, advanced elements included, increases both speed and power by 3
At 8+ Ocular Development
Increases speed by 5 and power by 4, the user can absorb pure raiton chakra upwards of an A-rank jutsu. Absorbing pure raiton jutsu provides an extra + 1 speed and + 1 power for 2 posts, this can stack! Absorbing raiton jutsu prevents damage, but can only be done for the half the amount of Ocular Development they have per thread.
[PTabbedContent][PTab=D-rank]
Name: Denkou Doutai Souhou - Lightning Conductor Touch
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Ram
Requirements: Element Nature(Kaminari)
Denkou Doutai Souhou is the most basic jutsu of the Hiramekugan. While holding the ram hand seal the user can make the enemy a natural conductor's of the user's raiton chakra. This jutsu can be used to link specific individuals together.
Name: Denkou Senkou - Lightning Flash
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Element Nature(Kaminari)
The user channels raiton chakra in the palms of their hands and can release it in an explosive flash. These blasts of light only mildly stun whoever is struck, but their main use is to blind the target. For + 2 posts after being hit with Denkou Senkou the victim will be partially blinded, meaning their vision will be spotty and limited.
Name: Denkou Hebi Karada - Lightning Snake Body
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Element Nature(Kaminari) l Ocular Development +2 l Control +3
This jutsu takes a small amount of raiton chakra stored with the user's Hiramekugan and moves it throughout the user's body. The individual can overload their whole body with the chakra or just specific parts, but wherever the chakra is located in the user's body they can move outside the degree of normality. This jutsu allows the user to dislocate parts of their body, or push their muscles past their limits. This jutsu is primarily used to escape grabs and surprise counterattack.
[/PTab][PTab=C-rank]
Name: Denkou Kusari Keigoku - Lightning Chain Jail
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Rabbit → Dog → Ram
Requirements: Element Nature(Kaminari) l Ocular Development +3 l Control +4
Lightning Chain Jail ejects a swarm of raiton chains from the user's left eye. The chains can only stretch a max of 5 meters outside of the user's eye. These chain's act on their own and attack whatever the user is looking at with their left eye. Once these chains make contact they wrap around their victim and deliver a few jolts of electricity. This jutsu is perfect for capturing others, but as one can imagine it has a multitude of other uses.
Name: Denkou Akuryoku - Lightning Grip
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Element Nature(Kaminari) l + 2 Ocular Development l + 3 Control
Denkou Akuryoku is a basic jutsu of those with the Hiramekugan; therefore, individual's that cannot maintain the Lightning Grip struggle with all other Hiramekugan jutsu. This jutsu allows the user to coat their hand in an invisible coating of raiton chakra. This chakra drastically enhances the user's cutting and piercing power allowing them to remove whole organs with what just seems to be their hands.
Name: Tekikaku Denkou Dageki - Precise Lightning Strike
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Element Nature(Kaminari) l Ocular Development +3 l Control +3
The user channels raiton chakra into a fingertip and once they make contact with someone the chakra can be released in a precise strike. This jutsu uses the Hiramekugan's ability to see the nervous system. The user will target specific points in their opponent's nervous system and strike using Tekikaku Dekou Dageki. Depending on where they strike and how much raiton chakra they use this jutsu can have varying effects. Due to the diverse cast of effects this jutsu can cause it is important to experiment using it.
[/PTab][PTab=B-rank]
Name: Tekikaku Denkou Dokuhebi Dageki - Precise Lighting Viper Strike
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Element Nature(Kaminari) l Ocular Development +4 l Control +4 l Tekikaku Denkou Dageki
This advanced version of Tekikaku Denkou Dageki uses two fingers opposed to one; continually, this version of Tekikaku Denkou Dageki is much more destructive and immobilizing. Similar to the parent jutsu the user still targets specific points in their opponent's nervous system. Yet with two fingers ejecting concentrated raiton chakra into the enemy's nervous system the effect is much more severe. Tekikaku Denkou Dokuhebi Dageki can blow off limbs at the joints, and if the user employs the jutsu on both of their hands they can eviscerate their victims.
Name: Rensa Denkou Dageki - Chain Lightning Strike
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) to Mid (5-10m)
Hand seals: Ram → Rabbit → Rat → Clap
Requirements: Element Nature(Kaminari) l Ocular Development +5 l Control +5
Upon clapping the user launches a lightning bolt forwards. The first person this lightning bolt comes into contact to will be severely damaged and stunned. Whoever is closest in five meters will also be struck by the lightning bolt. This jutsu will chain through a maximum of seven others after the initial person struck. Each subsequent person struck will receive less and less damage. Meaning the eighth person struck will feel an intense jolt that may leave them stunned momentarily. With the use of Denkou Doutai Souhou this jutsu can be aimed at specific targets if set up properly.
[/PTab][PTab=A-rank]
Name: Shinsoku - Godspeed
Classification: Ninjutsu
Type: Supplementary l Offensive
Range: --
Hand seals: Ram
Requirements: Element Nature(Kaminari) l Ocular Development +6 l Control +6
The user surges raiton chakra all throughout their entire body. This maximizes the properties of the user's nervous system giving them +2 speed. Due to their entire body being drenched in raiton chakra each of their strikes also emits electricity. When Godspeed is activated the user can dart around striking their opponent a multitude of times. Each strike will stun the enemy causing intense burns on where they were struck. Due to the mass amounts of raiton chakra the user's hair will increase in volume and stick upwards.
Name: San Tenoyubi O-ba-ro-do - Three Fingered Overload
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Element Nature(Kaminari) l Ocular Development +6 l Control +6 l Tekikaku Denkou Dokuhebi Dageki
This advanced version of Tekikaku Denkou Dageki uses three fingers opposed to one; continually, this version of Tekikaku Denkou Dageki is much more explosive. User's of Hiramekugan are advised against using any amount of fingers beyond three to eject raiton chakra into their enemies. It is considered inhumane to damage the human body beyond what this jutsu does. Similar to the parent jutsu the user still targets specific points in their opponent's nervous system. Yet with three fingers ejecting concentrated raiton chakra into the enemy's nervous system the effect is much more severe. San Tenoyubi O-ba-ro-do can blow someone in half at their waist.
[/PTab][PTab=S-rank]
Name: Kinshi: Shi Tenoyubi Denkou Kison - Forbidden: Four Fingered Assassination
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Element Nature(Kaminari) l Ocular Development +8 l Control + 8 l San Tenoyubi O-ba-ro-do
This advanced version of Tekikaku Denkou Dageki uses four fingers opposed to one; continually, this version of Tekikaku Denkou Dageki is much more lethal. User's of Hiramekugan are advised at using any amount of fingers beyond three to eject raiton chakra into their enemies, but this jutsu exists for finishing fights with ease. Similar to the parent jutsu the user still targets specific points in their opponent's nervous system. Yet with four fingers ejecting concentrated raiton chakra into the enemy's nervous system the effect is much more severe. This jutsu is used to silently cut down the user's enemies. It can easily slice through any part of a human's fleshy body. With precise strikes one can strike through an individual's heart with ease before they even realize what has occurred.
Name: Denkou Tai - Lightning Form
Classification: Ninjutsu
Type: Supplementary l Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Element Nature(Kaminari) l Ocular Development +8 l Control +8
This is the penultimate jutsu of those with the Hiramekugan. This jutsu allows the user to change their form into lightning and move through individuals within five meters of them. This jutsu can be used to quickly avoid attacks and to stun the user's attacker. Once they user exits the enemy's body they will quickly revert to their normal form unless they choose to pass through another body. While this jutsu can only be performed on people it is not limited to the living.
[/PTab][/PTabbedContent][/PTab][PTab=Toorima Kannan]
Toorima Kannan, (通り魔 患難), meaning Phantom Thief Affliction is a unique Kekkai Genkai that can only occur in certain individuals around the death of their physical body. Near death, the Kekkai Genkai is awakened allowing the user's spirit to posses either their own body again or another dead/near death body. Toorima Kannan prevents the individual from their initial death revealing their true form. Seirei-Tai, (心霊-用紙), meaning Spirit-Form is the ephemeral form taken on by individual's with Toorima Kannan after it is awakened. The appearance of this altered state is determined by the individual, but is often how their original body looked; obviously, the appearance can be changed at will depending on the users skill. One's Seirei-Tai is where all of their energy is sourced from; bodies are simply a host for the spirit-form. Humans with Toorima Kannan can only posses other humans; continually, when possessed the individual can share the qualities of their spirit-form with their host body. Destroying the vessel that individual's with Toorima Kannan posses will only require them to find a new body and make them easier to capture. It is not impossible to destroy the individual's form while in Seirei-Tai but it is incredibly difficult. If the individual's spirit goes without a host body for more than three posts they will permanently die. Lastly, the bodies possessed by one's spirit form do not decay or age past the point of possession. Koorima Kannan is a form of Yokai.
[PTabbedContent][PTab=D-rank]
Name: Seirei-Tai - Spirit-Form
Classification: Ninjutsu, Transformation
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control of +4 l Spiritual Energy of +4
Seirei-Tai allows the user to alter the state of their host's body to that of their true form. This will grant the individual the ability to fly and move through objects; moreover, they can detach from their host's body. They must return their spirit to their host's body before 2 posts past, or the body will not be inhabitable. While in Seirei-Tai the user can posses other near death or recently deceased humans and make use of their body. In this form the user retains the ability to use all forms of ninjutsu and genjutsu but no taijutsu. Continually, the user also retains all of their senses, except touch, while in Seirei-Tai. This form has a multitude of uses and is the primary tool of Toorima Kannan.
Name: Seirei Kyoukou - Spirit Scare
Classification: Genjutsu
Type: Offensive
Range: Close (0-5m), Mid(5-10m)
Hand seals: Dog
Requirements: Seirei-Tai
If any part of the user's spirit form is being viewed and they hold the dog hand seal this genjutsu will be induced. This illusion is active and does not place the individual in any sort of dream state. The victim will begin to see spirits of people they have wronged and people they've loved. The spirits are completely invisible to the victim until they choose to reveal themselves; moreover, these ghosts will haunt the victim for 4 posts. Initially the spirits will simply scare the victim, but as the jutsu progresses the spirits will become violent. They will create flying illusions that will swarm and attack the victim as well. If the jutsu continues past three posts the spirits will become incredibly violent and attack the victim repeatedly. Of course, they induce no real damage but this can shake most people to their core.
Name: Seirei Shikai- Spirit Vision
Classification: Ninjutsu
Type: Supplementary
Range: Mid(5-10m), Long(10m+)
Hand seals: --
Requirements: Seirei-Tai l Control +5
Channeling their spirit form in their eyes allows the user to see and sense all lingering spirits. [At 5 control vision has a 5 meter range, the range increases by two meters for every one control past 5.]
[/PTab][PTab=C-rank]
Name: Satsu Shoji - Split Possession
Classification: Ninjutsu
Type: Supplementary
Range: Close(0-5m)
Hand seals: Dog → Ram → Snake
Requirements: Seirei-Tai l Control +5
Satsu Shoji is when the user's spirit is split partially from their host's body and possesses a nearby corpse. This can only be used on the deceased, and allows for something similar to a clone. Because the corpse is imbued with the user's spirit they posses all of the jutsu the user knows, but they can only be controlled within a max of five meters of the user's spirit.
Name: Seirei Onsei- Spirit Voice
Classification: Genjutsu
Type: Offensive
Range: Close(0-5m), Mid(5-10m)
Hand seals: Dog
Requirements: Seirei-Tai
If any part of the user's spirit form is being viewed and they hold the dog hand seal this genjutsu will be induced. This illusion is active and does not place the individual in any sort of dream state. The victim will begin hearing the voices of all of the lives they have taken; moreover, if they have not ever taken a life the voices will be the souls of who the user has killed. These voices will be talking over one another preventing the victim from thinking. They will berate and scream at the victim until the user ends the jutsu or the victim passes out.
Name: Seirei Kokyuu - Spirit Breath
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m)
Hand seals: --
Requirements: --
While in close range the user vomits up some of their spirit which will force itself inside of the victim's body. Initially the victim's own spirit will reject the user's causing them to become spiritually ill, lowering both their power and control by 1. Continually, the victim will also become physically nauseous and most likely vomit. While the user's spirit remains in the victim's body they can do a multitude of other things.
Name: Seirei Kanibarizumu - Spirit Cannibalism
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Hare
Requirements: Seirei Shikai l Control +6 l Power +5
The user forcibly absorbs spirits inside of them from their mouth. Most spirits will attempt to flee so they must be subdued, but once consumed they momentarily become part of the user providing +1 spiritual energy. Spirits can be stored for until they are used, and the spiritual energy is directly generated from them. The user can transform the consumed spirit's energy into chakra. The user can only consume a maximum of 15 spirits.
[/PTab][PTab=B-rank]
Name: Seirei Kasui - Spirit Spike
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m), Mid(5-10m)
Hand seals: Dragon
Requirements: Seirei Kokyuu
When the user has some of their spirit inside of someone else they can hold the dragon hand seal to force the spirit to surface. When their small piece of spirit surfaces in the victim it will create a large spike through the skin from the inside. The user's spirit will partially solidify and jut through the victim's body. Upon releasing the dragon hand seal the user's spirit will return to their host body leaving a gaping wound inside of the victim.
Name: Shuukai Seirei Kanibarizumu - Mass Spirit Cannibalism
Classification: Ninjutsu
Type: Supplementary
Range: Close(0-5m), Mid(5-10m)
Hand seals: Hare → Dragon
Requirements: Seirei Kanibarizumu l Control +8 l Power +7
Opposed to consuming a single spirit through their mouth the user can mass consume all spirits surrounding them at once. As long as the user's control is higher than each spirit they cannot resist. While holding the dragon hand seal spirits surrounding the user within ten meters will flow into their pores. This provides the user with +3 spiritual energy and use of each individual spirit consumed. Lastly, only a maximum of 15 spirits can be consumed at once.
[/PTab][PTab=A-rank]
Name: Seirei Ittou - Spirit Blade
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Seirei-Tai
Seirie Ittou is when the user extends their spirit form outwards from their host's body in the shape of a blade. This does not necessarily have to be done from their hands but most often is. The blade can only be a max of one meter in length; continually, the blade is not physical by any means. Like the user's spirit form this blade passes through all objects and people, but it can damage an organism's insides. The blade is essentially the sharpest to ever exist because it can pass through anything causing internal damage. In conjunction with fast attacks, this jutsu can devastate the enemy from the inside out.
Name: Seirei Shimeru - Spirit Strangle
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m)
Hand seals: --
Requirements: Seirei-Tai l Control +7
Using their spirit form in their hands the user smothers the enemy's face with their spirit. The user forces their spirit down into the victim's lungs preventing from breathing. By coating the victim's lungs in their spirit they are essentially strangling them from the inside. Seirei Kasui can be used in conjunction with this jutsu to cause a multitude of spirit spikes to eject from the victim's lungs.
Name: Seirei Yomigaeri - Spirit Resurrection
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m), Mid(5-10m)
Hand seals: Hare → Ram → Dragon
Requirements: Seirei Kanibarizumu l Control +9
The user can expel all of the spirit's they have consumed and not utilized for chakra. The spirits retain their original form but are granted spirit swords and all of the user's Toorima Kannan jutsu. The spirits can only be controlled within 10 meters of the user and if they exceed that distance they dissipate. They are completely intangible and cannot cause any real physical damage, but they can cause mass amounts of terror and internal damage. If this jutsu is used from a clone of the user's host body then the spirits must remain within ten meters of the clone's body.
Name: Sukepuchikku Mokushi- Skeptic's Sight
Classification: Genjutsu
Type: Supplementary
Range: Close(0-5m), Mid(5-10m)
Hand seals: Dog → Dragon → Snake
Requirements: Control +8
Upon viewing any part of the user's host body or their spirit form this genjutsu can be induced. For 5 posts anyone under this genjutsu will have any understanding or belief of spirits wiped from their memory. Because of this the user's spirit form and any of their consumed spirits are invisible. The victim has no knowledge of spirits and cannot see any sort of spiritual energy. Because the victim's knowledge of spirits is gone user of ancestral spirit weapons can no longer call upon their ancestors. The victim cannot see spirits nor can they sense spirits.
[/PTab][PTab=S-rank]
Name: Chinnyuu Seirei Shoji: Nemuri - Forced Spirit Possession: Sleep
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m)
Hand seals: Dog → Ram → Rat
Requirements: Satsu Shoji l Control +8
By forcing the user's spirit into someone's body they can override their consciousness taking it over. The victim will immediately collapse and pass out due to exhaustion; continually, from an outsider's perspective the process looks incredibly violent.
Name: Chinnyuu Seirei Shoji: Chikaku Sendo- Forced Spirit Possession: Near Death
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m)
Hand seals: Dog → Ram → Dragon
Requirements: Chinnyuu Seirei Shoji: Nemuri l Control +9
By forcing the user's spirit into someone's body they can cause their heart to over exert. This will put the victim in a near death state causing them to collapse having a heart attack. While in this near death state the user can posses their body and use it as a new host body.
Name: Chinnyuu Seirei Shoji: Tossa Sendo - Forced Spirit Possession: Instant Death
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m)
Hand seals: Dog → Ram → Dragon
Requirements: Chinnyuu Seirei Shoji: Chikaku Sendo l Control +10
By forcing the user's spirit into someone's body they can cause their heart to over exert and literally explode. Like listed in its name, this jutsu causes instant death and cannot be avoided unless out of range. The user can force their spirit into the victim while hidden underground or floating above them. They can also do this covertly from their host body and catch the enemy off guard.
Name: Mukei Konki Goutou - Spiritual Energy Burglary
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m)
Hand seals: Snake → Dog → Dragon
Requirements: Control +10 l Power +8
While holding the final hand seal the user can instantly siphon 5 spiritual energy from a single human source. If the victim does not have the available spiritual energy the remaining energy will come directly from their lifeforce. This spiritual energy is added to the user's total spiritual energy granting more chakra.
Name: Chinnyuu Seirei Shoji: Seichuu - Forced Spirit Possession: Control
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m)
Hand seals: Dog → Ram → Bird
Requirements: Chinnyuu Seirei Shoji: Tossa Sendo l Control +10 l Spiritual Energy +8
By forcing the user's spirit into someone's body they can override their brain. All of the user's spirit does not have to be used to take full control of someone's body. Due to the advanced nature of this technique it requires that the user have higher: control, power, and stamina than whoever they attempt to control. Someone cannot be controlled any longer than one post, and by splitting their spirit the user retains control over their body as well. The user can force their spirit into the victim while hidden underground or floating above them. They can also do this covertly from their host body and catch the enemy off guard.
[/PTab][/PTabbedContent][/PTab][PTab=Kegare]
Kegare is a state of being that overtakes one's entire existence. It restricts one from ever being exposed to light directly. If they are they can be reduced to dust. This curse comes at the advantage of extremely efficient Yin chakra manipulation; all Yin jutsu speed, strength, and range being naturally greatly improved. Their body and soul are converted into Yin nature energy, making them some what of a thing rather than a person, a literal shadow of their former self. Kegare is a form of Yokai.
[PTabbedContent][PTab=D-rank]
Name: Kageryou - Shadow Material
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rat
Requirements: Control +3, Kagemane no Jutsu
The user can materialize their own shadow into about any shape they desire, though the more complex and the more shadow required the more chakra as well, obviously. The object cannot leave the person's possession or it will dematerialize.
Name: Chakura Seigyo no Jutsu - Chakra Suppression Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Hands placed together
Requirements: Control +10
The user nearly completely suppresses their chakra and the chakra of anyone in contact with them. This allows them to be almost completely untraceable, at the cost of their ability to use chakra based techniques and notable mobility, as moving much let's noticeable chakra levels seep out.
Name: Genwaku ni Hiseru Ha - Blade Concealed In Glamour
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Immobilized Target
The user simply immobilizes a target, one way or another, typically this is done by some form of genjutsu. Then, almost as an impulse, the user flings projectile weapons at them. This is almost always meant to be a fatal assassination, acting too quickly for a chance of escape. The point is to go off of muscle memory, rather than thought.
Name: Chakura Konpaku no Jutsu - Chakra Ghost Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Hands together
Requirements: Control +4
The user forms illusory silhouettes made of chakra, they are entirely incapable of interacting with the world what so ever. However, their usefulness comes in the user's ability to cause them to appear to have chakra networks, effectively being capable of fooling dojutsu users and sensory type shinobi. Outside of this, the silhouettes only ever take the form of a shadowy humanoid visage that you can't truly make out. The user can make a multitude of these chakra ghosts and use them to blend into the shadows.
[/PTab][PTab=C-rank]
Name: Kagemane Kairai - Shadow Puppet
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat
Requirements: Control +4
The user must hold the rat hand seal while they preform this jutsu, once they do so they can then project as many shadow puppets as control they have. These shadow puppets look like featureless humanoid figures composed and shrouded in darkness. They have the ability to use all shadow based abilities, as well as put a target under Kagemane no Jutsu if they are touched. They cannot be physically damaged, as they are intangible shadows, however bursts of light will make them disappear immediately, or having the shadow line between the user and the puppet separated.
Name: Kageryou: Suro - Shadow Material: Throw
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Rat
Requirements: Control +4, Kageryou
The user materializes a chunk of their shadow and condenses it into a very hard and heavy ball, shuriken, throwing axe, whatever projectile object they desire. This takes great chakra control, but they are able to separate this shadow object from their body, thus they are able to throw this object.
Name: Kageryou: Saku - Shadow Material: Rope
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat
Requirements: Control +4, Kageryou
The user materializes long section of their shadow to create a tangible black rope of an extremely elastic shadow material. This is very difficult to cut and can be manipulated by the user to wrap around the target.
Name: Kage Asshō - Shadow Pressure Palm
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Rat
Requirements: Extreme Bright Source of Light, Kagemane no Jutsu
The user utilizes whatever extreme source of light is around them, or they simply produce one utilizing a flashbang, then this causes their shadow to grow immensely in potency, range, and speed even more so than natural.
Name: Nodoka Kage no Jutsu - Quiet Shadow Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Kagemane no Jutsu
A simple but efficient technique. Once the target is trapped in the user's shadow, the user focuses all their efforts on moving the shadow over their mouth and restricting them from using it. This is meant to keep targets silent.
Name: Kagemane Wana no Jutsu - Shadow Trap Technique
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: Rat
Requirements: Kagemane no Jutsu
The user can manipulate their shadows to be extremely sharp, so sharp that if an enemy steps on these shadows their feet will be pierced and punctured at every inch. This technique can be used on long distance projected shadows, however it is most useful if used during an engage in taijutsu as a surprise technique.
[/PTab][PTab=B-rank]
Name: Kage Enmaku no Jutsu - Shadow Smokescreen Technique
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Rat
Requirements: Smoke, Kagemane no Jutsu
The user gets the target engulfed in smoke or any otherwise opaque gas. Following this, they wrap the smoke entirely in their shadow, then constricting it to an extremely condensed ball. This is very difficult to escape from physically, and whatever substance they're breathing in is typically also dangerous.
Name: Kagenui no Jutsu: En'ei - Shadow Sewing Technique: Round Shadow
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: Rat
Requirements: Control +4, Kagenui no Jutsu
The user surrounds a proximity around themselves using their shadow, they then utilize Shadow Sewing to create an extremely dangerous, razor sharp bramble-like defense that can tear apart things that come into contact with it.
Name: Kage Gijin no Jutsu - Shadow Imitation Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat
Requirements: --
The user generates up to four imitations of themselves from their own shadow. They can only travel so far from the host body, however they are much more durable than shadow clones and arguably the user. They are composed of the very elastic and rubbery shadow material. Most physical attacks bounce off, slide off, or get stuck in these clones.
Name: Kuro Higanbana - Black Spider Lily
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rat
Requirements: Control +4
Once the target is captured within the user's shadow, the user can pull them towards them. This is much easier than manipulating their body in general, and thusly can be used on multiple targets.
Name: Kagemane Heiya no Jutsu - Shadow Imitation Field Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Rat
Requirements: Kagemane no Jutsu, Control +4
The user focuses chakra into their shadow, and expands it rapidly around them. This results in a large black shadow forming under and around the user in the blink of an eye that has the same properties of the Kagemane no Jutsu.
Name: Kagemane Shikakejirai - Shadow Booby Trap
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: Rat
Requirements: Kagemane no Jutsu, Control +5
The user preforms the rat hand seal and imprints their chakra, in the form of their shadow, onto the ground directly beneath them. They can then leave this imprint as a trap, functioning as an automatic version of the Kagemane no Jutsu if any other living organism steps on it.
Name: Kagemane Genjutsu Shikakejirai - Shadow Illusion Booby Trap
Classification: Genjutsu
Type: Offensive
Range: --
Hand seals: Rat
Requirements: Kagemane no Jutsu, Control +5
If a target makes the mistake of being caught in the user's shadow technique, the user can utilize this jutsu to cast a genjutsu on them without the necessity of eye contact.
Name: Senpō Inton Suiton: Gouu - Sage Art Yin Release Water Release: Heavy Rain
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Tiger
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara
The user holds the tiger sign for a few moments as they gather chakra overhead of themselves, they then cause the sudden heavy pouring of a viscous off-blue Yin release rain. This rainfall is much denser and heavier than true rain, and is viscous, being as difficult to remove from one's self as substances such as mucus, tar, and napalm. The purpose of this jutsu is to slow down those within it's range coming closer to the user. The user of this jutsu can leave the cloud overhead but it will cost more chakra the longer it is kept, they can also move it to their person by holding the tiger seal once again, once again draining chakra.
Name: Senpō Inton Raiton: Raitouei - Sage Art Yin Release Lightning Release: Lightning Flicker
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: --
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara
The user rapidly releases lightning chakra around themselves using their own electromagnetic field as a sort of conduit. This causes sudden bursts of electric jolts that have multiple capabilities, most of which being sending incoming projectile objects off course but it can also be used to offset jutsu and harm those within range.
Name: Genjutsu Tsukau - Illusion Manipulation
Classification: Genjutsu
Type: Supplementary
Range: --
Hand seals: Rat
Requirements: Control +6
The user must hold their hand onto a subdued target, pumping their genjutsu chakra into them as they do so. After some time, this causes a spiked spiral seal to appear on the target's hand which quickly dissipates. This seal allows the user to have a suggestive manipulation over the target that they won't be able to notice, leading them to believe almost all of what they say and listen to most of their commands, as long as it's nothing outrageously out of their normal behavior. This seal slowly degrades over time and usage and must be reapplied. It only resurfaces when the user is giving them instruction, when being placed, or when the target is trying to resist its effects.
Name: Senpō Inton Doton: Hari Kaiku - Sage Art Yin Release Earth Release: Crystal Growth
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Ox
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, Control +8
The user focuses chakra as they hold the Ox hand seal, they then release the Yin release infused Earth chakra onto the surface as a circular slick red crystalline surface or directly onto the target's person. Then, slowly, an extremely durable crystal structure will spread all across the target until they are slowed down and eventually immobilized.
Name: Senpō Inton Fuuton: Teimei - Sage Art Yin Release Wind Release: Hover Around
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Bird
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, Control +5
The user creates a powerful upwind of green visible wind release chakra beneath a target or multiple targets within range. The more upwinds and the stronger they are, the more chakra it requires to use this technique. It has many usages such as offsetting incoming opponents and attacks, levitating the user, or holding a target immobilized off the ground.
Name: Senpō Inton Katon: Toho o Oki - Sage Art Yin Release Fire Release: Walking on Embers
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Monkey → Boar → Horse → Tiger
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, Control +5
The user performs the necessary handseals and then focuses their chakra into the ground of the battlefield. They then draw forth flames that are about ankle height to knee height scattered across the ground or floor. These flames are grey in color and cause difficulty for opponents, while the user can walk through them with no effort, unscathed. The larger space covered by this jutsu, the more chakra it requires.
[/PTab][PTab=A-rank]
Name: Tsukikage Bunshin no Jutsu - Moon Shadow Clone Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rat
Requirements: Kage Gijin no Jutsu
Once the user has the target under their control through using their shadows, they are able to create multiple clones of their targets possessing shadow imitations of their abilities. When dispersed like shadow clones, they collapse into puddles of black ichor that can be regenerated with less chakra than they originally took to form.
Name: Kagezukami no Jutsu - Shadow Clutch Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Rat
Requirements: Control +5
Condensing the user's shadow greatly increases it's strength and durability, thus once the user attaches it to a target they are then capable of not only restricting but greatly influencing their actions.
Name: Senpō Inton Suiton Genjutsu: Mugen Marō - Sage Art Yin Release Water Release Illusion: Demonic Fog
Classification: Genjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Tiger → Dog
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara
After performing the necessary handseals, the user takes a deep inhale and then exhales, releasing a hallucinogenic genjutsu fog. The fog causes people within it to get extremely lost, not only that but if they spend enough time there they will begin to forget their purpose for being there, and then completely lose their minds after extended exposure. The range of this genjutsu is great and it is intended to be used on unwitting targets, including large platoons. The coloration of this fog is slihtly off, rather than a hazy gray it's more of a fading blue.
Name: Kokuten Aitou - Sun Spot Lament
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: --
Requirements: Control +6
The user holds their hands near each other and charges up Yin release chakra between their palms. After some time of focusing a powerful and ranged beam of darkness is shot in a straight line where the target is directing. It is difficult to aim as it doesn't bend whatsoever, but it travel at near the speed of light.
Name: Kagemane Sakashima Senkou Bakudan no Jutsu - Shadow Reverse-Flash Bomb Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand seals: --
Requirements: +5 control, Kagemane Sakashima Senkou no Jutsu
The user focuses and condenses a ball of shadow chakra into the palm of their hand, the size of a baseball. They then throw this ball of shadow that is incapable of being damaged in anyway, due to it being made of light devouring darkness. The shadow then rapidly expands, at the speed of light, the moment it hits a surface. It will engulf a maximum of a 10 meter area with darkness, completely robbing it of all light, ultimately making all eyes blind in this area even all advanced dojutsu. Those trapped within this darkness are not necessarily trapped in the user's shadow technique until the user enters the darkness as well.
Name: Kagemane Sochi no Jutsu - Shadow Step
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand seals: Rat
Requirements: Control +10, Kagemane no Jutsu
The user engulfs their own body into shadows, converting into a shadow as they meld into the surrounding darkness. Then, they can move through a dark reflection of the world. They can observe, but not interact with the real world, but only in places of darkness. There, they are intangible and can reform in any area depraved of light. This technique is extremely tiring, making the user quite physically tired after usage, although it's chakra usage is substantial as well.
Name: Naraku: Kaeru - Hell: Alter
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Soul trapped in Hell
If a target is dragged into Hell, the user of this jutsu can manipulate the world of Hell more precisely. This allows them to construct specific things such as grasping arms or stabbing spikes, this increases the danger of the Hell technique from disorientation to threatening mortality.
Name: Senpō Inton Raiton: Arashi Koga - Sage Art Yin Release Lightning Release: Storm Fang
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Ox → Dragon → Hare
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara
The user performs the necessary handseals and focuses lightning into their mouth. They then release this in the form of a purple lightning bullet, in a way, it is a sharp and thin stream of electricity that moves at an insanely fast speed. Its best qualities are it's terribly difficult to obstruct piercing potential and it's awfully hard to react to speed.
Name: Genjutsu Tsūshin - Illusion Communication
Classification: Genjutsu
Type: Supplmentary
Range: --
Hand seals: Rat
Requirements: Control +10
The user places this genjutsu on a person at some point ahead of time. Then, any point after this from any range, the user is capable of contact this person through activating this genjutsu. They have limited control over their perception, allowing them to see and hear the user (and vice versa), as well as anything the user is seeing at the time (and vice versa).
Name: Senpō Inton Doton: Kokuyougan Sekkan - Sage Art Yin Relase Earth Release: Obsidian Stone Coffin
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Clap Hands
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, Control +8
The user claps their hands and stomps both feet, pumping chakra into the earth causing an extremely durable coffin of red obsidian-like stone to emerge around them. Slamming the door shut, this jutsu protects them greatly from most incoming attacks, though it immobilizes them they are capable of using doton jutsu while in this technique.
Name: Senpō Inton Fuuton: Kamikaze - Sage Art Yin Release Wind Release: Divine Wind
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, +10 Control
The user builds up fuuton chakra by drawing green tinted air around them and building pressure greatly in their specific area, then suddenly releases it in a violent outburst of wind in all directions. This wind is very useful defensively as it can send even large trees and boulders sliding back a few meters.
Name: Senpō Inton Katon: Kowakuteki To-Chi - Sage Art Yin Release Fire Release: Alluring Torch
Classification: Ninjutsu
Type: Suplementary
Range: --
Hand seals: --
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, Control +8
The user uses their offhand to focus chakra into the palm and generate a ball-sized gray flame that hovers slightly away from the hand. This fire draws the attention of opponent's, not only due to it's unnatural color, percieved threatlevel, and straight-foward brightness, but also simply because the chakra nature of the flame plays upon the human psyche and draws attention to itself that way as well. This jutsu requires moderate focus and good chakra control. If the opponent makes physical contact with the flame it will dissipate.
[/PTab][PTab=S-rank]
Name: Naraku - Hell
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Rat
Requirements: Control +8
Once the target is trapped within a shadow, the user manipulates shadows to become somewhat like tar and crawl up the target's body. Slowly they are dragged into the black ichor, once fully enveloped they are then transported into a pocket dimension referred to as Hell. This is mainly meant to separate people from a group, as the user is able to separate their consciousness between the real world and Hell and operate both bodies completely at the same time.
Name: Genjutsu: Naraku - Illusion: Hell
Classification: Genjutsu
Type: Offensive
Range: --
Hand seals: Rat
Requirements: Naraku, Control +8
Once the target makes eye contact a shadow is immediately connected between them at the speed of light, though this shadow is simply an illusion for the target of this genjutsu. Within the genjutsu, the target will experience all that happens in the jutsu Naraku, except in this version of Hell the user possesses the ability to manipulate the dimension around them physically, shaping it in such a way to disorient or damage the target. In reality, the victim of the genjutsu is acting completely horrified and running in terror like a madman.
Name: Kero Hitsuji - Black Sheep
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Hare → Rat → Bird → Rat → Monkey → Rat → Snake
Requirements: Control +10
A physical black shadow sheep is materialized by the user. It can move in a straight line at high speeds, though turning it is almost entirely impossible, the chakra control it would require would be astronomical. When it touches a target, they will instantly fall asleep (for 10 posts -their physical energy with a minimum of 1 post).
Name: Kōbō Aitou - Beam of Light Lament
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Control +10, Kokuten Aitou
A powerful beam of light that descends from the heavens. The user focuses a great deal of Yin release chakra wherever they point, within that location a sphere will begin to grow incredibly bright and then entirely dark in a split second. The darkness is devastating to most defenses, tearing through them with the energy of something meant to put out the sun!
Name: Kagemane Sakashima Senkou no Jutsu - Shadow Reverse-Flash Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rat
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, +10 control
The user emits a shadow from their body, enveloping the surrounding enclosed area at a rapid rate near the speed of light. It completely depraves the engulfed area of all light, converting it to complete and utter darkness that cannot be seen by any eye due to the utter lack of light to reflect off of anything, despite having a dojutsu or not. This causes all within the shadow to be trapped in the user's own shadow technique.
Name: Naraku: Dekaesudaonwoa - Hell: Return Good For Evil
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Soul trapped in Hell
If a target dies in Hell, their soul can be returned into the body of a puppet that resembles them. This puppet is imbued with this person's essence; their voice, memories, mannerisms, jutsu, etc. The user retains complete autonomy over this puppet and can make modifications to them the same as a puppet, they are even capable of altering the degree of sentience the trapped soul retains. This can be horrific for allies of this person as well as the trapped soul, obviously. The user of this jutsu is unrestricted by the usage of chakra strings when manipulating these puppets as they impose their will on the puppet's trapped soul rather than it's soulless wooden body.
Name: Kachi-Kachi Yama Keiro: Fuu no In no Chikara - Burning Mountain Path: Yin Power Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Rat
Requirements: Control +10
The user of this seal must have extensive knowledge and experience of Yin release chakra, then they are capable of storing a mass amount of it into the palm of their hand preemptively, this seal takes the form of a purple crescent moon. This seal does nothing else than simply gives the user access to the Yin chakra amplified elemental jutsu. Users of this seal do not require understanding of that element to create it using Yin chakra in these specific jutsu.
Name: Senpō Inton Suiton: Uwagakesuisha - Sage Art Yin Release Water Release: Overshot Water Wheel
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Dog → Bird → Rat
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara
The user must perform the necessary hand seals and be residing in a large enough body of water. The larger the body of water, the more chakra and pressure the user is able to build up beneath them. They build this chakra and pressure up until it's difficult for them to hold and then they release it, launching them whichever direction they were aiming at incredibly high speeds for incredible distances. This technique can be dangerous if performed by foolhardy people, and although it is meant mostly for evasion and escape it could be used in combat offensively. The appearance of this manipulated water spout is an off-blue.
Name: Senpō Inton Raiton: Raiha - Sage Art Yin Release Lightning Release: Lightning Dispatch
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Dog → Rat → Ox → Dragon → Hare
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara
The user performs the necessary handseals and then releases a torrent of highly destructive purple lightning. This raiton chakra's destructive capabilities are exponentially increased making it excessively dangerous, let alone the erratic and thusly unpredictable natural movements of lightning through the air. This jutsu is capable of shredding through most defenses. This is typically not meant to subdue targets, it's meant to kill.
Name: Senpō Inton Doton: Kokuyougan Nyuukan - Sage Art Yin Relase Earth Release: Obsidian Coffin Placement
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Clap Hands
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, Control +8, Senpō Inton Doton: Kokuyougan Sekkan
The user claps their hands and stomps, pumping chakra into the earth. They then raise massive red obsidian-like walls that tower near the clouds, creating an encampment around the user trapping targets. The floor is replaced with this substance as well, only those proficient in doton would be capable of simply travelling through this as it is much denser than simpl earth. The size of this encampment depends on the user but the larger it is the more chakra it costs and the slower it takes to rise.
Name: Senpō Inton Fuuton: Kuuhaku - Sage Art Yin Release Wind Release: Vacuum
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Bird
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, +10 Control
The user must have eyes on the target and strong focus to preform and uphold this jutsu as it is very difficult to maintain and use, it is most effective on targets moving little. The user creates a green colored vacuum of air around the target's head, causing them to suffocate in a matter of moments without any oxygen to speak of. Disrupting this jutsu is as simple as moving out of sight, moving quickly, or offsetting the user; but it can be difficult to think whilst suffocating.
Name: Senpō Inton Katon: Kijigari - Sage Art Yin Release Fire Release: Phoenix
Classification: Ninjutsu
Type: Offensie
Range: --
Hand seals: Snake → Ram → Monkey → Boar → Bird → Tiger → Horse → Tiger
Requirements: Kachi-Kachi Yama Keiro: Fuu no In no Chikara, Control +10
The user performs the necessary handseals and then they focus Yin release Katon chakra around themselves in a sort of aura, then they release this aura in a burst of flames that shoots into the sky and forms into the shae and visage of a gray phoenix. This phoenix can be manipulated by the user as long as they retain the final handseal, and it can be sent to descend onto opponents at a fast speed and cause a large fiery explosion large enough to quickly burn down a big building and/or quickly spread to burn down an entire forest.
[/PTab][/PTabbedContent][/PTab][PTab=Hitodama]
Hitodama is a state of being where one shares their own skin with the soul of a Will O' Wisp Yokai, granting them advancements and abilities such as increasing their fitness and the ability to use advanced green Katon. Users of this technique utilize an especially dangerous green fire that burns at a faster rate and spreads at a slower one; and legends have it that they are known to be healed by an assissted by the fire.
[PTabbedContent][PTab=D-rank]
Name: Hitodama Katon: Bouka - Will O' Wisp Fire Release: Fire Fighting
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: Tiger
Requirements: --
The user coats their hands and feet in green fire to utilize in taijutsu combat.
[/PTab][PTab=C-rank]
Name: Katon Fuuton: Kaen Senpū - Fire and Wind Release: Flame Whirlwind
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Monkey → Bird → Dog → Ram
Requirements: --
The user generates a large ball of fire between the palms of their hands after performing the necessary handseals, they then knead wind chakra around this ball to fan the flames and churn it's form. This is where it get it's whirldwind shaping. It's form and speed are altered by the wind making it much more dangerous as it launches at the target, rotating tearing winds and fierce burning flames.
Name: Hitodama Katon: Ko Akari - Will O' Wisp Fire Release: Eldritch Lamplight
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Bird → Dog → Monkey
Requirements: --
This jutsu is a floating ball of green fire about the size of a human head that can be manipulated and moved by the user to home in on the target, defensively, in tandem with taijutsu, etc. After the handseals are performed all it requires is focus and chakra output to maintain and use.
Name: Hitodama Katon: Hanshou - Will O' Wisp Fire Release: Fire Bell
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Hitodama Katon: Bouka
The user delivers a swift and powerful uppercut with their fist coated in fire, this blow can be devastating if delivered precisely.
Name: Katon Doton: Yoen - Fire and Earth Release: Burning Embers
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: --
The user quickly sprays sparks and burning embers from their hands at the target, typically in the midsts of combat; this can be a distraction or an attack meant to blind or burn the target.
Name: Hitodama Katon: Itteki Ashige - Will O' Wisp Fire Release: Drop Kick
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Hitodama Katon: Haini no Yoroi
The user rushes at the target at high speeds, defenses lowered at the advantage of increased damage potential as the reckless speeds and overt aggression paired with the burning armor and well-placed drop kick make up for the defensive decrease. The user can use this jutsu to punch through defenses or severly harm a target.
Name: Hitodama Katon: Nenshou Hira - Will O' Wisp Fire Release: Searing Palm
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: One-handed Dragon
Requirements: Hitodama Katon: Bouka
The user places their hand on a surface whether it be a target or an object or whatever else, they then pump Will o' Wisp Katon chakra through their hand immediately causing flames to erupt onto wherever their hand lay.
[/PTab][PTab=B-rank]
Name: Katon Fuuton: Bakufū Ranbu - Fire and Wind Release: Blastwave Wild Dance
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Tiger
Requirements: Control +5, Katon Fuuton: Kaen Senpū
The user kneads a mixture of both wind release chakra and fire release in their lungs as they expell it in the shape of a vortex. With the target of the jutsu being the eye of the oncoming wind/fire storm, this fast traveling and dangerous technique is extremely difficult to dodge.
Name: Hitodama Katon: Kitsunebi - Will O' Wisp Fire Release: Fox Fire
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Snake → Ram → Monkey → Boar → Bird → Tiger
Requirements: Control +7, Hitodama Katon: Ko Akari
The user manifests ten green fire balls in a circle in front of them and launches them with their hand motions. The aiming of these balls of flame are extremely precise and can be tweaked to the user's exact detail, if they have a good enough accuracy they can delier some damage with these, though on their own they don't do muh more than cause painful burns.
Name: Hitodama Katon: Karibi - Will O' Wisp Fire Release: Borrowed Fire
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control 8+
The user must focus katon chakra into their hands, mouth, and digestive system; coating them in a protective layer that allows them to interact with katon attacks from opponents and allies as well as natural fires. They can then consume this fire for a small portion of chakra or healing, depending on which the user needs more direly. The user takes a bit of time to consume the fire, so they can't simply eat their way out of an incoming great fire annihilation.
Name: Hitodama Katon: Haini no Yoroi - Will O' Wisp Fire Release: Burning Up Armor
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Dragon
Requirements: --
The user surrounds themseles from head to toe in an aura of Katon chakra, forming in burning green flames that act as a sort of armor to ward off physical assaults as well as insulate themselves.
Name: Hitodama Katon: Bakusai Hira - Will O' Wisp Fire Release: Burning Palm
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: Dragon
Requirements: Hitodama Katon: Nenshou Hira
The user focuses Will o' Wisp katon chakra into the palm of their hand(s) and releases it in a large blast of green fire that is extremely dangerous and devastating.
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Name: Katon Doton: Saruiwa - Fire and Earth Release: Monkey Rock
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Dragon → Ox → Tiger → Ram
Requirements: --
The user performs te necessary hand seals and then slas their hand on the ground, spawning a large, bulky, monkey-shaped burning rock golem made of red stone and covered in green fire. This technique requires a good deal of chakra, and results in a fast, strong, and durable golem that is difficult to destroy. The core of this thing must be broken, if not it will keep reforming at the user's will and chakra usage. As this is likened to Sun Wukong, it is also equipped with a long burning stone staff.
Name: Hitodama Katon: Hikagen - Will O' Wisp Fire Release: Condition of Fire
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Tiger
Requirements: Control 10+, Hitodama Katon: Karibi
The user must focus katon chakra within themselves at the perfect equillibrium between spiritual and physical; this allows them to gain the ability to be completely warm in very frigid environments or keep cool in very hot environments. This also allows the user to be somewhat resistant to Katon attacks as flames are much harder to spread on them and burns are much harder to inflict on them.
Name: Hitodama Katon: Uramachi Itteki - Will O' Wisp Fire Release: Back-Alley Drop
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Hitodama Katon: Haini no Yoroi
The user grapples the target while covered in the scorching green Will O' Wisp armor flames, eventually gripping them from behind and heaving with their legs finishing this move off by slamming the target headfirst into the ground behind the user and target. This slam causes immense damage on it's own, let alone the additional constant burning and destruction from the green flames.
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Name: Hitodama Katon: Zanmai no Shinka - Will O' Wisp Fire Release: True Fire of Samadhi
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: Dragon
Requirements: Control +10
The user performs this jutsu on an object ahead of time in battle, when seen without advanced dojutsu it appears to be a regular object, simply a kunai to be deflected or senbon to block, etc. The trick of this jutsu, is the detonation as it connects with the target and the user performs the dragon hand seal. This causes an eruption of green flames that don't spread much but do rapidly incinerate what surface it catches ablaze similar to napalm.
Name: Hitodama Katon: Shoukyaku - Will O' Wisp Fire Release: Destroy By Fire
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Tiger → Hare → Boar → Dog
Requirements: --
The user performs the necessary handseals and then focuses on a target in their line of sight. That target will begin to get really hot and then suddenly they will catch ablaze on their clothes and/or hair unless they put it out or are consumed in the blaze.
Name: Hitodama Hitomoshi: Ishoku Hi - Will O' Wisp Ghost Light: Living Flame
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Snake → Ram → Monkey → Boar → Horse → Tiger → Rat → Dragon → Boar
Requirements: Stamina +10
The user performs the necessary handseals, this then causes their physical body and the spiritual being known as a Will o' Wisp Yokai to merge for a short time. Their body is painfully engulfed in the green flames and replaced with them eventually. This merger lasts as long as the users physical energy and causes a few things: the user to become incorporeal during this time (physical attacks are generally unable to harm them) as they are composed of the green fire entirely, allows them to sense around themselves quite efficiently in a 10 meter range, empowers the user's Katon, and lastly adds their spiritual energy to both their power and control until this jutsu ends.
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