Post by Koru on Jan 3, 2016 21:21:02 GMT
Hiden (秘伝; Literally meaning "secret tradition") or simply "secret" techniques are passed down orally from generation to generation. Like Kekkei Genkai, they cannot be copied by simple observation, though they are not bound by blood. However, while clans have been abolished, people are still very secretive about their skills, and as so, usually only people in direct descendance from the tribes before the villages were created know the Hiden Jutsu.
[PTabbedContent][PTab=Insect Manipulation]
Originating from a tribe of insect users, insect manipulation has the character control bugs living inside their bodies, feeding off their chakra. There are several types of insects utilized, as listed below:
The kidaichuu (寄大蟲; Literally meaning "Parasitic Giant Insects") are a species of beetle-like insects that are bred and utilised by select members of this tribe as part of their Parasitic Destruction Insect Technique. Though initially small in size, if provided with the incorrect amount of chakra, these insects immediately begin to devour the flesh of their host, causing them to undergo rapid growth to ultimately giant proportions.
The kikaichuu (寄壊蟲; English TV "Parasitic Insects"; Literally meaning "Parasitic Destruction Insects") are a species of small, beetle-like insects that are bred and utilised for jutsu, forming the basis for unique techniques.
Rinkaichuu (燐壊虫; Literally meaning "Phosphorus Destruction Insect") are a breed of nano-sized, venomous insects (ナノサイズの毒蟲, nanosaizu no dokumushi) used by select users as part of their Parasitic Destruction Insect Technique. These bugs destroy their enemies' cells, causing excruciating pain in the process.
The shoukaichuu (消壊虫; Literally meaning "Neutralising Destruction Insect") are one of several species of insect used. They resemble worms. They can dig into the ground and locate chakra signatures that they then report the positions of back to their respective user.
[PTabbedContent][PTab=D-rank]
Name: Kikaichuu no Jutsu - Destruction Bug Host Technique
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: -
The Kikaichuu no Jutsu is a practice exclusive to this specific tribe. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the Hijutsu of the clan, and learn how the insects may serve them in combat.
Name: Mushi Jamingu no Jutsu - Wicked Insect Folk Tools Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.
[/PTab][PTab=C-rank]
Name: Mushi Bunshin no Jutsu - Insect Clone Technique
Classification: Ninjutsu, Hijutsu, Bunshinjutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Kikaichuu no Jutsu, Bunshin no Jutsu.
A secret technique exclusive to the this tribe, where thousands of Kikaichuu are gathered in one place and pattern themselves after the user or anyone else they choose. Seeing as it's elaborate enough to be mistaken for the original, it may be used as a decoy, or as part of a diversionary tactic. Furthermore, since one can put the insects in standby someplace beforehand, then have them assume the form of the clone, this jutsu is arguably even more effective than the Kage Bunshi , depending on the task. The clone falls apart into its component bugs when struck. Because they're made of bugs, the clones can reform almost instantly.
Name: Hijutsu: Mushidama - Secret Technique: Insect Sphere
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
By using the destruction bugs, members of this tribe can surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but if they escape, the bugs will follow them.
Name: Kidaichuu Mushikui - Parasitic Giant Insect Bug Bite
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
Following a descendant of this tribe placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out.
[/PTab][PTab=A-rank]
Name: Nanosaizu no Dokumushi - Nano-sized, Venomous Insects
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
Nanosaizu no Dokumushi are a special breed of insects used by select members of this tribe as part of their Parasitic Destruction Insect Technique. These bugs destroy their enemies' cells, causing excruciating pain in the process. Unlike the standard Kikaichuu, which are able to act independently of the user, the nano-sized insects can seemingly only be transferred onto a victim's body by direct physical contact; though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, direct skin to skin contact has the highest chance of success.
[/PTab][/PTabbedContent]
[/PTab][PTab=Size Manipulation]
Using a form of Yang release, the user may manipulate their size for jutsu. This, however, does require a great amount of chakra, and as such, users of these techniques are prone to overeating in order to constantly replenish their chakra.
[PTabbedContent][PTab=D-rank]
Name: Baika no Jutsu - Multi-Size Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: -
Hand seals: Ram → Special Seal
Requirements: Calories.
This is a secret jutsu passed down in the size manipulation tribe that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. These tribe members tend to eat fattening foods and have large physiques in order to support this technique. Strength raised by 1.
[/PTab][PTab=C-rank]
Name: Bubun Baika no Jutsu - Partial Multi-Size Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary.
Range: -
Hand seals: -
Requirements: Baika no Jutsu, Calories.
Like the standard Baika no Jutsu , this jutsu expands the body, but expands parts of the body as opposed to just the stomach. Skilled clan members can alter the size of their body to a large scale with little trouble. With the larger body parts, the user's strength increases proportionally. Strength raised by 1 for the enlarged body part.
Name: Nikudan Sensha - Human Bullet Tank
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Baika no Jutsu
After the user uses Baika no Jutsu to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful, but slow, roll. It is difficult for the user to turn in this form.
Name: Nikudan Hari Sensha - Spiked Human Bullet Tank
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Nikudan Sensha, Wired Kunai or Alternate way of adding spikes.
With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of this tribe's secret Nikudan Sensha . After wrapping ropes with kunai attached around body, the Baika no Jutsu is used. From that state, one switches over to the Nikudan Sensha . Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up. Speed raised by 1.
[/PTab][PTab=B-rank]
Name: Chou Harite - Mega Palm Thrust
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Baika no Jutsu
After using the Baika no Jutsu to increase their size, the user funnels chakra into their hands. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness has also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.
Name: Choudan Bakugeki - Butterfly Bullet Bombing
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: Karorii Kontorouru
After activating the Karorii Kontorouru technique, the tribe member covers their hand in chakra and puts their full weight behind an explosive punch, dealing excessive amounts of damage to whatever is caught in the attack.
[/PTab][PTab=A-rank]
Name: Chou Baika no Jutsu - Super Multi-Size Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Baika no Jutsu, Calories.
The Chou Baika no Jutsu is basically a larger version of the normal Baika no Jutsu, which gives the user gigantic proportions. The clothes of the user also expand along with the body. The sheer size makes the user able to flatten the opponent completely without much effort. Strength raised by 3.
Name: Karorii Kontorouru - Calorie Control
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: -
This ability grants members of this tribe free control of their body's calories — which they convert into chakra in order to perform their techniques. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used. The effect lasts for a total amount of posts equal to half the user's original stamina. Force and Physical Energy is raised by 2.
[/PTab][/PTabbedContent]
[/PTab][PTab=Hydrification]
The users of this type of Hiden possess the ability to turn their bodies into liquid form using the Hydrification Technique. This ability however seems to require that they stay hydrated at all times.
[PTabbedContent][PTab=D-rank]
Name: Suika no Jutsu - Hydrification Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Personal
Hand seals: --
Requirements: Water nature.
A protean, whole-body technique whereby the user liquefies their entire body at will, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. However, while in a watery state, either partially or fully, they become vulnerable to all of water's normal weaknesses, such as electrical conductivity.
[/PTab][PTab=C-rank]
Name: Mizudeppou no Jutsu - Water Gun Technique
Classification: Ninjutsu, Hiden.
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Suika no Jutsu, Water nature.
The user mimics a firearm with his hand and, through the Hydrification Technique, compresses an amount of water in their index finger, firing a drop with tremendous force and speed similar to a shot.
Name: Mizudeppou: Nichou - Water Gun: Two Guns
Classification: Ninjutsu, Hiden.
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Mizudeppou no Jutsu
A more lethal version of the Water Gun Technique.. After liquifying their hands, the user mimics a gun with their hands and fires two powerful jets of water from their index fingers.
[/PTab][PTab=B-rank]
Name: Suiton: Gousuiwan no Jutsu - Water Release: Great Water Arm Technique
Classification: Ninjutsu, Hijutsu.
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Suika no Jutsu, Water nature
By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors. Increases strength in the arm by 1
[/PTab][/PTabbedContent]
[/PTab][PTab=Shadow Manipulation]
Through the use of Yin release, the users of this type of Hiden are able to manipulate shadows, making them materialize, among other uses.
[PTabbedContent][PTab=D-rank]
Name: Kagemane no Jutsu - Shadow Imitation Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: Rat
Requirements: --
The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through.
The major downside of the Shadow Imitation is that it is tiring to use repeatedly; If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lighting will make the jutsu less effective. A particularly strong opponent can also resist the shadow's forced imitation.
[/PTab][PTab=C-rank]
Name: Kagemane Shuriken no Jutsu - Shadow Imitation Shuriken Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Kagemane no Jutsu, bladed weapon.
By infusing weapons, like shuriken, with their own chakra beforehand, the weapons are given the effect of the user's shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. To pierce the shadow, it is necessary to avoid the target just barely. As it is more difficult for the enemy notice it, this ninjutsu also compensates for the weak point of the similar Kagemane no Jutsu, being its limited effective range. Despite it's name, any sort of weapon of chakra conducting material can be used.
Name: Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive.
Range: Close (0~5) to Mid (5~10)
Hand seals: Dragon → Tiger → Rat
Requirements: Kagemane no Jutsu.
After capturing an opponent with Kagemane no Jutsu, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Also, if the Kagemanu no Jutsu isn't making the opponent copy their movements, this can be used to bind opponent's body in order to restrain them. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute. Light is a direct factor in this jutsu. It seems to make the strength of the bind stronger, though has no known effect on the duration of the bind.
[/PTab][PTab=B-rank]
Name: Kage Nui no Jutsu - Shadow Sewing Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive, Supplementary.
Range: Mid (5~10) to Long (10m+)
Hand seals: Rat → Bird
Requirements: Kagemane no Jutsu
A ninjutsu from among the shadow manipulation tribe's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilizing and controlling like Kagemane no Jutsu. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.
This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into Kagemane no Jutsu.
Name: Kageyose no Jutsu - Shadow Endgame Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Kage Nui no Jutsu.
This is a ninjutsu using materialized shadows, but compared to Kage Nui no Jutsu from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can also skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses.
[/PTab][/PTabbedContent]
[/PTab][PTab=Mind Manipulation]
Used by the mind manipulation tribe, this type of Hiden has to do with mind relating techniques, such as mind control, among other things.
[PTabbedContent][PTab=D-rank]
Name: Shintenshin no Jutsu - Mind Body Switch Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: Ram → Technique specific hand seal
Requirements: --
This technique allows the user to enter the mind of another person or even an animal. The user transfers their consciousness to the opponent, giving them complete control of the body for a short period of time. Their original body is left defenseless while this jutsu is active, leaving it susceptible to attack until they return. The mind transfer is slow-moving, moves in a straight direction, and takes some time to return to the user's body if it misses. Because of these reasons it should only be used on immobilized targets. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. For example, should the victim's arm be detached, the user's arm would be detached as well, leading to the conclusion that, should the victim die, the user would also die. This can be rectified if user cancels the jutsu before the victim's body receives the damage.
[/PTab][PTab=C-rank]
Name: Shinranshin no Jutsu - Mind Body Disturbance Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: Technique specific hand seal
Requirements: Shintenshin no Jutsu.
A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under control, their bodies disconnected from their will, their movements stolen from them. The difference between this, and Shintenshin no Jutsu is, that the caster is able to retain their consciousness. Thanks to this, one can mind the safety of their own body even during the course of the techniques activation. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings will display its efficiency, by getting the enemies to kill one another. Control can be exerted even from a distance. This technique is arguably the most suitable to confuse the enemy.
Name: Shinten Bunshin no Jutsu - Mind Clone Switch Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake → Ox → Tiger → Ram
Requirements: Shintenshin no Jutsu
This technique allows the user to transfer their consciousness into more than one target by cloning their consciousness, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenceless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line.
[/PTab][PTab=A-rank]
Name: Shinten Kugutsu Juin no Jutsu - Mind Puppet Switch Cursed Seal Technique
Classification: Ninjutsu, Hijutsu, Seal
Type: Supplementary
Range: -
Hand seals: -
Requirements: Shintenshin no Jutsu, Puppet.
The user switches their spirit with a puppet laid somewhere in the area, and controls the puppet to attack an opponent. When the opponent attacks the puppet, the two consciousnesses will be switched; the user will gain control of the opponent's body, while the opponent's mind will be trapped in the puppet.
The user's body is left defenseless while the jutsu is in effect, similar to Shintenshin no Jutsu. Any damage done to the victim's body that they have taken over is transferred to his true body as well, but this can be rectified if they cancel the jutsu before the victim's body receives the damage.
[/PTab][/PTabbedContent]
[/PTab][PTab=Animal Companion]
Characters of this Hiden all have a single Ninken (Ninja Dog) which acts as a companion and ninja tool. These Ninken will have their own stats, though these do only consist of the stats of Taijutsu, Force, Speed, Physical Energy and Accuracy as well as Intelligence, and receive half of what the character gets at start up. Ninken get half of what their owner earns in threads, rounded up. All jutsu stored on the Ninken's page must be jutsu it can use alone, without any form of aid by its partner.
[PTabbedContent][PTab=E-rank]
Name: Dainamikkumaakingu - Dynamic Marking
Classification: Taijutsu, Hijutsu
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: -
This jutsu involves having one's canine urinate on a target, allowing both the user and canine to track it by scent. This is a prerequisite for using Garouga, since the speed of the technique makes it impossible for the user to see while using it. This jutsu can also be performed while using Jinjuu Konbi Henge: Soutourou.
[/PTab][PTab=D-rank]
Name: Juujin Bunshin - Beast Human Clone
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Henge no Jutsu, Bunshin no Jutsu.
A modified version/mix of a Henge and a Bunshin technique, this jutsu, unique to the animal companion tribe, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with Shikyaku no Jutsu, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the jutsu can be broken by identifying and attacking the animal, thus dispelling the transformation. This jutsu is often followed by the Gatsuuga.
Name: Tsuuga - Piercing Fang
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: -
The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and jutsu reinforced earth wall; all of which with a radius thicker than the user itself.
Name: Shikyaku no Jutsu - Four Legs Technique
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Supplementary
Range: -
Hand seals: -
Requirements: -
This technique grants animal-like accelerated fighting instinct and reflexes. By stretching chakra around one's entire body and moving on all fours, one obtains super-high speed, like that of a wild animal.
When under the effects of this jutsu, a user will display feats of physical strength, speed, and endurance when they are in this state. The form is best suited for using and supporting ferocious hit-and-run tactics. Raises movement speed by 1(only when running on all fours)
[/PTab][PTab=C-rank]
Name: Gatsuuga - Dual Piercing Fang
Classification: Taijutsu, Hijutsu.
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: Juujin Bunshin, Both character and Canine knowing Tsuuga.
The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone.
Name: Gatenga - Fang Rotating Fang
Classification: Taijutsu, Hijutsu.
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: -
The user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target.
[/PTab][PTab=B-rank]
Name: Jinjuu Konbi Henge: Soutourou - Man Beast Combination Transformation: Double-Headed Wolf
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: --
Using a modified form of a Konbi Henge, the user and their canine transform themselves into a large, two-headed wolf. In this form they can use Garouga. Speed/Force combine -2. It lasts for half the user's original stamina on maximum, and jutsu are heavily limited.
Name: Garouga - Dual Wolf Fang
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Mid (5~10) to Long (10m+)
Hand seals: -
Requirements: Jinjuu Konbi Henge: Soutourou, Dainamikkumaarkingu
After the user(or rather, their canine) have used Dainamikkumaarkingu to mark a target, and entered Soutourou, the two then perform a much more powerful Gatsuuga-like attack. Like the lesser version, they spin rapidly to attack their target. Unlike the previous version, however, they move so rapidly that they can't see where they're going, hence the reason for the earlier Dainamikkumaarkingu, which allows them to track their opponents via the distinctive scent.
This attack is powerful enough to cut a person in two, and even if the attack misses, its speed is so great that the surrounding air can slice like a blade.
[/PTab][PTab=A-rank]
Name: Jinjuu Kongou Henge: Santourou - Human Beast Mixture Transformation: Three-Headed Wolf
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Jinjuu Konbi Henge: Soutourou, Kage Bunshin no Jutsu
After creating a shadow clone, the user fuses with this clone and their ninken companion into a gigantic, three-headed wolf. This drastically increases their size and power, whilst also gaining them sharp claws and canine teeth. In their direct attacks, they demonstrate considerable efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary destructive power. Speed/Force combine -5
Name: Ooiga Gatenga - Tail Chasing Fang Fang Rotating Fang
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Jinjuu Kongo Henge: Santourou
Transforming alongside a shadow clone and ninken into a single, three-headed, gigantic hound with the Human Beast Mixture Transformation — Three-Headed Wolf technique, the user curls into a ball and rolls at a ferocious speed towards the enemy, as if chasing after their own tail. The ultra-violent rotation created can tear through multiple enemies, rending them apart with ease.
[/PTab][/PTabbedContent]
[/PTab][PTab=Kyuuken Ryuu]
Kyuuken Ryuu (急拳流 Literally Swift Fist Style), which focuses on sudden bursts of chakra enhanced speed to overwhelm the opponent with a series of high speed, high damage attacks meant to break down the enemy. Users of this Hiden consider themselves the best Taijutsu users of the Ninja World. They relish at fighting and testing their meddle against others, especially those who use Taijutsu, though beating an opponent focused on Ninjutsu satisfies them greatly as well, furthering their belief that Taijutsu is the strongest type of Jutsu.
[PTabbedContent][PTab=D-rank]
Name: Kyuuken Ryuu: Kyuuho - Swift Fist Style: Swift Step
Classification: Nintaijutsu, Hijutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: ---
A base jutsu of the Kyuuken Ryuu, Kyuuho allows the user to move with considerably higher speed than they would otherwise be able to, by adding half their control, rounded down, to their speed for a single, straight movement. It can be used in quick succession, but this becomes increasingly taxing for the body.
[/PTab][PTab=C-rank]
Name: Kyuuken Ryuu: Kyuukou Bunshin - Swift Fist Style: Swift Movement Clone
Classification: Nintaijutsu, Bunshinjutsu, Hijutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Using Kyuuho, the user moves so fast while staying in the same spot, that they create one, or more, clones of themselves. These clones last only for a single post, after which they fade out of existence, and can only utilize Taijutsu. The number of clones one is able to create at any one time is equal to the user's original speed.
Name: Kyuuken Ryuu: Kyuuhekiken - Swift Fist Style: Swift Wall Fist
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Attacking the enemy, the user will use chakra to add speed to their punches, striking so fast it will seem like a wall of fists, possibly overwhelming the target's defenses. The number of "fists" is equal to the user's speed + ½ control.
Name: Kyuuken Ryuu: Kyuuhekikeri - Swift Fist Style: Swift Wall Kick
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Attacking the enemy, the user will use chakra to add speed to their kicks, striking so fast it will seem like a wall of kicks, possibly overwhelming the target's defenses. The number of kicks is equal to the user's speed + ½ control.
[/PTab][PTab=B-rank]
Name: Kyuuken Ryuu: Shinsokuken - Swift Fist Style: Extreme Speed Fist
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Enchaining their speed through chakra, the user charges, full speed at the opponent, before delivering a straight punch, putting all their weight and speed into throwing the punch. While charging, the user cannot turn, and stopping, should they miss, requires several meters, making them vulnerable. The force of the punch is equal to Force + ½ enhanced Speed.
Name: Kyuuken Ryuu: Kyuukaihi - Swift Fist Style: Swift Evasion
Classification: Nintaijutsu, Hijutsu
Type: Defensive
Range: ---
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
A defensive technique, where the user will enhance their speed and move in the same spot so fast that they are able to make themselves momentarily intangible. In this state, they cannot be harmed, but also cannot attack or move out of place. The number of times the ninja can do this before it becomes too painful is equal to the users control.
[/PTab][PTab=A-rank]
Name: Kyuuken Ryuu: Kyuujuubatsu - Swift Fist Style: Swift Heavy Punishment
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Shinsokuken
A devastating move, where the user speeds up their movements, before running at the opponent, delivering a series of high speed run by attacks from all sides, ending it off by doing a low sliding kick, which knocks the opponent off their feet, before moving above them in an instant, in order to deliver a truly devastating downward punch, crashing them into the ground below.
Name: Kyuuken Ryuu: Kyuubatsu Wakete - Swift Fist Style: Swift Punishment Above All
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5)
Hand seals: ---
Requirements: Kyuuken Ryuu: Shinsokuken
Charging head on at full enhanced speed, the user blasts the opponent into the sky with a well aimed kick, before moving along with the target, smashing them back into the ground with a powerful spinning kick.
[/PTab][/PTabbedContent]
[/PTab][PTab=Earth Grudge Fear]
The Earth Grudge Fear (地怨虞, Jiongu) is a secret kinjutsu of Shirokuro which transforms the user's body into something similar to that of a rag-doll's, held together by hundreds of thick black threads. The user is able to close up any non-serious wound quickly, but deep cuts take a while to close. Instead of blood, when the user is cut, they leak out black grains of the threads. The user is able to utilize Earth Grudge Fear and detach body parts to send them other places using the black threads (such as underground for recon). The user is also to reapply body parts such as the arms or feet, by using the threads to reattach them. This power is always active, and obviously takes up 1 power slot, it leaves the user looking like a rag-doll and having stitches all over their body.
[PTabbedContent][PTab=A-Rank]
Name: Jiongu: Jinteki Bunraku - Earth Grudge Fear: Human Puppet Theater
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Bird → Dragon → Tiger → Monkey → Hare
Requirements: Earth Grudge Fear
The user stabs multiple threads from the Earth Grudge Fear into a lifeless corpse, taking control of that body, and making it work like a puppet. Using them to fight along with them without having to give up one of the users hands to control chakra strings, instead the user controls the threads in their body from the Earth Grudge Fear.
[/PTab][/PTabbedContent]
[/PTab][PTab=Bakuton]
Explosion Release (爆遁, Bakuton) is a hiden that produces chakra into explosive jutsu or clay. This jutsu gives the wielder the ability to utilize explosive chakra in combat, allowing them to cause explosions in objects they come into contact with. By saying "tatsu" and holding the dragon hand seal, the user can explode the explosive clay preformed with the Bakuton jutsu.
[PTabbedContent][PTab=D-rank]
Name: Sokonuke Kuchi Ichi - Bottomless Mouth 1
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +2 control
A mouth appears on the users palm, giving them ability to a majority of the Kekkei Genkai jutsu. Without this basic ninjutsu, the users of this Kekkei Genkai can't perform Bakuton jutsu.
Name: Bakuton: Bakuhatsu Hira - Explosion Release: Exploding Palm
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Sokonuke Kuchi Ichi
The user creates a small explosion in their palm. If properly timed and angled, it can be used to send thrown kunai back at the enemy. This jutsu can also be used to knock back an enemy or deal a bit of damaged, if placed against the user correctly.
[/PTab][PTab=C-rank]
Name: Shi Wan - C1
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Snake → Tiger
Requirements: Sokonue Kuchi Ichi
One of the most basic Bakuton jutsu, and yet a versatile form of explosive clay, that is created from a single palm mouth. These are small animated dolls that often resemble animals. Depending upon which variation is created, they will retain the abilities of the creatures they were modeled after, i.e. those resembling birds can still fly. This feature combined with their little independent explosive power, makes them excellent for covert operations. A user can produce and release a significant number of them at high speeds.
[/PTab][PTab=B-rank]
Name: Sokonuke Kuchi Ni - Bottomless Mouth 2
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +4 control, Sokonuke Kuchi Ichi
A mouth appears on the users other palm, giving them ability to even more of a majority of the Kekkei Genkai jutsu. Without this basic ninjutsu, the users of this Kekkei Genkai can't preform more powerful Bakuton jutsu.
Name: Kibaku Jirai - Explosive Landmines
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Dragon
Requirements: Shi Tsu
After creating the C2 Dragon, the user has the clay dragon spawn numerous clay mines. These clay mines can be placed underground, if the user or a partner has a underground traveling technique, thus allowing unsuspecting victims to walk on the mines which then explode.
[/PTab][PTab=A-rank]
Name: Jibaku Bunshin - Suicide Bombing Clone
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Kage Bunshin no Jutsu, Sokonuke Kuchi Ni
After creating a shadow clone, it will then ingest some explosive clay and explode, creating a diversion that can be used to escape. With a "suicide bombing announcement" the enemy's wariness is heightened and this opportunity is used to switch places with a shadow clone. The explosion is said to be strong enough to destroy a fairly large patch of forestry.
Name: Shi Tsu - C2
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: Snake → Tiger → Dragon
Requirements: +5 control, Sokonuke Kuchi Ni
The user holds out both hands and preforms this jutsu, creating a massive dragon made out of explosive clay. This dragon isn't the biggest thing in the world, but it's large enough for a human to ride upon it. The dragon itself is capable of flight, and can hold a human while in flight.
Name: Kyuukyoku Sokonue Kuchi San - Ultimate Bottomless Mouth 3
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +6 control, Sokonuke Kuchi Ni
A mouth appears on the users chest, giving them ability to the most powerful Kekkai Genkai jutsu. Without this jutsu, the users of the Kekkei Genkai can't preform more powerful Bakuton.
Name: Bakuton: Jiraiken - Explosion Release: Landmine Fist
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Bakuton: Bakuhatsu Hira
After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to major damage an opponent far larger than the user, and send them flying. ue to the direction of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
The user can also use this jutsu against the earth, causing a shock-wave of upturned earth and debris to throw the enemy off balance. Based on how much the chakra the user controls with this jutsu determines how powerful the jutsu is. It can be as soft as a powerful gust of wind and a blast of smoke to knock the enemy back, or (with enough power and control) can be deadly enough to take off a head with a deadly blow.
[/PTab][PTab=S-rank]
Name: Bakuhatsu Touji Dorei - Explosive Clay Slave
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Dragon → Snake → Rat → Ox → Tiger
Requirements: Sokonuke Kuchi San, Shi Wan
The user creates explosive clay that is connected to their hands with a thin cord of clay. The clay then rises from the ground, molding itself into human-like forms. The user runs chakra through the cords of clay, manipulating the clay substances to attack the opponent. The density of the clay is strong enough to repel and suck in a sword. When cut apart, the clay substances form more human/animal like forms. The user then can connect more cords of clay to the fallen clay pieces. Furthermore, the user can then use the clay as explosives, attacking the opponent and covering them with clay, which then explodes. The minions, in their human form, were also able to fight with their club-like arms and to form spikes out of their bodies to stab the enemy.
Name: Shi Suri - C3
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Snake → Tiger → Dragon → Ox → Rat → Tiger → Boar → Snake
Requirements: +8 control, Kyuukyoku Sokonue Kuchi San, Shi Wan, Shi Tsu.
The most powerful Bakuton jutsu, a large scale bomb that once activated becomes an enormous statue that the user drops on his target from above. Its explosive power was great enough to potentially destroy a large portion of a large forest.
[/PTab][/PTabbedContent]
[/PTab][PTab=Advanced Healing]
This Hiden technique is completely focusing on extremely advanced form of medical ninjutsu. Utilizing past knowledge and chakra control, users of this technique make extremely skilled combat medics, due to it's versatility and the advantage that the user gives to it's allies.
[PTabbedContent][PTab=D-rank]
Name: Ikasu no Jutsu - Resuscitate Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: Physical Contact
The user places both palms onto the target's chest and focuses chakra directly into their body. This helps expand and contract the lungs to simulate breathing for the body, aids blood flow throughout the body, and helps kick-start a heart that isn't beating.
Name: Atsusa Kisei - Heat Regulation
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: Physical Contact
The user places both hands onto the target anywhere on their body and focuses chakra that's purpose is to regulate warmth throughout the body. This can be used to prevent frostbite and hypothermia, as well as overheating.
Name: Ketsuki Gyouko - Blood Coagulation
Classification: Medical, Ninjutsu
Type: Supplementary
Range: --
Requirements: Physical Contact
The user focuses their chakra on a wound, be that their own wound or another's, to make the blood there coagulate quickly. Unlike the Mystical Palm Technique, the Blood Coagulation jutsu only closes the wound with a scab and ends the blood flow, it doesn't actually heal the wound itself. Additionally, this is mostly used on lighter wounds like cuts or gashes, but severe wounds that cause severe loss of blood are very difficult to close (with weaker shinobi, nearly impossible) with this jutsu.
[/PTab][PTab=C-rank]
Name: Hone Tsukuroi - Bone Mending
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: Physical Contact, Ketsuki Gyouko
The user places two hands on the broken bone of the target and they focus their chakra into their palms. This chakra fuses into the broken, twisted, or otherwise damaged bones, causing them to heal and mend slowly. For small sprains and fractures it takes +2 post to mend them, small or average broken bones and larger fractures take +4 posts to repair, and more serious broken bones like severe cracks in the skull or other severe bone damages take +6 posts to heal.
Name: Chiyu no Jutsu - Healing Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: Short Range
Requirements: +2 Control
The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is slower than the Mystical Palm Technique, but it takes much less chakra.
[/PTab][PTab=B-rank]
Name: Hira no Gensui - Palm of Decay
Classification: Taijutsu
Type: Offensive
Range: --
Requirements: +5 control
This is a taijutsu fighting style that's exclusive to the users of the Advanced Healing power. It has two main branches; the active and the passive. The active takes most of it's style from the martial arts known as Bartitsu, being more aggressive. The passive takes most it's style from the martial arts known as Bajiquan, being more defensive and redirecting other's attacks. However, what both have in common is the chakra that is radiated from the user's limbs during the usage of this Taijutsu. The user radiates chakra that is essentially reverse Iryou Ninjutsu, instead of healing it causes the cells that it touches to decay, it's not at a rapid rate instead it's more like a burn mark whenever the user's limbs touch or get close to the target.
Name: Kouseizai no Jutsu - Antibiotic Technique
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Requirements: +4 Control
The user focuses chakra through their palm into the target, this causes the body to create antibodies that travel throughout the body. The antibodies are strengthened with the chakra, causing them to be more powerful and more potent, which amplifies their ability to rid the body of diseases, poison, sicknesses, and/or infections.
Name: Masuizai: Chintsuusei - Anesthetic: Analgesic
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Type: Supplementary
Range: Short Range
Requirements: --
The user creates a gas-form of chakra within their lungs and then releases it into the atmosphere around them. It can be altered to affect everyone but the user, or just everyone who breathes it in, but that's up to the user. The gas causes the target to lose their sense of touch, most notably pain, but the sense of touch is inhibited at large as well. It's temporary and lasts only +5 posts.
Name: Masuizai: Mahi - Anesthetic: Paralysis
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Type: Supplementary
Range: Short Range
Requirements: --
The user creates a gas-form of chakra within their lungs and then releases it into the atmosphere around them. It can be altered to affect everyone but the user, or just everyone who breathes it in, but that's up to the user. The gas causes the target to lose control over their muscles. The ability to move their body is restricted, thus causing paralysis. It's temporary and lasts only +1 posts.
Name: Masuizai: Muishiki - Anesthetic: Unconsciousness
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Type: Supplementary
Range: Short Range
Requirements: --
The user creates a gas-form of chakra within their lungs and then releases it into the atmosphere around them. It can be altered to affect everyone but the user, or just everyone who breathes it in, but that's up to the user. The gas causes the target to fall asleep. The gas goes directly to their brain, causing them to fall asleep for a temporary amount of time. The initial drowsiness lasts +2 post, and the actual sleep lasts +1 post as well.
Name: Nakama Chiyu - Group Healing
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Class: Supplementary
Range: Short Range to Mid Range
Requirements: +5 Control
The user produces a jutsu like the mystical palm technique, except it works on multiple people at once. The amount of people is up the user, but the more people that are being healed in the mid distance the less potent the healing jutsu is. The user must hold their hands together and focus must be kept for the jutsu will work.
Name: Infuuin: Kai - Yin Seal: Release
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Hand seals: --
Requirements: Sozo Saisei, 4 Control
After focusing and storing an amount of chakra over a period of time in the Strength of a Hundred Seal on the user's forehead, the user can release any amount of chakra with this technique by dispersing the seal and pumping the stored chakra back into the user's body. The user can even channel the released chakra into another person by extending their markings onto them through physical contact. +1 strength for +5 posts.
[/PTab][PTab=A-rank]
Name: Chakura Isou - Chakra Transfer
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: +6 Control, Physical Contact
The Chakra Transfer Technique can be done in a second and takes 1/4 of the users stamina and allows the user to transfer some of their chakra to another person. This gives the target +1 force and speed and replenishes 1/4 of the users stamina; and it only lasts for +3 posts until it needs to be reapplied and take the same amount of chakra.
Name: Sen Chiyu no Jutsu - Pre-Healing Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: +6 Control
A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary.
Name: Ichimei Myakuryaku - Life Thread Line of Connection
Classification: Ninjutsu, Fuuinjutsu, Medical
Type: Supplementary
Range: --
Requirements: +5 Control
After the user placed the Life Thread Line of Connection seal on the target, which takes +1 post, the user and the target are connected. While using this jutsu, the user and the target are physically connected. All of the damage done to the user is reflected onto the one with the seal on them. The seal looks like a red circle and it allows the user to heal from a distance by healing themselves which subsequently heals the person with the seal applied to them. This seal is replaced every new thread. The seal will be placed on the target's forehead, but it will be placed on the users palm.
Name: Sozo Saisei - Creation Rebirth
Classification: Ninjutsu, Kinjutsu, Medical
Type: Supplementary
Range: -
Hand seals: Tiger
Requirements: 6 Control
The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, it is the ultimate regeneration technique. The user must concentrate for +4 posts (if the user is interrupted while concentrating after a few posts, the number of posts that have passed will remain) and place this seal upon their forehead ahead of time, focusing a mass of healing yin chakra at one point. Whenever the user wants to in the future, by releasing the great volume of chakra stored in the user's forehead at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state.
[/PTab][PTab=S-rank]
Name: Chiyu Ichimei Myakuryaku - Healing Life Thread Line of Connection
Classification: Ninjutsu, Fuuinjutsu, Medical
Type: Supplementary
Range: --
Requirements: +6 Control, Ichimei Myakuryaku
After the user placed the Healing Life Thread Line of Connection seal on the target, that can only be added after the Life Thread Line of Connection is already placed on the target, which takes +2 posts, the user and the target are connected. This means that the user can heal the target at any distance. The seal alters the Life thread Line of Connection seals appearance, which is a red circle, and takes the appearance of a blue triangle. Unlike the Ichimei Myakuryaku, the user and the target aren't physically connected, only connected by the way of healing. This seal is replaced every new thread.
Name: Ninpo Sozo Saisei: Byakugo no Jutsu - Ninja Art Creation Rebirth: Strength of a Hundred Technique
Classification: Ninjutsu, Kinjutsu, Medical
Type: Supplementary
Range: --
Hand seals: Tiger
Requirements: Sozo Saisei, 10 Control
While very similar in nature to its parent technique, which also regenerates the user's wounds via accelerated cell division, the Strength of a Hundred Technique burst replenishes stamina and has a continuous, automatic effect that will heal any damage that the user sustains instantly without the need to make hand seals or even a conscious effort to activate the healing process as long as they have chakra left. The enhanced regeneration granted by this technique is so rapid that even the wounds that resulted from the impalement by two gigantic swords through Tsunade's abdomen were completely healed in mere moments after the blades' removals. The seal must be applied to the user in some thread ahead of time, once placed on the user's forehead it will remain until released.
The Hiden technique of Advanced Sealing utilizes powerful and deeply complex Fuuinjutsu, in and out of combat. It's highly versatile and strong, making it a highly respected technique. Users of this Hiden technique can get Fuuinjutsu Specialist for 1 ninja type points, instead of 2.
[PTabbedContent][PTab=D-rank]
Name: Isou Fuu - Transfer Sealing
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +2 control
The user has the ability to transfer their own seals from one medium, to the palm of their hand, to another medium. Essentially transferring hosts.
[/PTab][PTab=C-rank]
Name: Jigō Jubaku no In - Self Cursing Seal
Classification: Fuuinjutsu
Type: Offensive
Range: --
Hand seals: Tiger → Snake
Requirements: +2 control
This seal can be applied during combat, and can secretly be placed on the opponent's body. When the user activates it, the curse seal's marks spread around the opponent's body, restricting movement, nearly paralysing them. However, one can break free from the seal with a strong enough release of chakra.
Name: Fūinjutsu: Kai - Sealing Technique: Release
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +6 Control
This technique is a counter-measure that can be used to undo fūinjutsu that may be binding the user. By placing their hand atop the seal, it activates, immediately nullifying the effects of the fūinjutsu that may have be cast on the user. It works on mid to high level fūinjutsu. This technique has a steep learning curve, it's difficult to gain, but once you get the basics it's extremely simple to preform.
[/PTab][PTab=B-rank]
Name: Hakke no Fūin Shiki - Eight Trigrams Sealing Style
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Tiger → Snake → Dog → Dragon
Requirements: Shishō Fūin
The Eight Trigrams Sealing Style is a fūinjutsu that consists of two Four Symbols Seals. To perform the technique, the user must first summon a ceremonial throne and place the target on it. This jutsu is made to seal chakra into people, the seal is strong, but the user has the ability to draw on this chakra, but each time the user does, the weaker it gets.
Name: Ura Shishō Fūin - Reverse Four Symbols Sealing
Classification: Fuuinjutsu
Type: Offensive
Range: Close (0~5m) - Mid (5~10m)
Hand seals: --
Requirements: Shishō Fūin
The Reverse Four Symbols Sealing is a fūinjutsu and a stronger version of the Four Symbols Seal. The user places the seal across their chest, and sets it to activate upon their death. It releases four symbols from the user's body that then forms a large, black sphere around them. Anything caught inside the sphere's area is then drawn in and sealed within the user's corpse.
[/PTab][PTab=A-rank]
Name: Kinen Metsu Fuu - Memory Wipe Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Tiger
Requirements: +5 control, +4 posts
The user places a seal on the back on the user's head that looks like 3 thick black arrows pointing down. This seal erases certain memories of the targets, at the discretion of the user, as well as makes the target blind to that very seal. The seal takes a lot of concentration and time to preform this technique, and it's easy to break with a simple flood of chakra intended to break the seal, if it's even noticed. The strength of this ability is in its covert utility.
Name: Gogyō Fūin - Five Elements Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +5 control, +5 power
The Five Elements Seal is a powerful technique that is used to block or disturb the target's chakra flow. Once the seal is completed, the target will become unconscious and unable to fight for a short time. When this jutsu is utilized, the user focuses a great deal of chakra into the finger tips of one of their hands, this causes the fingers to appear like they are engulfed in purple flames.
Name: Keiyaku Fūin - Contract Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Boar
Requirements: +6 Control
The user places their hand on the target and preforms a one-handed boar sign and releases their chakra into the target causing black cursed marks to spread across their body from where the user's hand was. Immediately, if a target has any summons they will immediately be sent back to where they were summoned from. The target will be unable to summon anything for the rest of the thread, unless the seal is removed, which will require a powerful reverse sealing technique.
Name: Kōngou Fūsa - Adamantine Attacking Chains
Classification: Fuuinjutsu
Type: Offensive
Range: Close (0~5m) - Mid (5~10m)
Hand seals: --
Requirements: +5 control
These chains are an incomplete version of the Adamantine Sealing Chains technique. Using this technique, the user manifestes chakra-based chains from their body which they can use to attack and pulverise a target. These chains have the ability to not only attack with the chains but to neutralise their target by binding and nullifying their chakra with the chains.
[/PTab][PTab=S-rank]
Name: Kuchiyose: Edo Tensei - Summoning: Impure World Reincarnation
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Tiger → Snake → Dog → Dragon → Clap hands
Requirements: Kuchiyose no Jutsu, Sacrifice, DNA of the target, scroll, +10 stamina, +10 control
The Summoning: Impure World Reincarnation binds the soul of a deceased person to a sacrificed living vessel, restoring them as they were when they were alive in order to do their summoner's bidding. Before this technique can be performed, the user must first acquire some of the DNA of the person they intend to reincarnate, many resort to grave robbing, although blood stains or organs salvaged after the target's death also work. The soul of the target of the reincarnation cannot be brought back if it is sealed away.
To actually perform the Impure World Reincarnation, the DNA of the person to be reincarnated is smeared on a special scroll. Once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the reincarnated had at the time of their death; the process is apparently painful for the sacrifice. The sacrifice's chakra signature is completely overridden with the chakra of the one being reincarnated. Although the sacrifice is still technically alive so long as the technique is active, their body will never again be theirs and the body will die when the reincarnated soul is released.
When first summoned, the body will appear grey and in a state of minor decay: marred by cracks and other imperfections. If the summoner chooses to, they can rejuvenate the reincarnation, restoring their complexion and reducing some of the imperfections; this is merely aesthetic and the signs of decay do not inhibit their abilities. An unavoidable characteristic of a reincarnated body is the darkened sclerae, with a soul that retains its personality having grey sclerae and a soul with a suppressed personality having black sclerae.
A reincarnated individual will have all the abilities they had during their life, including kekkei genkai and kekkei tōta. They are physically restored as they were at the time of their death, including any physical handicaps they may have possessed. Exceptions exist: illnesses they had will not be preserved, nor will any physical damage that contributed to their death.
Clothing is reproduced according to what they wore when they died, although it is merely a superficial aspect of their reincarnated body. Weaponry is not retained and must instead be gathered by the summoner.
It has two major weaknesses: the reincarnated versions are weaker than their original forms, and someone can only control 2 reincarnated people at a time. However, the initial Summoning of Edo Tensei takes an excessively large amount of chakra, but controlling them requires no chakra afterward. There are some ways for the reincarnated people to regain autonomy and true life, if they are strong enough.
The only discretion a user needs to exercise for the Impure World Reincarnation is how much control to exert over the reincarnated soul. After first performing it the user is only able to restrict their movements. In general, this limited control is not an issue for the summoner, and they will typically "deactivate" the reincarnation, placing them in a coffin for storage and transportation until they're needed. However, when the perfected Impure World Reincarnation is used to revive somebody, there comes a possibility that they will be strong enough to resist this control.
One of the major benefits of the Impure World Reincarnation is that it grants regenerating bodies to those who are reincarnated. Any damage they receive will regenerate slowly in time and, assuming the damage is not too debilitating, they can continue attacking even before their body recovers. Reincarnated bodies do not bleed, except in those cases where blood is needed to perform the Summoning Technique. If the reincarnated body is decapitated, the Edo Tensei will be released.
Name: Shiki Fūjin - Sealing Jutsu: Reaper Death Seal
Classification: Fuuinjutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: Snake → Boar → Ram → Rabbit → Dog → Rat → Bird → Horse → Snake → Clap Hands
Requirements: Control +10, Stamina +10
The Sealing Jutsu: Reaper Death Seal is an extremely dangerous jutsu that calls upon the power of the Shinigami. After the hand seals are performed, the user's soul is partly separated from their body and suspended behind them. Behind their soul appears the Shinigami, which restrains their soul with its hair. Only the summoner is able to see the Shinigami at this point. Eventually, the Shinigami wraps its left arm with prayer beads and chants unintelligibly until a cursed seal appears on its arm. It then drives its arm into the summoner's soul, thus allowing the summoner to call upon the Shinigami to seal a target. The Shinigami's arm emerges from the summoner's body and grasps the soul of the target, enabling the target to see the Shinigami as well.
Once the target's soul is grasped, the summoner can remove the target's soul and seal it into their own body. The user must be able to physically remove the target's soul, the target will have w hard time resisting but it is not impossible. If the target did resist the loss of their soul, the user could choose a specific limb to render innate instead (right arm, left arm, right leg, or left leg).
After the sealing is performed, a mark appears on the summoner's stomach that is similar in appearance to the Eight Trigrams Sealing Style. For a few moments afterwards the summoner can continue moving and speaking, allowing them to finish any lingering business they may have. Shortly afterwards the Shinigami will consume their soul and the soul of their target(s), ending their life. The souls of those trapped within the Shinigami's stomach cannot enter the Pure Land and are destined to fight with their victims for all eternity.
Name: Bijū Fūin - Tailed Beast Sealing
Classification: Fuuinjutsu
Type: Offensive
Range: --
Hand seals: Tiger → Snake → Dog
Requirements: +8 control, +8 power, Gogyō Fūin
This jutsu was created for rampaging Bijuu or out of control Jinchuuriki. A seal must be applied to the target, this is doable during combat, and when Bijuu chakra is detected, the seal will activate. Immediately, bright glowing chakra arms will bind the target and nullify their tailed beast chakra.
Name: Kongō Fūsa - Adamantine Sealing Chains
Classification: Fuuinjutsu
Type: Supplementary
Range: Close (0~5m) - Long (10m+)
Hand seals: --
Requirements: +10 control, Kōngou Fūsa
This technique moulds the user's chakra into extremely durable chains which can be used for various purposes, such as directly combating or physically restraining their targets — foes even as powerful as a tailed beast. These chains can bind and nullify a target's chakra. The user can also project a large and durable barrier about 20 meters from the user max, using the chains as the perimeter. The user can also create chakra spikes that will seal a pinned and nullified target.
[/PTab][/PTabbedContent]
[/PTab][PTab=Ghirahim's Curse]
Ghirahim's Curse is a cursed seal technique that was passed down the generations of a mad scientist's test subjects. It involves a long processes of sacrifices that result in the user being disfigured and ghostly, but powerful. Through its nature, acts of evil empower the user. Slowly as they progress, they gain access to knew levels of power that are represented in burst of Chakra that enable them, and leave their body black and patterned.
Wielders of Ghirahim's Curse are naturally evil and will act as such as long as the seal is on their body. Ghirahim's Curse can only be removed by those educated in the Hiden and doing so results in death. If a user goes a prolonged amount of time without committing an act of evil their power's will lessen.
[PTabbedContent][PTab=D-rank]
Name: Hishigata - Rhombus
Classification: Ninjutsu
Type: Offensive/Supplementary
Range: Short-Medium
Hand seals: Snake
Requirements: Evil 3+
The user summons sharpened rhombuses which they can throw. If the Rhombuses aren't thrown immediately they will levitate shortly in an arch behind the user. This technique requires more chakra depending on the amount of Rhombus produced. The user can even spawn many of these rhombuses so they float behind them and they launch them all at once in a simple yet deadly attack.
[/PTab][PTab=C-rank]
Name: Kuro Ha - Black Blade
Classification: Ninjutsu
Type: Supplementary
Range: N/A
Hand seals: N/A
Requirements: Evil 3+
The user draws the signature black estoc of Ghirahim from their palm. The sword is quite literally just a normal sword. Given extra chakra the user can suspend their sword in the air via levitation.
Name: Hishigata Shine - Death from above
Classification: Taijutsu
Type: Offensive/Supplementary
Range: Short
Hand seals: N/a
Requirements: Evil 3+
A shadow cast over the user concealing their location before they jump into the air leaving behind Rhombuses. The user then crashes down unto their target from above using either their hands, feet, or a weapon.
Name: Kuro Hashiru - Dark Dash
Classification: Taijutsu
Type: Offensive
Range: Medium
Hand seals: N/A
Requirements: Evil 3+
The user is briefly covered in a dark shadow concealing their position then dash from the darkness and attack their target with four slashes/blows.
[/PTab][PTab=B-rank]
Name: Ton o settieu suru! - Set the stage: Final Battle
Classification: Ninjutsu
Type: Defensive
Range: N/A
Hand seals: N/A
Requirements: Evil 3+
The user creates a giant battlefield out of their evil chakra. A large black and white checkered floor rises from beneath the earth and floats about five hundred feet into the air. While on this floor the walls and ceiling appear black and infinite. If anyone leaves the area that is the checkered floor the battlefield will disappear until they renter. The exterior of the battlefield mirrors its surroundings so unless you are inside the battlefield you cannot see it.
Name: Mukōnisuru Soshite Chōhatsu suru - Disarm and Taunt
Classification: Ninjutsu
Type: Defensive
Range: Short
Hand seals: N/A
Requirements: Evil 3+, Control must exceed the force of the opponent by four.
[/PTab][PTab=A-rank]
Name: Kuroa Hashiru - Darkest Dash
Classification: Taijutsu
Type: Offensive
Range: Medium
Hand seals: N/A
Requirements: Evil 5+
The user cast themselves and five of their allies in darkness. While in the darkness they can all see themselves perfectly. The group at the casters signal all dash from the shadows in a circle around the target and deliver four blows.
Name: Kakaya shine - Instant Death
Classification: Ninjutsu
Type: Offensive
Range: Short-Medium
Hand seals: Snake
Requirements: Evil 5+
The user summons a ring of fuma shuriken sized Rhombuses around their target and after a brief delay they all collapse on the target. The Rhombuses can be de-summoned by the target if they are striked.
[/PTab][PTab=S-rank]
Name: Kakaya shine - Darkest Sealing
Classification: Funinjutsu, Ninjutsu
Type: Supplementary
Range: Short
Hand seals: Snake-Boar-Tiger-Ram-Tiger-snake
Requirements: Evil 5+
This technique is a sealing technique that can be used to seal away large beast or devastating attacks. It consist of a large space being slowly cast in shadow (five post timer) Once the shadow has been cast on the area everything inside of it is transferred into a personal item on the user, such as a chess piece or some other personal affect. The shadow is slightly fluid and can move short distances during the channeling given a large sum of chakra do to do.
Name: Koru Moodo - Dark Form
Classification:Ninjutsu
Type: Offensive
Range: Short
Hand seals: Tiger-Boar-Tiger-Ram-Tiger-snake
Requirements: Evil 5+
The user temporarily enters a beta version of a high level of evil regardless of their evil stat. The user turns completely black including their clothing and can float. For one post the user can summon thousands of fuma sized rhombuses to bombard targets at their will.
[/PTab][/PTabbedContent]
[/PTab][PTab=Koroshiya]
Koroshiya, Professional Killer, is a sacred Hiden taught to those studying the master techniques of assassination and murder that has been composed over the entirety of human history. Jutsu within this Hiden are based off of efficiency, ease, and lack of a mess.
[PTabbedContent][PTab=D-rank]
Name: Urawaza - Underhanded Trick
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Reflective Surface
The user, typically utilizing some kind of metal weapon, expertly uses the shining bright light from the sun to blind their opponents by purposefully causing a gleam to blind them.
Name: Kitanaiyarikata - Dirty Trick
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Loose Terrain
The user some how launches loose dirt, soil, sand, etc. into their target's face with precision to deliver a well-timed distraction or stun. This trick, although simple and sly, is effective and very quick.
[/PTab][PTab=C-rank]
Name: Hanshateki Joukei - Reflective Sight
Classification: Nintaijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Reflective Surface, Control +4
This technique is a combination of physical technique and chakra application. It is specifically built to fight against opponents with eye contact based attacks, such as Genjutsu. The user flows negating chakra throughout their reflective surface and then expertly maneuver it in a way that allows them a wide enough range of vision to operate essentially as normal. However, as it is obviously very difficult to see with this technique, it has a drawback of -2 accuracy.
Name: Kirate - Killer's Hand
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rat
Requirements: Control +2
The user manipulates and morphs their own hand to be a murder's ultimate tool. Concealable, discrete, and just as effective as any other blade. Their fingernails are sharpened, elongated, and hardened greatly, while the hands themselves are strengthened with their veins being easily visible.
Name: Gansaku Oujou - Fake Death
Classification: Genjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: --
The user can be attacked and use this genjutsu to convince the attacker(s) that the blow was devastating or even deadly and that the user is deceased, while they are actually playing dead. This can be used to even trick those with powerful dojutsu such as the Saibougan; however, doing so will take a much higher level of acting and straining chakra usage.
[/PTab][PTab=B-rank]
Name: Hada Kaeru - Texture Alter
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Rat
Requirements: Control +4
The user can place their hand or finger on any surface and alter it's design through the utilization of chakra. Using this technique they can make a 5 meter section of the floor sticky, slippery, or spiked; and they can forge signatures, documents, and much more with varying degrees of success. The more elaborate and different from the original surface they create, the more chakra they exert and the more control they must express.
Name: Zanzou: Ken - Afterimage: Blade
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Control +3
The user channels chakra throughout their weapon, although it is most easily utilized with a slender bladed weapon like a katana, tanto, or even a naginata. This illusory chakra is used to distract and disorient targets by leaving multiple echoes and afterimages behind the original weapon. They have no physical affect, but they make evasion and combat extremely difficult.
[/PTab][PTab=A-rank]
Name: Zanzou: Dou - Afterimage: Body
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Zanzou: Ken, Control +5
The user preforms a jutsu very similar to Zanzou: Ken, but instead of a blade they use their own body to channel the illusory chakra. This creates echoes and afterimages behind the user, chakra shadows of whatever movements they make. This is unbelievably disorienting to any onlookers, and can be utilized to overwhelm a single or multitude of targets, as well as help shake off pursuers.
Name: Gansaku Seme - Fake Attack
Classification: Genjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Gansaku Oujou
The user can use this genjutsu to make a 'phantom' swing at their opponent, a fake attack that will cause them to evade in a way that may just give the user an opening. This can be utilized through projectiles such as shuriken, a simple punch to the face, or a non-existent slashing of a tanto.
[/PTab][PTab=S-rank]
Name: Seme - Attack
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: --
Requirements: --
This is the Koroshiya ultimate technique, a powerful taijutsu that is bolstered by the usage of chakra. It can happen in the blink of an eye, the fastest moves utilized by practitioners of Koroshiya and lesson number one of trainees. The reason such an advanced technique is taught to new users is so that it can be used at it's true potential, for it takes years of training to understand the necessary bodily functions and exact movements to pull of such sheer force and brutality. Essentially, the user floods their own nervous system with chakra in a way that it negates their higher thought processes for a moment, while increasing their brain's subconscious and immediate reaction to nerve actions. The swift-twitch muscle fibers of the body are put onto hyper-drive and the user can fly in one direction like a bullet, only the fastest shinobi would be able to completely dodge this attack. What's more is that they heighten the sensory capabilities of the brain before launching the attack, taking in all of their senses; balance, smell, taste, sight, etc. which gives them the accuracy of essentially a heat-seeking missile. This technique has the user strike directly for any one vital sign on a target, hopefully delivering the killing blow, for if not the user has put themselves in a jeopardizing position. The sheer raw usage of the body while doing this leaves the user drained of a great deal of chakra and physical energy, their higher brain functions return to them but leave them feeling a bit disoriented and fuzzy, and lastly their legs and whatever arm they used to attack will feel as if a grizzly bear tore apart specifically their muscles and left everything else to experience the aftermath.
[/PTab][/PTabbedContent]
[/PTab][PTab=Bushidou]
Bushidou is the Samurai Code, a specific martial arts style that utilizes Kenjutsu, Taijutsu, and Ninjutsu all in one by following one of two samurai paths.
Yin: Yin is the black, negative, dark, passive Bushidou samurai path. It is based off of the principles of a defense is the best offense and slow and steady wins the race. When utilizing this combat style the user will tend towards tactical retreat, evasion, or outright defense. This is also known as Negative Jing.
Yang: Yang is the white, positive, bright, active Bushidou samurai path. It is based off of the principles of an activate offense is the most effective. When utilizing this combat style the user will tend towards preemptive strikes and advantageous attacks. This is also known as Positive Jing.
[PTabbedContent][PTab=D-rank]
Name: Yin: Saigiru - Dark Path: Interrupt
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Tool
The user quickly spins a tool to deflect on coming projectiles. The weapon, obviously, must be long enough to protect oneself, so a knife wouldn't make the cut.
Name: Yang: Shuurai - Light Path: Lightning Strike
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: --
The user quickly strikes at an unaware, unsuspecting or otherwise unprepared opponent. Examples of usage includes: in the middle of a casual conversation, while someone has their back turned, or as a slow opponent reaches for their weapon. The user will make a swift move, such as a short dash and slice or a fast horizontal slash whilst unsheathing and then re-sheathing the weapon.
[/PTab][PTab=C-rank]
Name: Yin: Niwakajikomi - Dark Path: Hasty Preparation
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Junbi
The user reacts to an unexpected or extremely quick move to the best of their capabilities. What would regularly kill someone who isn't expecting it could possibly leave a person using this jutsu limping away as the sole survivor. This jutsu is a reactive technique that is trained within the users of Bushidou, it can arrive in many forms from a simple roll to narrowly deflecting attack to leave a paper-cut instead of a fatal wound.
Name: Yang: Henkan - Light Path: Return
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: --
The user can toss a weapon, improvised or otherwise, and then use pre-implanted chakra to call it back to them at the same velocity it was released.
[/PTab][PTab=B-rank]
Name: Yin: Junbi - Dark Path: Preparation
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: --
The user prepares themselves ahead of an attack. If they have a weapon, they brace themselves with it, if not they prepare in their fighting stance's appropriate defensive style. This move can be used to deflect or catch projectiles; block, dodge, disarm, reverse, or offset an attack; or simply brace for an incoming blow. This does not explicitly increase any of the user's functions, rather: the user is at their peak of defensive capabilities, with the right preparation.
Name: Yang: Konkon Kiritateru - Light Path: Copious Flowing Slashes
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: --
The user makes attacks that are so expertly timed and delivered that they seem to literally flow into each other as if it were some form of choreographed performance. This can be used with or without a weapon. These attacks are extremely difficult to avoid, and even more difficult to counterattack, as there are seemingly absolutely no openings.
Name: Yin: Fu-Tai - Dark Path: Negative Form
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: --
The user enters a particular defensive fighting form that is used to negate incoming forces with a superior outward force. Through the sheer ability of the form, the user gains +2 force in regards to incoming attacks.
Name: Yang: Poji-Tai - Light Path: Positive Form
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: --
The user enters a particular offensive fighting form that is used to create and exploit openings and opportunities in the defenses of one's opponents. Through the sheer ability of the form, the user gains +2 speed in regards to attacking.
[/PTab][PTab=A-rank]
Name: Yang: Poji-Muki - Light Path: Positive Aspect
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Yang: Poji-Tai
The user engulfs themselves in a light, bright, thin aura of Yang elemental chakra, by entering a meditative state of true combative offensiveness. This increases the user's speed by +2 and accuracy by +1. It also increases one's reaction time slightly, to about half of the level of the Sharingan. Extensive use of this state will not only use up chakra, but it will also physically drain the user to points of exhaustion or even feinting.
Name: Yin: Fu-Muki - Dark Path: Negative Aspect
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Yin: Fu-Tai
The user engulfs themselves in a dark, dull, thin aura of Yin elemental chakra, by entering a meditative state of true combative defensiveness. This increases the user's force by +2 and accuracy by +1. It also increases one's reaction time slightly, to about half of the level of the Sharingan. Extensive use of this state will not only use up chakra, but it will also physically drain the user to points of exhaustion or even feinting.
Name: Yang: Shiroken - Light Path: White Blade
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: +4 control, sword
The user infuses their sword with Yang chakra. This essentially creates an effect similar to Hien or Chakra Scalpel, although it is visible and white, the chakra elongates the blade by a foot. Cuts made by a weapon infused with this chakra are all internal, causing it to actively pass through any form of armor that isn't chakra based. Even chakra armors are in jeopardy due to the extremely sharp nature that attacks under this jutsu have.
Name: Yin: Kuroken - Dark Path: Black Blade
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: +4 control, sword
The user infuses their sword with Yin chakra. This essentially creates a booby trap within the blade. Whenever the blade makes defensive contact with an oncoming force it will engulf in a black aura that elongates the blade with an effect similar to Hien or Chakra Scalpel. This aura surges through the user, causing them to counter attack extremely effectively and efficiently, typically devastating the opponent.
[/PTab][PTab=S-rank]
Name: Yang: Poji-Iki - Light Path: Positive Spirit
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: +1 Preparation Post, Yang: Poji-Muki
The user meditates to themselves, centering their inner spirit to align wholly within the light side of being. Becoming essentially the living embodiment of action, their personality and physiology are altered a bit. They actively pursue combat and gain a great bloodlust. Physically, they are surrounded by a layer of pulsating white chakra that makes them literally lighter, causing them to be able to dash in one direction easier and quicker and preform acrobatics with greater ease. Additionally, their bodies tend to go with oncoming forces rather than resisting them, causing attacks to be more difficult to deal damage, especially cutting attacks. The chakra infused throughout their body also gives them +5 speed, +3 force, and +2 accuracy.
Name: Yin: Fu-Iki - Dark Path: Negative Spirit
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: +1 Preparation Post, Yin: Fu-Muki
The user mediates to themselves, centering their inner spirit to align wholly within the dark side of being. Becoming essentially the living embodiment of inaction, their personality and physiology are altered a bit. They actively pursue peace, though this comes at any means and if they do not believe that their foe will cooperate willingly, then they will subdue them forcibly, especially by letting them tire themselves out. Additionally, they are rendered quite paranoid of others. Physically, they are surrounded by a layer of thick, solid, durable, and dense dark chakra that works as an armor and a weight to increase the user's fortification. The chakra infused throughout their body also gives them +5 force, +4 physical energy, and +3 accuracy.
[/PTab][/PTabbedContent]
[/PTab][PTab=Shinra Forbidden Techniques]
In the Shinra laboratory deep in the mountains of Tsuchi no Kuni. Soldiers were once taught techniques passed on by the ninja that lived there. These techniques have been since forbidden after the destruction of the laboratory and the expulsion of their atrocities. Their soldiers were taught to use chakra to enhance their abilities manipulating something called "the limit". Soldiers would push themselves by participating battle and discovered they could break their limits and preform feats of immense power.
[PTabbedContent][PTab=D-rank]
Name: 勇敢な-Yūkan'na - Braver
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Close
Hand seals: N/A
Requirements: A sword
The user jumps into the air above their target and slams down with their blade. The increased momentum and power from their strike coming from an elevated position takes a simple attack to a new level.
Name: 凶 Kyo - Cross Slash
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Close
Hand seals: N/A
Requirements: A sword, 勇敢な-Yūkan'na - Braver used twice in a single fight.
The user slashes three times with their sword leaving behind a yellow trail that spells the word "凶" the victim of this attack if fully suffered is temporarily paralyzed. (1 post)
[/PTab][PTab=C-rank]
Name: Noboru Kiken - Climhazard
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Close
Hand seals: N/A
Requirements: A sword, used Blade Beam at least once in a fight.
Comparable to a reverse Braver. The user dashes at their target and points their sword forward while jumping with all of their force into the air. Almost like an uppercut with their sword. The attack while simple, is both devastating to the target, and strenuous on the users legs. If pulled off properly this attack can catch opponents off guard, and put the user into an advantageous position.
[/PTab][PTab=B-rank]
Name: 刃矢印 Ha Yajirushi - Blade Beam
Classification: Kenjutsu, taijutsu
Type: Offensive
Range: Close
Hand seals: N/A
Requirements: A sword, used 凶 Kyo - Cross Slash at least once in a single fight
The user drags their sword against the ground creating a blade of green energy that is sent flying through the air at the target. Multiple beams can be fired at multiple targets but doing so requires more an equivalent exchange of chakra.
[/PTab][PTab=S-rank]
Name: 超究武神覇斬, Chōkyū Bushin Hazan - Omnislash
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Close
Hand seals: Snake - Dragon - Boar - Tiger
Requirements: A sword, Genkai wo Koeru.
Detailed in A specific 1st class soldier manual is this hidden technique. The final attack. The user breaks their final limit as they make this attack, no technique surpasses this among soldiers. The user lends themselves to their swords. The spirit of their weapon takes control of them and they violently teleport together as they make 15 strikes on random threats around them. It’s important to note that once this limit is broken, the users sword glows blue and is much sharper.
Name: 画竜点睛, Garyō Tensei - Finishing Touch
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Mid
Hand seals: N/A
Requirements: A sword
The swordsman spins in a circle with their sword drawn as they break their limits once again. A tornado pours out from their sword slashing everything in a ten to twenty foot radius. The effectiveness of the slash depends on the users force, control, and their weapon. For example a larger weapon would cause larger winds.
[/PTab][/PTabbedContent]
[/PTab][PTab=Yokokaze]
This is a specialized nintaijutsu style that is very similar to the traditional martial art, Wing Chun. It is based on 3 principles, delivering fast and solid blows, keeping light on one's feet as it's focused on dodging instead of full-frontal blocking, and using a technique called 'trapping' which leaves the target open for more blows and combos. This fighting style also has one more notable trait, the way that the users of this technique utilize Fuuton chakra and jutsu into their attacks to increase efficiency.
[PTabbedContent][PTab=C-rank]
Name: Takouteori - Open Hand Weaving
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Control +4
The user surrounds their hands in wind release chakra. This wind release chakra is rapidly moving and thus highly penetrative and highly destructive. This extremely increases the lethal skill of one's taijutsu from painful blunt attacks causing bruises to deep cutting blows desecrating internal organs.
Name: Renpatsu - Firing in Rapid Succession
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: --
The user surrounds their hands in wind release chakra, they then preform rapid jabs in their targets direction, launching these fist shaped wind release projectiles in that direction. These fists are quite destructive, as their is force behind them due to the speed of the punch and the speed of the wind, plus there is the naturally destructive nature of wind.
Name: Aori - Gust of Wind
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: --
Requirements: Control +4, Fuuton
This is a ninjutsu that is meant to be synchronized along side of skillful taijutsu. Instead of the typical wind release technique in which the user tries to strike the target or blow them away with fuuton, instead this technique is designed to use fuuton to manipulate the target. Using the wind almost as a projection of oneself, the user can throw the target off balance, throw punches at them, or pull the target closer to them to further combo attacks or whatever else they can think of.
Name: Gyakuten - Reversal
Classification: Nintaijutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: --
Requirements: --
The user manipulates wind, along side their body's movements. They do this to preform an enhanced reversal against a target, whether it be a projectile sent by an enemy or the enemy's physical attack, the user can redirect it and then do what they wish utilizing advanced technique and wind release chakra.
Name: Fuusoku - Wind Speed
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird
Requirements: +4 Control
The user holds the bird hand-seal and focuses wind release chakra around themselves. Using this wind and manipulating it so that it causes the user to be much more aerodynamic as well as gain a boost of wind behind them, they gain +1 speed.
[/PTab][PTab=B-rank]
Name: Kiatsu - Atmospheric Pressure
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Slap hands together
Requirements: Control +2
The user slaps their hands together and then focuses on a specific point. They then put their hands together, with space left in between, and then press their hands together. Their hands are directly manipulating the air around their target. As they press their hands together, the air condenses the target, and this atmospheric pressure can be used in many ways, although it is typically used against enemies to break their defenses. The larger or more durable and dense a target is, the harder this ability is to preform on them, and it is already very difficult. The more difficult a target is to pressurize, the more chakra and control it will require.
Name: Hokufuu - Northern Wind
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Aori
The user manipulates wind release behind the target and yank it towards them. This wind is specifically mostly parallel to the target's upper body. Target's typically stumble forward or fall flat on their face hard due to this jutsu, it is extremely useful for getting your target off balance.
Name: Nanpuu - Southern Wind
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Aori
The user manipulates wind release behind the target and yank it towards them. This wind is specifically mostly parallel to the target's lower body. Target's typically trip up or fall on their ass and back hard due to this jutsu, it is extremely useful for getting your target off their feet.
Name: Kaze Sochi - Wind Step
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird
Requirements: Control +4
The user manipulates wind release, condensing it beneath their feet as they jump into the air. After this, they can then step on the air as if it is simple earth, by condensing air under them to form a sort of hard surface. This technique is difficult to get used to, and takes great focus for anyone but masters to use.
Name: Kiatsu Chakura Moodo - Atmospheric Pressure Chakra Mode
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Kiatsu Kassha, Control +4
The user focuses wind release chakra around themselves, condensing and packing it down until it effectively becomes a highly durable armor around them. This armor is manipulated in a way that allows the user to not only defend against most attacks, but also repel some attacks, due to the user utilizing the wind composing the armor.
Name: Kiatsu Kassha - Atmospheric Pressure Block
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: Bird
Requirements: Kiatsu, Control +3
Condensing wind release chakra in front of themselves, the user can create a durable shield of air in front of them. This air is focused into one point, and then manipulated in a way that allows the user to not only defend against but also reflect some attacks.
Name: Gyakufuu - Adverse Wind
Classification: Nintaijutsu
Type: Defensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: +4 Control, Aori
The user must read the target's attack, and be able to fight against it as if they were fighting with their hands against an opponent with a weapon. They use the wind to negate enemy attacks, this is extremely useful against lightning release and other wind release techniques.
[/PTab][PTab=A-rank]
Name: Aori Sochi - Gust Step
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand seals: Bird
Requirements: Kaze Sochi, Control +5
The user is able to project a great gust of wind beneath themselves, launching themselves an incredible distance into the air. This leap is capable of sending the user to the peak of a mountain, though the distance is up to the user and the amount of chakra used. It can only be used on the user, and whatever they are carrying.
Name: Kaze Sacchi - Breeze Sense
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand seals: Bird
Requirements: Control +4
The user holds the bird hand sign as they begin to send out extremely low levels of wind release chakra all around themselves, the distance being directly up to the user. They use this wind that they project throughout the atmosphere surrounding them to sense any movement in the area.
Name: Tatsumaki Fuku - Tornado Spout
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Bird → Rabbit → Monkey
Requirements: +4 Control, Aori
The user preforms the necessary handseals and then raises their hand, creating a spout under the target area at a moderate speed. This tornado isn't meant to do much damage, although it will cause a good bit of small cuts, but it's true strength is in it's knock back and knocking off balance potential. This can also be used for utility, like movement of oneself or another or an object.
[/PTab][PTab=S-rank]
Name: Kakeru Sochi - Soar Step
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird
Requirements: Aori Sochi, Control +6
The user is capable of manipulating the wind release chakra beneath themselves to an extent enough that allows them the ability to fly. As long as the user is able to produce enough chakra and concentrate enough, the user can fly through the air with ease. +2 Speed.
Name: Tatsumaki Fuku Doroppukikku - Tornado Spout Drop-Kick
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Tatsumaki Fuku, Aori Sochi
The user creates a gust of wind beneath themselves, using Aori Sochi, causing them to launch high into the air. Then, using Tatsumaki Fuku on themselves, the user creates a violent tornado to form around the lower-half of their body. As they fall from their high altitude at an extreme rate, the rapid movement and piercing power of the combined attack is enough to tear through buildings.
Name: Akufu - Hand Axe
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Takouteori, Control +8
Using Takouteori to surround their hands in wind release chakra, the user condenses all of the chakra onto one hand, creating a powerful weapon. This hand is then extremely dangerous, capable of slicing most defenses in half, due to the insanely high amount of wind release chakra.
[/PTab][/PTabbedContent]
[/PTab][PTab=Katto]
This is a Hiden tradition typically used by Oni Kami, but is practiced by individuals and groups all around the ninja world. It is focused around brutality and carnage, the red fog of battle. The more bloodshed they cause the stronger they grow, and there are three specific changes (known as "Genji Kamikaze" or the Warrior's Divine Wind).
Each stage lasts as long as: (Stage# x 2) + Base Phs. En.; unless it is reactivated by meeting the requirements again.
[PTabbedContent][PTab=D-rank]
Name: Tsukama - To Grab
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +2 force
The user rushes a target a few meters away, grabs them while they're locked in combat, or subdues them while they're otherwise vulnerable. However it happens, the user is skilled at grappling techniques.
[/PTab][PTab=C-rank]
Name: Taigi - Boxing and Jiujitsu
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +3 physical energy
The user is skilled in traditional but effectial martial arts focused on brutality, skill, strength, and endurance.
Name: Niiro Rasen Kurama - Red Spiral Wheel
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to (5-10m)
Hand seals: --
Requirements: +3 physical energy, Genji Kamikaze: 1
The user launches vertically into the air and flips forward with one of their leg's extended, similar to a guillotine in a way, the user can continue to spin to increase their kick's crushing potential. The power of this kick is devastating, meant for splitting skulls, and can be used to break through some barriers as well.
Name: Dokkoi - Heave-Ho
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Force +6, Genji Kamikaze: 1
The user rips chunks of earth out of the ground that can be used in many ways. They can be launched as large projectiles, they can be used defensively, or they can be used sort of like boxing gloves.
[/PTab][PTab=B-rank]
Name: Shura Naosu - Carnage Healing
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Snake
Requirements: Genji Kamikaze: 1
The user must stand in carnage and then they are capable of absorbing it to heal themselvs and rejuvinate chakra, the more carnage the more they can heal themselves and regenrate a bit of chakra.
Name: Niiro Yari - Red Spear
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Genji Kamikaze: 1, Niiro Akufu
The user draws their arm back and then launches it forward, generating red pressure and rage around their fist that forms into a spear and launches forward. This spear is physical and flies forward like a javelin, but dissipates shortly after conception.
Name: Taijutsu no Niiro no Dairanbo - Red Martial Arts of the Living Giant
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +5 physical energy
This fighting style is focused on strength and endurance in combat. Utilizing the entirety of their body; fists, knees, feet, elbows, shoulders, etc. this technique highly is versatile and effectively. It is mostly comprable to styles such as Muay Thai, Krav Maga, and Kyokoushin.
Name: Niiro Ryoku Sentou - Red Power Punch
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Rinkai Sentou, Genji Kamikaze: 2
The user suddenly builds up a great deal of chakra in their arm and releases it in a burst to create a powerful and near immediate punch. This punch is very powerful and is especially useful against pinned or stationery targets. The power of this punch is increased by the amount of chakra used.
Name: Niiro Akufu - Red Hand-Axe
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Genji Kamikaze: 1
The user performs a chop-like attack with their hand that is devastating, capable of splitting thick trees or shattering dense rocks.
Name: Niiro Douyou - Red Shaking
Classification: Taijutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Ox
Requirements: +3 force, Genji Kamikaze: 1
The user plants their feet firmly and begins to stamp, shaking the earth around the battlefield and shattering the immediate ground around them. This is mostly meant to throw off targets; attacking, defending or otherwise.
Name: Niiro Kousa Chou - Red Cross-Block
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: Technique Specific Seal
Requirements: Genji Kamikaze: 2
The user crosses their arms before them and projects strength, power, rage and pressure before this formation. This creates a thick layer of protection just before the user's person, focused around this 'cross-block'. This is very durable and effective for defensive purposes, especially in taijutsu as physical contact with the shield causes pain.
[/PTab][PTab=A-rank]
Name: Niiro Douten - Red Heaven-Shaking
Classification: Taijutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Tiger
Requirements: Niiro Douyou, +4 speed, Genji Kamikaze: 1
The user plants their feet firmly and begins to vibrate rapidly on an extremely small but effective scale. This results in a disturbance in the air that will throw off most airborne opponents and attacks, only the most skilled would be able to resist, especially prolonged exposure as it causes vertigo.
Name: Niiro Tataki Nami - Red Clap Wave
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: +5 force, Genji Kamikaze: 2
The user claps extremely hard, this creates a large pressure cone wave in the air that is shot forward at a very rapid speed. This is capable of tearing through targets and devastating defenses.
Name: Taijutsu no Niiro no Gashadokuro - Red Martial Arts of the Dead Giant
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +7 force
This fighting style is focused on brutality and force in combat. Utilizing quick and deadly specific attacks this technique is known for it's incredible efficiency. It comprises of moves such as head stomps, eye gouges, knee strikes, soccer kicks and headbutts. It is mostly comprale to styles such as Combat Sambo, Silat and LINE.
Name: Niiro Rinkai Sentou - Red Pressure Punch
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Genji Kamikaze: 1
The user builds up a large deal of physical energy and power within their arm and releases it in a powerful, defense shattering, and unbelievably sudden move. This technique is designed for shattering defenses mostly, though it can be used in combat if timed well or if one is proficient in accuracy. The strength of this punch is increased by the lenght of time the pressure behind it is built up.
Name: Kougake no Hachiman - Gauntlet of the War God
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: +8 force, Genji Kamikaze: 2
The user builds pressure around their fists from their sheer power, strength, and rage. This extends their taijutsu abilities a few meters and increases their destructive power, shredding away at most defenses and targets. This can also be focused to reside just around the user's fists, reducing their range greatly but focusing the destructive power greatly in trade.
Name: Asura Yoroi - Demon Armor
Classification: Taijutsu
Type: Defensie
Range: --
Hand seals: Technique Specific Seal
Requirements: Niiro Kousa Chou, Genji Kamikaze: 3
The user holds their fists together and builds pressure and rage around themselves in the form of an armor that has a similar visage to an Asura demon. It is also fiery in appearance and red just like the rest of the rage jutsu. It is very durable, capable of withstanding blows from powerful taijutsu users, but also causes immense pain when touched.
[/PTab][PTab=S-rank]
Name: Niiro Kyoutendouchi - Red World-Shaking
Classification: Taijutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Dragon
Requirements: Niiro Douyou, +8 force, Genji Kamikaze: 3
The user plants their feet and begins to stamp, causing the earth to rumble and shake greatly. This can be utilized in two ways; dispersed amongst a large area to cause minimal damage but disrupt groups or entire locations greatly, or focused in a small field around the user but causing extremely devastating damage by tearing and displacing the earth around them.
Name: Niiro Kentou Enjin - Red Boxing Arena
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Dragon
Requirements: Genji Kamikaze: 4
After the target is punched or otherwise struck by the user, they are capable of forming a boxing ring/battlefield the size of 15 meters around themselves and the target. This ring is flat and mainly red in appearance with black accents such as the 4 beams. Within this arena, all present opponents are compelled to face each other, unless actively trying to face otherwise. This is not another plane of existence, so the user can fight opponents affected by this technique while they're facing other's who are not.
Name: Genkotsu no Hachiman - Fist of the War God
Classification: Taijutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Technique Specific Handseals
Requirements: +10 force, Genji Kamikaze: 4
The user performs a powerful uppercut that is filled with the rage and power they've built up inside of them. This technique is extremely taxing to the body and can leave them with broken bones and torn ligaments, but its devastating power is rarely rivaled! The rage generated through this technique results in a volcano-shaped formation in the earth to grind into existence from the earth and then red pressure will erupt from this like a volcano or geyser in a similar visage to a fist. The Fist of Hachiman, the War God!
Name: Genji Kamikaze - Warrior's Divine Wind
Classification: Nintaijutsu
Type: Supplementary
Range: --
Hand seals: Dragon
Requirements: Genji Kamikaze: 5
With the final stage of KATTO! unlocked, the user's taijutsu potential is increased exponentially. This gives them access to one of the most powerful nintaijutsu techniques; the Genji Kamikaze, Warrior's Divine Wind. The Warrior's Divine Wind is the release of a massive build-up of chakra, rage, physical energy, and pressure around the user in the form of a massive Kami-like warrior. The shape and weapons on the warrior are reflective of the user, though the color is always the crimson red of KATTO!; this was developed to rival powerful ninjutsu techniques such as Susanoo though it is much more rudimentary and designed for damage rather than defense.
[/PTab][/PTabbedContent]
[/PTab][PTab=Matagi]
The Matagi is a lineage or group of individuals that have devoted their culture to the study and combating of creatures known as Yokai. There are two natures that followers of this tradition draw upon, Kegare and Harae, pollution and impurity. This refers to the domination/destruction and the manipulation/subduing of Yokai.
[PTabbedContent][PTab=Ceremonial Oil Flask]
A circual flask made of hardened clay that is painted light blue with prayer markings all over in white. A large seal is writted in the center that symbolizes cleansing.
Cost: -1500 ryo per flask-
[/PTab][PTab=Bag of Hallowed Pale Bones]
A bag full of the small and light white bones of snow rabbits. As they are innocent and were hunted purely and died peacefully, their bones are considered hallowed and are priceless for ritual purposes as they are the embodiment of purity.
Cost: -750 ryo per bag-
[/PTab][PTab=Bag of Wicked Dark Bones]
A bag full of the large and dense dark bones of timber wolves. As they are violent and were a struggle to hunt and died enraged, their bones are considered wicked and are priceless for ritual purposes as they are the embodiment of corruption.
Cost: -1750 ryo per bag-
[/PTab][PTab=Sacramental Ink Gourd]
A pear shaped gourd made of hardened wood that is painted bright red with prayer markings all over in black. A large seal is writted in the center that symbolizes corrupting.
Cost: -1200 ryo per gourd-
[/PTab][PTab=Rite Salt Pouch]
A pouch full of salt that has been previously blessed during the sunrise. This will aid hunters in fighting against Yokai in many ways such as coating their weapons, using in jutsu, surrounding themselves for a protective barrier, or throwing it at their target.
Cost: -400 ryo per pouch-
[/PTab][PTab=Juzu - Prayer Beads]
Juzu are prayer beads used in rituals, ceremonies, and regular prayers. These can take on many appearances and are up to the wearers discretion.
Cost: -4500 ryo-
[/PTab][/PTabbedContent]
[PTabbedContent][PTab=D-rank]
Name: Sentou Outen - Combat Roll
Classification: Taijutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: --
Requirements: --
The user can quickly and efficiently perform a versatile and useful combat roll, this has offensive and defensive capabilities.
Name: Karada Shikkaku no Jutsu - Body Elimination Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control +3
The user is able to quickly destroy all valuable information someone could find in the body of a fallen shinobi by placing their hand on them and generating blue chakra flames that consume the corpse and only the corpse entirely.
[/PTab][PTab=C-rank]
Name: Ryoushi Akari - Hunter Lamplight
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Dragon
Requirements: --
The user quickly performs the dragon seal and generates a blue flame that creates a faint glow. This flame can hover around the target without much focus at all and allows the user to see all invisible or hidden Yokai within the glow's radius.
Name: Ryoushi Akari Akarui - Hunter Lamplight Bright
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Dragon
Requirements: +4 Power, Ryoushi Akari
The user holds the dragon seal after performing Ryoushi Akari, greatly increasing the glow of the revealing blue flame. This increases the radius of the glow as well.
Name: Ryoushi Akari Tounyuu - Hunter Lamplight Throw
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Dragon
Requirements: +4 Control, Ryoushi Akari
The user creates the Hunter Lamplight flame, though this one is much more focused and concentrated. This allows it to be tossed from the user and sticks to/hover around whatever surface it is thrown onto. This holds all the properties of Ryoushi Akari.
Name: Kari Kougu: Kiyasume Abura - Hunting Tool: Soothing Oil
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Palms together
Requirements: Ceremonial Oil Flask
The user throws the ceremonial oil at their target that is at most a few meters away. If this oil sticks onto their ally the user can put their hands together and say a prayer, activating the ceremonial chakra within that will begin to close and clean small wounds, heal some burns and numb great pains. If this oil is tossed onto a Yokai then the same prayer can be activated to cause burns and incredible pain to the target.
Name: Shio Sandanjuu - Salt Shotgun
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Rite Salt Pouch
Grabbing a handful of salt from the Rite Salt Pouch, the user then charges it full of chakra and blasts it at the target at a fast speed. This blast is extremely useful against Yokai and will riddle them with holes, making it much better than simply throwing the salt due to the speed and blast radius; against normal humans it is extremely painful as well and can be blinding.
[/PTab][PTab=B-rank]
Name: Kegare - Pollution
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Rat
Requirements: +5 Control
The user holds the rat handseal for a few moments until the field of pollution generates around them. This causes all beings to feel their physical energy being sapped from them slowly, as well as they can feel themselves physically moving slightly slower in a small aura around the user. The user must perform a mantra after stopping the handseal but this allows the user to use this technique while in combat.
Name: Herae - Purity
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Bird
Requirements: +6 Control
The user holds the bird handseal the entire time this jutsu is active as it generates a ring of purity aura around them. This causes all humans that are allied with the user to feel their physical energy being rejuvenated as well as being healed as the user performs a mantra.
Name: Jūha Reppū Shō - Beast Tearing Palm
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Tiger → Dog
Requirements: +8 Stamina
The user performs the necessary handseals and then thrusts their arm forward, releasing a large beastly chakra arm that is especially effective due to it being able to pass through most defenses as it is chakra based and proficient in piercing potential as well as being especially effective against Yokai.
Name: Hōriki Ninjutsu: Kage Hōshi - Dharma Ninja Art: Sillhouette
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira, Control +5
The user plays their instrument, this causes all targets that hear the noise will have their shadows animated against them. They can be manipulated by the user's will but are mostly intended to bind and restrict the target, or to suffocate them. Most shinobi are capable of breaking these shadows, though they are able to reform.
Name: Hōriki Ninjutsu: Senkou - Dharma Ninja Art: Flash
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira, Power +5
The user plays their instrument, this causes them to emit a sudden and strong flash that is intended to blind targets and/or damage Yokai. The closer the targets are to the user the stronger the effects are, and the effects are even greater in an enclosed area.
Name: Hōriki Ninjutsu: Shou no Inai - Dharma Ninja Art: Destroy from Within
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira
The user plays their instrument and erects the barrier of Hōriki Kekkai: Chabashira around themselves, as they do they then follow up this defense by offensively launching a volley of chakra needles. These needles can travel further than the regular needles of the barrier, can pierce some defenses especially chakra based ones, can bend slightly after being launched, and once they strike a target can disintegrate into the bloodstream to affect them further. The effects are to cause internal pain, disrupt the target's chakra control and reserves, and to physically slow the enemy.
Name: Hōriki Ninjutsu: Konpaku Kakyoku - Dharma Ninja Art: Ghost Tunes
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira
The user plays their instrument with certain notes with a certain chakra nature that resonates with spirit Yokai. This causes them to experience harsh pain and be disrupted slightly, it can also result in a spirit Yokai abandoning a host to escape this pain as it restricts their movements in a host even more than usual.
Name: Fūinjutsu: Nunoshibari no Jutsu - Sealing Technique: Cloth Binding
Classification: Fuuinjutsu, Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Sacramental Cloth Roll
The user wraps a defeated, unconscious, or otherwise subdued target in the sacramental cloth, the needed cloth size is based on the size of the target but all humanoid targets will require large at least. Once wrapped, cursed seals will begin to spread across the cloth and the target will be unable to escape sealing without outside interference or the seal breaking down over a deal of time.
Name: Ryoushi Akari Gentou - Hunter Lamplight Magic Lantern
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Dragon
Requirements: +6 Control, Ryoushi Akari Tounyuu
The user creates the Hunter Lamplight flame, though this time they create multiple (up to as much as the user's control) and are able to freely manipulate them through the air up to a long distance. They hold all the properties of Ryoushi Akari.
Name: Ryoushi Akari Kaenbin - Hunter Lamplight Molotov Cocktail
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Dragon
Requirements: +6 Power, Ryoushi Akari Tounyuu
The user creates the Hunter Lamplight flame and then throw it just like Ryoushi Akari Tounyuu, though this flame takes on unique properties. This flame can be used offensively against all beings though it is especially effective against Yokai. Once thrown and landing on a surface, the flame will burst like a molotov cocktail and induce damage, burning slowly and destructively but not spreading much. Besides the damaging properties, this technique holds the same qualities as Ryoushi Akari.
Name: Ryoushi Akari Zankou - Hunter Lamplight Afterglow
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +5 Control, Ryoushi Akari
Once a Yokai is detected within the glow of the Hunter Lamplight their outline is still visible by a faint blue flame for +5 posts after leaving the glow. This also makes them easier to detect if they are stealthy or react to if they are swift.
Name: Kari Kougu: Shiro Ku Hone Higi - Hunting Tool: White Ward Bone Ritual
Classification: Ninjutsu, Kekkeijutsu
Type: Defensive
Range: Mid (5-10m)
Hand seals: Ritual dance
Requirements: +3 posts, Bag of Hallowed Pale Bones, Fire
The user must create a fire and then they toss the bag worth of Hallowed Pale Bones in, following this they will begin the warding ritual dance. After the dance is completed the ward will be erected around the ritual fire in a 10 meter radius. This will greatily restrict Yokai from entering this warded section in many ways: the barrier itself feels as if you're trying to push through an unbelievably intense opposing wind, the more inhuman the Yokai the harder it will be to enter the barrier the stronger the wind, and lastly once the Yokai enters the warded area they will feel nauseous and experience vertigo until they leave the warded area or end the ritual. To end the ritual the fire must be extinguished or the user must deactivate it or be killed.
Name: Shiokazeken - Salt Air Sword
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Rite Salt Pouch
The user must already have their weapon of choice encased and rubbed down in Rite Salt. After this is done and they attack with their weapon it will create an extension that shoots forward 10 meters at an highly fast pace. This can cause a cut to slice through a thick tree or cause a pierce to split rocks, and cause extreme pain in those hit by this attack, but it's true purpose is shredding through Yokai. Yokai struck by this will be in excruciating pain and surprise as their incredible armors or intangibility techniques are thwarted by simple salt and belief.
Name: Shio Kanman - Salt Barrier
Classification: Ninjutsu, Kekkeijutsu
Type: Defensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Seal of Confrontation
Requirements: Rite Salt Pouch
The user must surround themselves in the salt filling the Rite Salt Pouch, or they can surround a location with this salt. While holding the Seal of Confrontation, as long as the salt is not disrupted, a powerful barrier will be erected that only the most powerful Yokai will be able to break through. This barrier will protect those inside from all incoming techniques made by Yokai including nin, tai, and genjutsu.
Name: Toku no Hitobito - Hide as Human
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird
Requirements: +6 Control
The user must hold the bird sign but they are capable of hiding their presence from a Yokai's detection completely, unless they can plainly view them. This can effectively obscure oneself from Dojutsu as well as chakra searches.
[/PTab][PTab=A-rank]
Name: Kannagara - Way of the Kami
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +7 accuracy
This is a fighting technique based on taking advantage of the user's mortality and their intended target's less-fragile mortality. This is an extremely careful and precise taijutsu style that focuses on swift efficient strikes. Honing of this martial arts takes a long time but results in deadly skill. It is easy to confuse this style as being aggressive and thus assume it's weakness is defense, but it's less that practioners of this style are aggressive and rather that they strike at every opportune open moment. Unrelenting offense and defense that is achieved through gruesome combat training and vigilant strength of will.
Name: Yobidasu Komainu - Summon Lion Dog
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Tiger → Dog
Requirements: Control +5
Holding the tiger seal for a moment results in the user generating a lion dog formed out of chakra. The color and appearance of the Komainu are dependent on the user, though the overall visage is generally a typical lion dog. This dog can sniff out and sense Yokai around it and alert the user to them in the area as well as track them down extremely well. They are also very useful in combat as they can bite and claw even intangible Yokai as they are composed of chakra and are capable of shooting small blasts of chakra like a shotgun. They are fairly durable as well.
Name: Yoroigui - Armour-Eater
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Seal of Confrontation
Requirements: +5 Control
The user must hold the seal of confrontation with one hand while they perform this jutsu and focus their chakra. Once they do this, chakra will begin to seep from the chinks in the user's armor and reach out towards any targets within range. Those touched by the chakra will feel their physical energy being sapped from them over time and experience excruciating pain, if one is engulfed in the armor entirely then they are in danger of being sealed.
Name: Hōriki Fūinjutsu: Sen no Rikyū - Dharma Sealing: Hermit Separation Absorption Technique
Classification: Fuuinjutsu, Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira
The user plays their instrument and as they do they focus their chakra, they are then able to launch single or multiple pointed-tipped chakra chains out towards targets. These chains move very fast and are able to pierce through a few defenses before being halted due to their strong piercing potential. The chains are capable of moving and aiming towards moving targets, though very fast opponents will require a higher accuracy obviously, they are also able to be interrupted by attacks by weapons and jutsu. Once pierced, it will latch onto a target's body and their chakra network, removal will cause immense pain and require great will. The chain will begin to drain the target's chakra slowly and replenish the user's, this will also cause the user's chakra nature to take some of the qualities of the target's after this technique is complete, the more chakra absorbed the more qualities reflected as well. If utilized on Yokai, the nature of their being can become reflected in the user as well. This technique is used to give Matagi a chance against unfamiliar Yokai.
Name: Hōriki Genjutsu: Appuku Kaijuu - Dharma Illusion: Subdue Monster
Classification: Genjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira, Control +8
The user plays their instrument and as they do the noise that travels catches targets in a powerful genjutsu. Within the illusion of the genjutsu, it plays upon the inherent pride of almost all Yokai thinking they are above humans; the user makes the target believe they are winning the battle despite the previous status and that they do not need to use their full potential on someone so weak. In reality, this results in them deactivating their Yokai abilities while under the effects of this genjutsu.
Name: Hōriki Ninjutsu: Iyarashii Shin - Dharma Ninja Art: Disgusting Truth
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira, Control +9
The user plays their instrument and as they do they begin to alter the matter around them. This technique requires a bit of understanding of their opponent, but it allows the user to alter chemicals in a way to make the environment disgusting to the target's senses and preferences. This is meant for disrupting and disturbing Yokai mainly but can be used on other beings. The closer and smaller the alteration is the easier it is for the user to perform.
Name: Hōriki Ninjutsu: Sen no Chihei - Dharma Ninja Art: Hermit's Ground Level
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Playing instrument
Requirements: Hōriki Fūinjutsu: Sen no Rikyū, Control +7
Once a target is pierced with the chakra chains of Hōriki Fūinjutsu: Sen no Rikyū the user can restrain them to the ground, restrict their movement, and suppress their chakra. This requires an amount of chakra control. This technique also greatly increases the speed and piercing power of the chains as it requires high control.
Name: Hōriki Ninjutsu: Shinkan - Dharma Ninja Art: Silence
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira
The user plays their instrument, this allows them to release a radial blast around them that extinguishes all elements within the blast radius, natural or otherwise. Advanced elements, great sources of natural elements, or the elemental jutsu of powerful shinobi can resist this technique if they can contest the user; thus this technique may require multiple uses.
Name: Kari Kougu Fūinjutsu: Okutopasu Hōrudo - Hunting Tool Sealing Technique: Octopus Hold
Classification: Fūinjutsu, Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Seal of Confrontation
Requirements: Sacramental Ink Gourd
The user uncorks their sacramental ink gourd, charging their chakra through it as they launch it in the direction of their target. The ink then sticks to and stains the target, sapping their physical energy quickly and slowly draining chakra. When this technique is used on weakened or subdued targets they are at risk of being sealed or paralyzed in place by the nature of this technique.
Name: Ryoushi Akari Yamayake - Hunter Lamplight Bushfire
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Here
Requirements: Ryoushi Akari Kaenbin, Ryoushi Akari Gentou, +8 Control, +8 Power
This technique combines the qualities of its parent jutsu are it creates multiple levitating offensive Hunter Lamplights that can be remotely sent towards targets to burst into flames. They hold all the qualities of Ryoushi Akari and its offensive qualities are amplified when the target is a Yokai. The user is able to generate as many remote lamplights as half of their control.
Name: Yokai Chacha - Inhuman Disruption
Classification: Nintaijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control +5
Upon making contact with a target Yokai's true form, their current host/possed being, or another form of a significant amount of their chakra such as a prolonged jutsu or a seal. This technique releases a specific type of suppressing chakra that immediately shuts off all Yokai based chakra and abilities for a short time. This can be used to release someone from posession, corruption, etc. or to harm, disorient, or otherwise disrupt a Yokai.
Name: Kari Kougu: Kero Ku Hone Higi - Hunting Tool: Black Ward Bone Ritual
Classification: Ninjutsu, Kekkeijutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Ritual dance
Requirements: +5 posts, Bag of Hallowed Dark Bones, Fire
The user must create a fire and then they toss the bag worth of Hallowed Dark Bones in, following this they will begin the warding ritual dance. After the dance is completed the spell has been cast, all the Yokai within a 25 meter radius will be enticed by things that would interest beings of their specific qualities. This will then draw them back to the fire place and once they come within a few meters it will explode into a massive black corrosive smoke screen in a 10 meter radius that is damaging to the entire environment but is especially effective against Yokai, acting like a powerful poison for their kind.
Name: Toku no Mugoi - Hide as Inhuman
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +10 Control, Toku no Hitobito
The user must focus their chakra greatly, doing so will allow them to not only disguise themselves from a Yokai, but convince them that they are some form of Yokai themselves by their natural senses and instinct.
[/PTab][PTab=S-rank]
Name: Yajuufuu - Beast Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Snake → Ram → Monkey → Tiger → Horse → Tiger →Snake → Ram → Monkey → Boar → Horse → Tiger
Requirements: Control 10+
The user must prepare a ceremonial location that requires +3 posts to prepare, after doing so if a target that is subdued is brought upon this prepared location they are able to be sealed into an artifact. This sealing technique is specifically designed to subdue and seal Yokai but is capable of being used on other beings.
Name: Hōriki Kekkai: Chabashira - Dharma Barrier: Celestial Pillars
Classification: Ninjutsu, Kekkeijutsu
Type: Defensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Instrument
The user plays their instrument and as they do they meditate to focus their chakra, erecting 6 pillars around them. These pillars are then connected by a very durable wall of chakra between them that functions as a powerful barrier to repel incoming attacks. As an extra layer of protection, the user is able to shoot a stream of chakra needles in the direction of would-be attackers, as well as use other Dharma Barrier jutsu. This technique is effective against both chakra based and physical attacks, effectively defending against all but the most powerful tai, nin and genjutsu.
Name: Yokai Chacha: Fuu no Kusari - Inhuman Disruption: Chain Seal
Classification: Ninjutsu, Fuujutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control +8, Yokai Chacha
Upon subduing a Yokai target with their abilities disrupted by Yokai Chacha, the user can activate this following technique to form chain-like seal markings that spread across the Yokai's body. This will create a powerful seal that surpresses their powers further and is very difficult to break, only being able to be done by fault of the user, unbelievable raw power of the Yokai, or outside influence.
[/PTab][/PTabbedContent][/PTab][/PTabbedContent]
[PTabbedContent][PTab=Insect Manipulation]
Originating from a tribe of insect users, insect manipulation has the character control bugs living inside their bodies, feeding off their chakra. There are several types of insects utilized, as listed below:
The kidaichuu (寄大蟲; Literally meaning "Parasitic Giant Insects") are a species of beetle-like insects that are bred and utilised by select members of this tribe as part of their Parasitic Destruction Insect Technique. Though initially small in size, if provided with the incorrect amount of chakra, these insects immediately begin to devour the flesh of their host, causing them to undergo rapid growth to ultimately giant proportions.
The kikaichuu (寄壊蟲; English TV "Parasitic Insects"; Literally meaning "Parasitic Destruction Insects") are a species of small, beetle-like insects that are bred and utilised for jutsu, forming the basis for unique techniques.
Rinkaichuu (燐壊虫; Literally meaning "Phosphorus Destruction Insect") are a breed of nano-sized, venomous insects (ナノサイズの毒蟲, nanosaizu no dokumushi) used by select users as part of their Parasitic Destruction Insect Technique. These bugs destroy their enemies' cells, causing excruciating pain in the process.
The shoukaichuu (消壊虫; Literally meaning "Neutralising Destruction Insect") are one of several species of insect used. They resemble worms. They can dig into the ground and locate chakra signatures that they then report the positions of back to their respective user.
[PTabbedContent][PTab=D-rank]
Name: Kikaichuu no Jutsu - Destruction Bug Host Technique
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: -
The Kikaichuu no Jutsu is a practice exclusive to this specific tribe. When children are born into the clan, their bodies are offered to insects to be used as a nest. Over the years, as the child grows up, they are instructed in the Hijutsu of the clan, and learn how the insects may serve them in combat.
Name: Mushi Jamingu no Jutsu - Wicked Insect Folk Tools Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
The user has a large amount of their kikaichū and has them spread out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.
[/PTab][PTab=C-rank]
Name: Mushi Bunshin no Jutsu - Insect Clone Technique
Classification: Ninjutsu, Hijutsu, Bunshinjutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Kikaichuu no Jutsu, Bunshin no Jutsu.
A secret technique exclusive to the this tribe, where thousands of Kikaichuu are gathered in one place and pattern themselves after the user or anyone else they choose. Seeing as it's elaborate enough to be mistaken for the original, it may be used as a decoy, or as part of a diversionary tactic. Furthermore, since one can put the insects in standby someplace beforehand, then have them assume the form of the clone, this jutsu is arguably even more effective than the Kage Bunshi , depending on the task. The clone falls apart into its component bugs when struck. Because they're made of bugs, the clones can reform almost instantly.
Name: Hijutsu: Mushidama - Secret Technique: Insect Sphere
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
By using the destruction bugs, members of this tribe can surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but if they escape, the bugs will follow them.
Name: Kidaichuu Mushikui - Parasitic Giant Insect Bug Bite
Classification: Ninjutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
Following a descendant of this tribe placing a number of kidaichū onto the skin of an enemy, these insects immediately burrow into the victim's body and begin to devour its flesh and chakra. This process causes the insects to grow rapidly in size, until the host body is completely eaten away from the inside out.
[/PTab][PTab=A-rank]
Name: Nanosaizu no Dokumushi - Nano-sized, Venomous Insects
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Offensive, Defensive, Supplementary
Range: Close (0~5m)
Hand seals: -
Requirements: Kikaichuu no Jutsu.
Nanosaizu no Dokumushi are a special breed of insects used by select members of this tribe as part of their Parasitic Destruction Insect Technique. These bugs destroy their enemies' cells, causing excruciating pain in the process. Unlike the standard Kikaichuu, which are able to act independently of the user, the nano-sized insects can seemingly only be transferred onto a victim's body by direct physical contact; though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, direct skin to skin contact has the highest chance of success.
[/PTab][/PTabbedContent]
[/PTab][PTab=Size Manipulation]
Using a form of Yang release, the user may manipulate their size for jutsu. This, however, does require a great amount of chakra, and as such, users of these techniques are prone to overeating in order to constantly replenish their chakra.
[PTabbedContent][PTab=D-rank]
Name: Baika no Jutsu - Multi-Size Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: -
Hand seals: Ram → Special Seal
Requirements: Calories.
This is a secret jutsu passed down in the size manipulation tribe that expands the user's stomach. This jutsu increases the user's body size by using up the user's food energy, converting calories into chakra. These tribe members tend to eat fattening foods and have large physiques in order to support this technique. Strength raised by 1.
[/PTab][PTab=C-rank]
Name: Bubun Baika no Jutsu - Partial Multi-Size Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary.
Range: -
Hand seals: -
Requirements: Baika no Jutsu, Calories.
Like the standard Baika no Jutsu , this jutsu expands the body, but expands parts of the body as opposed to just the stomach. Skilled clan members can alter the size of their body to a large scale with little trouble. With the larger body parts, the user's strength increases proportionally. Strength raised by 1 for the enlarged body part.
Name: Nikudan Sensha - Human Bullet Tank
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Baika no Jutsu
After the user uses Baika no Jutsu to make themselves into a human-sized ball, they tuck their limbs inside their clothes and use chakra to propel themselves into a powerful, but slow, roll. It is difficult for the user to turn in this form.
Name: Nikudan Hari Sensha - Spiked Human Bullet Tank
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Nikudan Sensha, Wired Kunai or Alternate way of adding spikes.
With its effectiveness raised several times by using it together with weapons, this technique is an enhanced version of this tribe's secret Nikudan Sensha . After wrapping ropes with kunai attached around body, the Baika no Jutsu is used. From that state, one switches over to the Nikudan Sensha . Using the kunai as spikes, the rotation power increases, and the attack power also drastically goes up. Speed raised by 1.
[/PTab][PTab=B-rank]
Name: Chou Harite - Mega Palm Thrust
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Baika no Jutsu
After using the Baika no Jutsu to increase their size, the user funnels chakra into their hands. The weight and power of the hands are greatly increased because of the larger size, the muscles are activated with concentrated chakra, and the thickness has also increased. With so much chakra that it becomes visible, the user's palms become like an iron hammer. This gives this attack the power to even cave in the earth, causing extensive crushing damage to anything that may be caught beneath them. This attack is also shown to have a wide range due to the increased size of his palms.
Name: Choudan Bakugeki - Butterfly Bullet Bombing
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: Karorii Kontorouru
After activating the Karorii Kontorouru technique, the tribe member covers their hand in chakra and puts their full weight behind an explosive punch, dealing excessive amounts of damage to whatever is caught in the attack.
[/PTab][PTab=A-rank]
Name: Chou Baika no Jutsu - Super Multi-Size Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Baika no Jutsu, Calories.
The Chou Baika no Jutsu is basically a larger version of the normal Baika no Jutsu, which gives the user gigantic proportions. The clothes of the user also expand along with the body. The sheer size makes the user able to flatten the opponent completely without much effort. Strength raised by 3.
Name: Karorii Kontorouru - Calorie Control
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: -
This ability grants members of this tribe free control of their body's calories — which they convert into chakra in order to perform their techniques. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, such as the Butterfly Bullet Bombing technique several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used. The effect lasts for a total amount of posts equal to half the user's original stamina. Force and Physical Energy is raised by 2.
[/PTab][/PTabbedContent]
[/PTab][PTab=Hydrification]
The users of this type of Hiden possess the ability to turn their bodies into liquid form using the Hydrification Technique. This ability however seems to require that they stay hydrated at all times.
[PTabbedContent][PTab=D-rank]
Name: Suika no Jutsu - Hydrification Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Personal
Hand seals: --
Requirements: Water nature.
A protean, whole-body technique whereby the user liquefies their entire body at will, making it impossible to receive damage from physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. However, while in a watery state, either partially or fully, they become vulnerable to all of water's normal weaknesses, such as electrical conductivity.
[/PTab][PTab=C-rank]
Name: Mizudeppou no Jutsu - Water Gun Technique
Classification: Ninjutsu, Hiden.
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Suika no Jutsu, Water nature.
The user mimics a firearm with his hand and, through the Hydrification Technique, compresses an amount of water in their index finger, firing a drop with tremendous force and speed similar to a shot.
Name: Mizudeppou: Nichou - Water Gun: Two Guns
Classification: Ninjutsu, Hiden.
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Mizudeppou no Jutsu
A more lethal version of the Water Gun Technique.. After liquifying their hands, the user mimics a gun with their hands and fires two powerful jets of water from their index fingers.
[/PTab][PTab=B-rank]
Name: Suiton: Gousuiwan no Jutsu - Water Release: Great Water Arm Technique
Classification: Ninjutsu, Hijutsu.
Type: Offensive
Range: Close (0~5m)
Hand seals: --
Requirements: Suika no Jutsu, Water nature
By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength, capable of breaking through both rock walls and steel doors. Increases strength in the arm by 1
[/PTab][/PTabbedContent]
[/PTab][PTab=Shadow Manipulation]
Through the use of Yin release, the users of this type of Hiden are able to manipulate shadows, making them materialize, among other uses.
[PTabbedContent][PTab=D-rank]
Name: Kagemane no Jutsu - Shadow Imitation Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: Rat
Requirements: --
The Shadow Imitation Technique allows the user to extend their shadow for as far as it has sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on preexisting shadows for their shadow to freely travel through.
The major downside of the Shadow Imitation is that it is tiring to use repeatedly; If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lighting will make the jutsu less effective. A particularly strong opponent can also resist the shadow's forced imitation.
[/PTab][PTab=C-rank]
Name: Kagemane Shuriken no Jutsu - Shadow Imitation Shuriken Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Kagemane no Jutsu, bladed weapon.
By infusing weapons, like shuriken, with their own chakra beforehand, the weapons are given the effect of the user's shadow techniques. By using these weapons to pierce the enemies' shadows, they are paralyzed in place. To pierce the shadow, it is necessary to avoid the target just barely. As it is more difficult for the enemy notice it, this ninjutsu also compensates for the weak point of the similar Kagemane no Jutsu, being its limited effective range. Despite it's name, any sort of weapon of chakra conducting material can be used.
Name: Kage Kubi Shibari no Jutsu - Shadow Neck Bind Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive.
Range: Close (0~5) to Mid (5~10)
Hand seals: Dragon → Tiger → Rat
Requirements: Kagemane no Jutsu.
After capturing an opponent with Kagemane no Jutsu, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Also, if the Kagemanu no Jutsu isn't making the opponent copy their movements, this can be used to bind opponent's body in order to restrain them. The closer the user is to their opponent, the tighter the strangle will become. This technique cannot be used for an extended period of time and weakens with each passing minute. Light is a direct factor in this jutsu. It seems to make the strength of the bind stronger, though has no known effect on the duration of the bind.
[/PTab][PTab=B-rank]
Name: Kage Nui no Jutsu - Shadow Sewing Technique
Classification: Ninjutsu, Hijutsu
Type: Offensive, Supplementary.
Range: Mid (5~10) to Long (10m+)
Hand seals: Rat → Bird
Requirements: Kagemane no Jutsu
A ninjutsu from among the shadow manipulation tribe's secret techniques that uses materialised shadows to attack and bind, instead of merely immobilizing and controlling like Kagemane no Jutsu. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.
This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into Kagemane no Jutsu.
Name: Kageyose no Jutsu - Shadow Endgame Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: Kage Nui no Jutsu.
This is a ninjutsu using materialized shadows, but compared to Kage Nui no Jutsu from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can also skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses.
[/PTab][/PTabbedContent]
[/PTab][PTab=Mind Manipulation]
Used by the mind manipulation tribe, this type of Hiden has to do with mind relating techniques, such as mind control, among other things.
[PTabbedContent][PTab=D-rank]
Name: Shintenshin no Jutsu - Mind Body Switch Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: Ram → Technique specific hand seal
Requirements: --
This technique allows the user to enter the mind of another person or even an animal. The user transfers their consciousness to the opponent, giving them complete control of the body for a short period of time. Their original body is left defenseless while this jutsu is active, leaving it susceptible to attack until they return. The mind transfer is slow-moving, moves in a straight direction, and takes some time to return to the user's body if it misses. Because of these reasons it should only be used on immobilized targets. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. For example, should the victim's arm be detached, the user's arm would be detached as well, leading to the conclusion that, should the victim die, the user would also die. This can be rectified if user cancels the jutsu before the victim's body receives the damage.
[/PTab][PTab=C-rank]
Name: Shinranshin no Jutsu - Mind Body Disturbance Technique
Classification: Ninjutsu, Hijutsu
Type: Supplementary.
Range: Close (0~5) to Mid (5~10)
Hand seals: Technique specific hand seal
Requirements: Shintenshin no Jutsu.
A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under control, their bodies disconnected from their will, their movements stolen from them. The difference between this, and Shintenshin no Jutsu is, that the caster is able to retain their consciousness. Thanks to this, one can mind the safety of their own body even during the course of the techniques activation. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings will display its efficiency, by getting the enemies to kill one another. Control can be exerted even from a distance. This technique is arguably the most suitable to confuse the enemy.
Name: Shinten Bunshin no Jutsu - Mind Clone Switch Technique
Classification: Ninjutsu, Hijutsu.
Type: Supplementary
Range: Close (0~5m)
Hand seals: Snake → Ox → Tiger → Ram
Requirements: Shintenshin no Jutsu
This technique allows the user to transfer their consciousness into more than one target by cloning their consciousness, giving them complete control of the bodies for a short period of time. Like the Mind Body Switch Technique, the user's body is left defenceless while the technique is in use. Unlike the Mind Body Switch, this technique can travel in a curved line.
[/PTab][PTab=A-rank]
Name: Shinten Kugutsu Juin no Jutsu - Mind Puppet Switch Cursed Seal Technique
Classification: Ninjutsu, Hijutsu, Seal
Type: Supplementary
Range: -
Hand seals: -
Requirements: Shintenshin no Jutsu, Puppet.
The user switches their spirit with a puppet laid somewhere in the area, and controls the puppet to attack an opponent. When the opponent attacks the puppet, the two consciousnesses will be switched; the user will gain control of the opponent's body, while the opponent's mind will be trapped in the puppet.
The user's body is left defenseless while the jutsu is in effect, similar to Shintenshin no Jutsu. Any damage done to the victim's body that they have taken over is transferred to his true body as well, but this can be rectified if they cancel the jutsu before the victim's body receives the damage.
[/PTab][/PTabbedContent]
[/PTab][PTab=Animal Companion]
Characters of this Hiden all have a single Ninken (Ninja Dog) which acts as a companion and ninja tool. These Ninken will have their own stats, though these do only consist of the stats of Taijutsu, Force, Speed, Physical Energy and Accuracy as well as Intelligence, and receive half of what the character gets at start up. Ninken get half of what their owner earns in threads, rounded up. All jutsu stored on the Ninken's page must be jutsu it can use alone, without any form of aid by its partner.
[PTabbedContent][PTab=E-rank]
Name: Dainamikkumaakingu - Dynamic Marking
Classification: Taijutsu, Hijutsu
Type: Supplementary
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: -
This jutsu involves having one's canine urinate on a target, allowing both the user and canine to track it by scent. This is a prerequisite for using Garouga, since the speed of the technique makes it impossible for the user to see while using it. This jutsu can also be performed while using Jinjuu Konbi Henge: Soutourou.
[/PTab][PTab=D-rank]
Name: Juujin Bunshin - Beast Human Clone
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Henge no Jutsu, Bunshin no Jutsu.
A modified version/mix of a Henge and a Bunshin technique, this jutsu, unique to the animal companion tribe, allows a canine-user to transform their animal companion into a perfect copy of themselves. When combined with Shikyaku no Jutsu, the user and the animal become virtually impossible to tell apart, since both act equally animalistic. Like any transformation, the jutsu can be broken by identifying and attacking the animal, thus dispelling the transformation. This jutsu is often followed by the Gatsuuga.
Name: Tsuuga - Piercing Fang
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5) to Mid (5~10)
Hand seals: -
Requirements: -
The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and jutsu reinforced earth wall; all of which with a radius thicker than the user itself.
Name: Shikyaku no Jutsu - Four Legs Technique
Classification: Ninjutsu, Hijutsu, Fighting Style
Type: Supplementary
Range: -
Hand seals: -
Requirements: -
This technique grants animal-like accelerated fighting instinct and reflexes. By stretching chakra around one's entire body and moving on all fours, one obtains super-high speed, like that of a wild animal.
When under the effects of this jutsu, a user will display feats of physical strength, speed, and endurance when they are in this state. The form is best suited for using and supporting ferocious hit-and-run tactics. Raises movement speed by 1(only when running on all fours)
[/PTab][PTab=C-rank]
Name: Gatsuuga - Dual Piercing Fang
Classification: Taijutsu, Hijutsu.
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: Juujin Bunshin, Both character and Canine knowing Tsuuga.
The user and his partner spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone.
Name: Gatenga - Fang Rotating Fang
Classification: Taijutsu, Hijutsu.
Type: Offensive
Range: Close (0~5)
Hand seals: -
Requirements: -
The user and their ninken partner roll at a ferocious speed in a buzz-saw like shape, and deliver many powerful beast-like attacks when contact is made with the target.
[/PTab][PTab=B-rank]
Name: Jinjuu Konbi Henge: Soutourou - Man Beast Combination Transformation: Double-Headed Wolf
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: --
Using a modified form of a Konbi Henge, the user and their canine transform themselves into a large, two-headed wolf. In this form they can use Garouga. Speed/Force combine -2. It lasts for half the user's original stamina on maximum, and jutsu are heavily limited.
Name: Garouga - Dual Wolf Fang
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Mid (5~10) to Long (10m+)
Hand seals: -
Requirements: Jinjuu Konbi Henge: Soutourou, Dainamikkumaarkingu
After the user(or rather, their canine) have used Dainamikkumaarkingu to mark a target, and entered Soutourou, the two then perform a much more powerful Gatsuuga-like attack. Like the lesser version, they spin rapidly to attack their target. Unlike the previous version, however, they move so rapidly that they can't see where they're going, hence the reason for the earlier Dainamikkumaarkingu, which allows them to track their opponents via the distinctive scent.
This attack is powerful enough to cut a person in two, and even if the attack misses, its speed is so great that the surrounding air can slice like a blade.
[/PTab][PTab=A-rank]
Name: Jinjuu Kongou Henge: Santourou - Human Beast Mixture Transformation: Three-Headed Wolf
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: -
Hand seals: -
Requirements: Jinjuu Konbi Henge: Soutourou, Kage Bunshin no Jutsu
After creating a shadow clone, the user fuses with this clone and their ninken companion into a gigantic, three-headed wolf. This drastically increases their size and power, whilst also gaining them sharp claws and canine teeth. In their direct attacks, they demonstrate considerable efficiency. Furthermore, using techniques in addition to this gives birth to an extraordinary destructive power. Speed/Force combine -5
Name: Ooiga Gatenga - Tail Chasing Fang Fang Rotating Fang
Classification: Taijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Jinjuu Kongo Henge: Santourou
Transforming alongside a shadow clone and ninken into a single, three-headed, gigantic hound with the Human Beast Mixture Transformation — Three-Headed Wolf technique, the user curls into a ball and rolls at a ferocious speed towards the enemy, as if chasing after their own tail. The ultra-violent rotation created can tear through multiple enemies, rending them apart with ease.
[/PTab][/PTabbedContent]
[/PTab][PTab=Kyuuken Ryuu]
Kyuuken Ryuu
Kyuuken Ryuu (急拳流 Literally Swift Fist Style), which focuses on sudden bursts of chakra enhanced speed to overwhelm the opponent with a series of high speed, high damage attacks meant to break down the enemy. Users of this Hiden consider themselves the best Taijutsu users of the Ninja World. They relish at fighting and testing their meddle against others, especially those who use Taijutsu, though beating an opponent focused on Ninjutsu satisfies them greatly as well, furthering their belief that Taijutsu is the strongest type of Jutsu.
[PTabbedContent][PTab=D-rank]
Name: Kyuuken Ryuu: Kyuuho - Swift Fist Style: Swift Step
Classification: Nintaijutsu, Hijutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: ---
A base jutsu of the Kyuuken Ryuu, Kyuuho allows the user to move with considerably higher speed than they would otherwise be able to, by adding half their control, rounded down, to their speed for a single, straight movement. It can be used in quick succession, but this becomes increasingly taxing for the body.
[/PTab][PTab=C-rank]
Name: Kyuuken Ryuu: Kyuukou Bunshin - Swift Fist Style: Swift Movement Clone
Classification: Nintaijutsu, Bunshinjutsu, Hijutsu
Type: Supplementary
Range: ---
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Using Kyuuho, the user moves so fast while staying in the same spot, that they create one, or more, clones of themselves. These clones last only for a single post, after which they fade out of existence, and can only utilize Taijutsu. The number of clones one is able to create at any one time is equal to the user's original speed.
Name: Kyuuken Ryuu: Kyuuhekiken - Swift Fist Style: Swift Wall Fist
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Attacking the enemy, the user will use chakra to add speed to their punches, striking so fast it will seem like a wall of fists, possibly overwhelming the target's defenses. The number of "fists" is equal to the user's speed + ½ control.
Name: Kyuuken Ryuu: Kyuuhekikeri - Swift Fist Style: Swift Wall Kick
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Attacking the enemy, the user will use chakra to add speed to their kicks, striking so fast it will seem like a wall of kicks, possibly overwhelming the target's defenses. The number of kicks is equal to the user's speed + ½ control.
[/PTab][PTab=B-rank]
Name: Kyuuken Ryuu: Shinsokuken - Swift Fist Style: Extreme Speed Fist
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
Enchaining their speed through chakra, the user charges, full speed at the opponent, before delivering a straight punch, putting all their weight and speed into throwing the punch. While charging, the user cannot turn, and stopping, should they miss, requires several meters, making them vulnerable. The force of the punch is equal to Force + ½ enhanced Speed.
Name: Kyuuken Ryuu: Kyuukaihi - Swift Fist Style: Swift Evasion
Classification: Nintaijutsu, Hijutsu
Type: Defensive
Range: ---
Hand seals: ---
Requirements: Kyuuken Ryuu: Kyuuho
A defensive technique, where the user will enhance their speed and move in the same spot so fast that they are able to make themselves momentarily intangible. In this state, they cannot be harmed, but also cannot attack or move out of place. The number of times the ninja can do this before it becomes too painful is equal to the users control.
[/PTab][PTab=A-rank]
Name: Kyuuken Ryuu: Kyuujuubatsu - Swift Fist Style: Swift Heavy Punishment
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: ---
Requirements: Kyuuken Ryuu: Shinsokuken
A devastating move, where the user speeds up their movements, before running at the opponent, delivering a series of high speed run by attacks from all sides, ending it off by doing a low sliding kick, which knocks the opponent off their feet, before moving above them in an instant, in order to deliver a truly devastating downward punch, crashing them into the ground below.
Name: Kyuuken Ryuu: Kyuubatsu Wakete - Swift Fist Style: Swift Punishment Above All
Classification: Nintaijutsu, Hijutsu
Type: Offensive
Range: Close (0~5)
Hand seals: ---
Requirements: Kyuuken Ryuu: Shinsokuken
Charging head on at full enhanced speed, the user blasts the opponent into the sky with a well aimed kick, before moving along with the target, smashing them back into the ground with a powerful spinning kick.
[/PTab][/PTabbedContent]
[/PTab][PTab=Earth Grudge Fear]
Earth Grudge Fear
The Earth Grudge Fear (地怨虞, Jiongu) is a secret kinjutsu of Shirokuro which transforms the user's body into something similar to that of a rag-doll's, held together by hundreds of thick black threads. The user is able to close up any non-serious wound quickly, but deep cuts take a while to close. Instead of blood, when the user is cut, they leak out black grains of the threads. The user is able to utilize Earth Grudge Fear and detach body parts to send them other places using the black threads (such as underground for recon). The user is also to reapply body parts such as the arms or feet, by using the threads to reattach them. This power is always active, and obviously takes up 1 power slot, it leaves the user looking like a rag-doll and having stitches all over their body.
Earth Grudge Fear Jutsu
[PTabbedContent][PTab=A-Rank]
Name: Jiongu: Jinteki Bunraku - Earth Grudge Fear: Human Puppet Theater
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) - Mid (5-10m)
Hand seals: Bird → Dragon → Tiger → Monkey → Hare
Requirements: Earth Grudge Fear
The user stabs multiple threads from the Earth Grudge Fear into a lifeless corpse, taking control of that body, and making it work like a puppet. Using them to fight along with them without having to give up one of the users hands to control chakra strings, instead the user controls the threads in their body from the Earth Grudge Fear.
[/PTab][/PTabbedContent]
[/PTab][PTab=Bakuton]
Explosion Style
Explosion Release (爆遁, Bakuton) is a hiden that produces chakra into explosive jutsu or clay. This jutsu gives the wielder the ability to utilize explosive chakra in combat, allowing them to cause explosions in objects they come into contact with. By saying "tatsu" and holding the dragon hand seal, the user can explode the explosive clay preformed with the Bakuton jutsu.
[PTabbedContent][PTab=D-rank]
Name: Sokonuke Kuchi Ichi - Bottomless Mouth 1
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +2 control
A mouth appears on the users palm, giving them ability to a majority of the Kekkei Genkai jutsu. Without this basic ninjutsu, the users of this Kekkei Genkai can't perform Bakuton jutsu.
Name: Bakuton: Bakuhatsu Hira - Explosion Release: Exploding Palm
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Sokonuke Kuchi Ichi
The user creates a small explosion in their palm. If properly timed and angled, it can be used to send thrown kunai back at the enemy. This jutsu can also be used to knock back an enemy or deal a bit of damaged, if placed against the user correctly.
[/PTab][PTab=C-rank]
Name: Shi Wan - C1
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Snake → Tiger
Requirements: Sokonue Kuchi Ichi
One of the most basic Bakuton jutsu, and yet a versatile form of explosive clay, that is created from a single palm mouth. These are small animated dolls that often resemble animals. Depending upon which variation is created, they will retain the abilities of the creatures they were modeled after, i.e. those resembling birds can still fly. This feature combined with their little independent explosive power, makes them excellent for covert operations. A user can produce and release a significant number of them at high speeds.
[/PTab][PTab=B-rank]
Name: Sokonuke Kuchi Ni - Bottomless Mouth 2
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +4 control, Sokonuke Kuchi Ichi
A mouth appears on the users other palm, giving them ability to even more of a majority of the Kekkei Genkai jutsu. Without this basic ninjutsu, the users of this Kekkei Genkai can't preform more powerful Bakuton jutsu.
Name: Kibaku Jirai - Explosive Landmines
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Dragon
Requirements: Shi Tsu
After creating the C2 Dragon, the user has the clay dragon spawn numerous clay mines. These clay mines can be placed underground, if the user or a partner has a underground traveling technique, thus allowing unsuspecting victims to walk on the mines which then explode.
[/PTab][PTab=A-rank]
Name: Jibaku Bunshin - Suicide Bombing Clone
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Kage Bunshin no Jutsu, Sokonuke Kuchi Ni
After creating a shadow clone, it will then ingest some explosive clay and explode, creating a diversion that can be used to escape. With a "suicide bombing announcement" the enemy's wariness is heightened and this opportunity is used to switch places with a shadow clone. The explosion is said to be strong enough to destroy a fairly large patch of forestry.
Name: Shi Tsu - C2
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: Snake → Tiger → Dragon
Requirements: +5 control, Sokonuke Kuchi Ni
The user holds out both hands and preforms this jutsu, creating a massive dragon made out of explosive clay. This dragon isn't the biggest thing in the world, but it's large enough for a human to ride upon it. The dragon itself is capable of flight, and can hold a human while in flight.
Name: Kyuukyoku Sokonue Kuchi San - Ultimate Bottomless Mouth 3
Classification: Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +6 control, Sokonuke Kuchi Ni
A mouth appears on the users chest, giving them ability to the most powerful Kekkai Genkai jutsu. Without this jutsu, the users of the Kekkei Genkai can't preform more powerful Bakuton.
Name: Bakuton: Jiraiken - Explosion Release: Landmine Fist
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Bakuton: Bakuhatsu Hira
After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the initial point of physical contact. This explosion is powerful enough to major damage an opponent far larger than the user, and send them flying. ue to the direction of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.
The user can also use this jutsu against the earth, causing a shock-wave of upturned earth and debris to throw the enemy off balance. Based on how much the chakra the user controls with this jutsu determines how powerful the jutsu is. It can be as soft as a powerful gust of wind and a blast of smoke to knock the enemy back, or (with enough power and control) can be deadly enough to take off a head with a deadly blow.
[/PTab][PTab=S-rank]
Name: Bakuhatsu Touji Dorei - Explosive Clay Slave
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Dragon → Snake → Rat → Ox → Tiger
Requirements: Sokonuke Kuchi San, Shi Wan
The user creates explosive clay that is connected to their hands with a thin cord of clay. The clay then rises from the ground, molding itself into human-like forms. The user runs chakra through the cords of clay, manipulating the clay substances to attack the opponent. The density of the clay is strong enough to repel and suck in a sword. When cut apart, the clay substances form more human/animal like forms. The user then can connect more cords of clay to the fallen clay pieces. Furthermore, the user can then use the clay as explosives, attacking the opponent and covering them with clay, which then explodes. The minions, in their human form, were also able to fight with their club-like arms and to form spikes out of their bodies to stab the enemy.
Name: Shi Suri - C3
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Snake → Tiger → Dragon → Ox → Rat → Tiger → Boar → Snake
Requirements: +8 control, Kyuukyoku Sokonue Kuchi San, Shi Wan, Shi Tsu.
The most powerful Bakuton jutsu, a large scale bomb that once activated becomes an enormous statue that the user drops on his target from above. Its explosive power was great enough to potentially destroy a large portion of a large forest.
[/PTab][/PTabbedContent]
[/PTab][PTab=Advanced Healing]
Advanced Healing
This Hiden technique is completely focusing on extremely advanced form of medical ninjutsu. Utilizing past knowledge and chakra control, users of this technique make extremely skilled combat medics, due to it's versatility and the advantage that the user gives to it's allies.
[PTabbedContent][PTab=D-rank]
Name: Ikasu no Jutsu - Resuscitate Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: Physical Contact
The user places both palms onto the target's chest and focuses chakra directly into their body. This helps expand and contract the lungs to simulate breathing for the body, aids blood flow throughout the body, and helps kick-start a heart that isn't beating.
Name: Atsusa Kisei - Heat Regulation
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: Physical Contact
The user places both hands onto the target anywhere on their body and focuses chakra that's purpose is to regulate warmth throughout the body. This can be used to prevent frostbite and hypothermia, as well as overheating.
Name: Ketsuki Gyouko - Blood Coagulation
Classification: Medical, Ninjutsu
Type: Supplementary
Range: --
Requirements: Physical Contact
The user focuses their chakra on a wound, be that their own wound or another's, to make the blood there coagulate quickly. Unlike the Mystical Palm Technique, the Blood Coagulation jutsu only closes the wound with a scab and ends the blood flow, it doesn't actually heal the wound itself. Additionally, this is mostly used on lighter wounds like cuts or gashes, but severe wounds that cause severe loss of blood are very difficult to close (with weaker shinobi, nearly impossible) with this jutsu.
[/PTab][PTab=C-rank]
Name: Hone Tsukuroi - Bone Mending
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: Physical Contact, Ketsuki Gyouko
The user places two hands on the broken bone of the target and they focus their chakra into their palms. This chakra fuses into the broken, twisted, or otherwise damaged bones, causing them to heal and mend slowly. For small sprains and fractures it takes +2 post to mend them, small or average broken bones and larger fractures take +4 posts to repair, and more serious broken bones like severe cracks in the skull or other severe bone damages take +6 posts to heal.
Name: Chiyu no Jutsu - Healing Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: Short Range
Requirements: +2 Control
The user gathers healing chakra into a white orb and moves it over injured areas. This jutsu is slower than the Mystical Palm Technique, but it takes much less chakra.
[/PTab][PTab=B-rank]
Name: Hira no Gensui - Palm of Decay
Classification: Taijutsu
Type: Offensive
Range: --
Requirements: +5 control
This is a taijutsu fighting style that's exclusive to the users of the Advanced Healing power. It has two main branches; the active and the passive. The active takes most of it's style from the martial arts known as Bartitsu, being more aggressive. The passive takes most it's style from the martial arts known as Bajiquan, being more defensive and redirecting other's attacks. However, what both have in common is the chakra that is radiated from the user's limbs during the usage of this Taijutsu. The user radiates chakra that is essentially reverse Iryou Ninjutsu, instead of healing it causes the cells that it touches to decay, it's not at a rapid rate instead it's more like a burn mark whenever the user's limbs touch or get close to the target.
Name: Kouseizai no Jutsu - Antibiotic Technique
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Type: Supplementary
Range: --
Requirements: +4 Control
The user focuses chakra through their palm into the target, this causes the body to create antibodies that travel throughout the body. The antibodies are strengthened with the chakra, causing them to be more powerful and more potent, which amplifies their ability to rid the body of diseases, poison, sicknesses, and/or infections.
Name: Masuizai: Chintsuusei - Anesthetic: Analgesic
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Type: Supplementary
Range: Short Range
Requirements: --
The user creates a gas-form of chakra within their lungs and then releases it into the atmosphere around them. It can be altered to affect everyone but the user, or just everyone who breathes it in, but that's up to the user. The gas causes the target to lose their sense of touch, most notably pain, but the sense of touch is inhibited at large as well. It's temporary and lasts only +5 posts.
Name: Masuizai: Mahi - Anesthetic: Paralysis
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Type: Supplementary
Range: Short Range
Requirements: --
The user creates a gas-form of chakra within their lungs and then releases it into the atmosphere around them. It can be altered to affect everyone but the user, or just everyone who breathes it in, but that's up to the user. The gas causes the target to lose control over their muscles. The ability to move their body is restricted, thus causing paralysis. It's temporary and lasts only +1 posts.
Name: Masuizai: Muishiki - Anesthetic: Unconsciousness
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Type: Supplementary
Range: Short Range
Requirements: --
The user creates a gas-form of chakra within their lungs and then releases it into the atmosphere around them. It can be altered to affect everyone but the user, or just everyone who breathes it in, but that's up to the user. The gas causes the target to fall asleep. The gas goes directly to their brain, causing them to fall asleep for a temporary amount of time. The initial drowsiness lasts +2 post, and the actual sleep lasts +1 post as well.
Name: Nakama Chiyu - Group Healing
Classification: Ninjutsu, Iryou Ninjutsu, Hijutsu
Class: Supplementary
Range: Short Range to Mid Range
Requirements: +5 Control
The user produces a jutsu like the mystical palm technique, except it works on multiple people at once. The amount of people is up the user, but the more people that are being healed in the mid distance the less potent the healing jutsu is. The user must hold their hands together and focus must be kept for the jutsu will work.
Name: Infuuin: Kai - Yin Seal: Release
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Hand seals: --
Requirements: Sozo Saisei, 4 Control
After focusing and storing an amount of chakra over a period of time in the Strength of a Hundred Seal on the user's forehead, the user can release any amount of chakra with this technique by dispersing the seal and pumping the stored chakra back into the user's body. The user can even channel the released chakra into another person by extending their markings onto them through physical contact. +1 strength for +5 posts.
[/PTab][PTab=A-rank]
Name: Chakura Isou - Chakra Transfer
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: +6 Control, Physical Contact
The Chakra Transfer Technique can be done in a second and takes 1/4 of the users stamina and allows the user to transfer some of their chakra to another person. This gives the target +1 force and speed and replenishes 1/4 of the users stamina; and it only lasts for +3 posts until it needs to be reapplied and take the same amount of chakra.
Name: Sen Chiyu no Jutsu - Pre-Healing Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: --
Requirements: +6 Control
A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary.
Name: Ichimei Myakuryaku - Life Thread Line of Connection
Classification: Ninjutsu, Fuuinjutsu, Medical
Type: Supplementary
Range: --
Requirements: +5 Control
After the user placed the Life Thread Line of Connection seal on the target, which takes +1 post, the user and the target are connected. While using this jutsu, the user and the target are physically connected. All of the damage done to the user is reflected onto the one with the seal on them. The seal looks like a red circle and it allows the user to heal from a distance by healing themselves which subsequently heals the person with the seal applied to them. This seal is replaced every new thread. The seal will be placed on the target's forehead, but it will be placed on the users palm.
Name: Sozo Saisei - Creation Rebirth
Classification: Ninjutsu, Kinjutsu, Medical
Type: Supplementary
Range: -
Hand seals: Tiger
Requirements: 6 Control
The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, it is the ultimate regeneration technique. The user must concentrate for +4 posts (if the user is interrupted while concentrating after a few posts, the number of posts that have passed will remain) and place this seal upon their forehead ahead of time, focusing a mass of healing yin chakra at one point. Whenever the user wants to in the future, by releasing the great volume of chakra stored in the user's forehead at once, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state.
[/PTab][PTab=S-rank]
Name: Chiyu Ichimei Myakuryaku - Healing Life Thread Line of Connection
Classification: Ninjutsu, Fuuinjutsu, Medical
Type: Supplementary
Range: --
Requirements: +6 Control, Ichimei Myakuryaku
After the user placed the Healing Life Thread Line of Connection seal on the target, that can only be added after the Life Thread Line of Connection is already placed on the target, which takes +2 posts, the user and the target are connected. This means that the user can heal the target at any distance. The seal alters the Life thread Line of Connection seals appearance, which is a red circle, and takes the appearance of a blue triangle. Unlike the Ichimei Myakuryaku, the user and the target aren't physically connected, only connected by the way of healing. This seal is replaced every new thread.
Name: Ninpo Sozo Saisei: Byakugo no Jutsu - Ninja Art Creation Rebirth: Strength of a Hundred Technique
Classification: Ninjutsu, Kinjutsu, Medical
Type: Supplementary
Range: --
Hand seals: Tiger
Requirements: Sozo Saisei, 10 Control
While very similar in nature to its parent technique, which also regenerates the user's wounds via accelerated cell division, the Strength of a Hundred Technique burst replenishes stamina and has a continuous, automatic effect that will heal any damage that the user sustains instantly without the need to make hand seals or even a conscious effort to activate the healing process as long as they have chakra left. The enhanced regeneration granted by this technique is so rapid that even the wounds that resulted from the impalement by two gigantic swords through Tsunade's abdomen were completely healed in mere moments after the blades' removals. The seal must be applied to the user in some thread ahead of time, once placed on the user's forehead it will remain until released.
[/PTab][/PTabbedContent]
[/PTab][PTab=Advanced Sealing]Advanced Sealing
The Hiden technique of Advanced Sealing utilizes powerful and deeply complex Fuuinjutsu, in and out of combat. It's highly versatile and strong, making it a highly respected technique. Users of this Hiden technique can get Fuuinjutsu Specialist for 1 ninja type points, instead of 2.
[PTabbedContent][PTab=D-rank]
Name: Isou Fuu - Transfer Sealing
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +2 control
The user has the ability to transfer their own seals from one medium, to the palm of their hand, to another medium. Essentially transferring hosts.
[/PTab][PTab=C-rank]
Name: Jigō Jubaku no In - Self Cursing Seal
Classification: Fuuinjutsu
Type: Offensive
Range: --
Hand seals: Tiger → Snake
Requirements: +2 control
This seal can be applied during combat, and can secretly be placed on the opponent's body. When the user activates it, the curse seal's marks spread around the opponent's body, restricting movement, nearly paralysing them. However, one can break free from the seal with a strong enough release of chakra.
Name: Fūinjutsu: Kai - Sealing Technique: Release
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +6 Control
This technique is a counter-measure that can be used to undo fūinjutsu that may be binding the user. By placing their hand atop the seal, it activates, immediately nullifying the effects of the fūinjutsu that may have be cast on the user. It works on mid to high level fūinjutsu. This technique has a steep learning curve, it's difficult to gain, but once you get the basics it's extremely simple to preform.
[/PTab][PTab=B-rank]
Name: Hakke no Fūin Shiki - Eight Trigrams Sealing Style
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Tiger → Snake → Dog → Dragon
Requirements: Shishō Fūin
The Eight Trigrams Sealing Style is a fūinjutsu that consists of two Four Symbols Seals. To perform the technique, the user must first summon a ceremonial throne and place the target on it. This jutsu is made to seal chakra into people, the seal is strong, but the user has the ability to draw on this chakra, but each time the user does, the weaker it gets.
Name: Ura Shishō Fūin - Reverse Four Symbols Sealing
Classification: Fuuinjutsu
Type: Offensive
Range: Close (0~5m) - Mid (5~10m)
Hand seals: --
Requirements: Shishō Fūin
The Reverse Four Symbols Sealing is a fūinjutsu and a stronger version of the Four Symbols Seal. The user places the seal across their chest, and sets it to activate upon their death. It releases four symbols from the user's body that then forms a large, black sphere around them. Anything caught inside the sphere's area is then drawn in and sealed within the user's corpse.
[/PTab][PTab=A-rank]
Name: Kinen Metsu Fuu - Memory Wipe Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Tiger
Requirements: +5 control, +4 posts
The user places a seal on the back on the user's head that looks like 3 thick black arrows pointing down. This seal erases certain memories of the targets, at the discretion of the user, as well as makes the target blind to that very seal. The seal takes a lot of concentration and time to preform this technique, and it's easy to break with a simple flood of chakra intended to break the seal, if it's even noticed. The strength of this ability is in its covert utility.
Name: Gogyō Fūin - Five Elements Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +5 control, +5 power
The Five Elements Seal is a powerful technique that is used to block or disturb the target's chakra flow. Once the seal is completed, the target will become unconscious and unable to fight for a short time. When this jutsu is utilized, the user focuses a great deal of chakra into the finger tips of one of their hands, this causes the fingers to appear like they are engulfed in purple flames.
Name: Keiyaku Fūin - Contract Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Boar
Requirements: +6 Control
The user places their hand on the target and preforms a one-handed boar sign and releases their chakra into the target causing black cursed marks to spread across their body from where the user's hand was. Immediately, if a target has any summons they will immediately be sent back to where they were summoned from. The target will be unable to summon anything for the rest of the thread, unless the seal is removed, which will require a powerful reverse sealing technique.
Name: Kōngou Fūsa - Adamantine Attacking Chains
Classification: Fuuinjutsu
Type: Offensive
Range: Close (0~5m) - Mid (5~10m)
Hand seals: --
Requirements: +5 control
These chains are an incomplete version of the Adamantine Sealing Chains technique. Using this technique, the user manifestes chakra-based chains from their body which they can use to attack and pulverise a target. These chains have the ability to not only attack with the chains but to neutralise their target by binding and nullifying their chakra with the chains.
[/PTab][PTab=S-rank]
Name: Kuchiyose: Edo Tensei - Summoning: Impure World Reincarnation
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Tiger → Snake → Dog → Dragon → Clap hands
Requirements: Kuchiyose no Jutsu, Sacrifice, DNA of the target, scroll, +10 stamina, +10 control
The Summoning: Impure World Reincarnation binds the soul of a deceased person to a sacrificed living vessel, restoring them as they were when they were alive in order to do their summoner's bidding. Before this technique can be performed, the user must first acquire some of the DNA of the person they intend to reincarnate, many resort to grave robbing, although blood stains or organs salvaged after the target's death also work. The soul of the target of the reincarnation cannot be brought back if it is sealed away.
To actually perform the Impure World Reincarnation, the DNA of the person to be reincarnated is smeared on a special scroll. Once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the reincarnated had at the time of their death; the process is apparently painful for the sacrifice. The sacrifice's chakra signature is completely overridden with the chakra of the one being reincarnated. Although the sacrifice is still technically alive so long as the technique is active, their body will never again be theirs and the body will die when the reincarnated soul is released.
When first summoned, the body will appear grey and in a state of minor decay: marred by cracks and other imperfections. If the summoner chooses to, they can rejuvenate the reincarnation, restoring their complexion and reducing some of the imperfections; this is merely aesthetic and the signs of decay do not inhibit their abilities. An unavoidable characteristic of a reincarnated body is the darkened sclerae, with a soul that retains its personality having grey sclerae and a soul with a suppressed personality having black sclerae.
A reincarnated individual will have all the abilities they had during their life, including kekkei genkai and kekkei tōta. They are physically restored as they were at the time of their death, including any physical handicaps they may have possessed. Exceptions exist: illnesses they had will not be preserved, nor will any physical damage that contributed to their death.
Clothing is reproduced according to what they wore when they died, although it is merely a superficial aspect of their reincarnated body. Weaponry is not retained and must instead be gathered by the summoner.
It has two major weaknesses: the reincarnated versions are weaker than their original forms, and someone can only control 2 reincarnated people at a time. However, the initial Summoning of Edo Tensei takes an excessively large amount of chakra, but controlling them requires no chakra afterward. There are some ways for the reincarnated people to regain autonomy and true life, if they are strong enough.
The only discretion a user needs to exercise for the Impure World Reincarnation is how much control to exert over the reincarnated soul. After first performing it the user is only able to restrict their movements. In general, this limited control is not an issue for the summoner, and they will typically "deactivate" the reincarnation, placing them in a coffin for storage and transportation until they're needed. However, when the perfected Impure World Reincarnation is used to revive somebody, there comes a possibility that they will be strong enough to resist this control.
One of the major benefits of the Impure World Reincarnation is that it grants regenerating bodies to those who are reincarnated. Any damage they receive will regenerate slowly in time and, assuming the damage is not too debilitating, they can continue attacking even before their body recovers. Reincarnated bodies do not bleed, except in those cases where blood is needed to perform the Summoning Technique. If the reincarnated body is decapitated, the Edo Tensei will be released.
Name: Shiki Fūjin - Sealing Jutsu: Reaper Death Seal
Classification: Fuuinjutsu
Type: Offensive
Range: Close (0~5m)
Hand seals: Snake → Boar → Ram → Rabbit → Dog → Rat → Bird → Horse → Snake → Clap Hands
Requirements: Control +10, Stamina +10
The Sealing Jutsu: Reaper Death Seal is an extremely dangerous jutsu that calls upon the power of the Shinigami. After the hand seals are performed, the user's soul is partly separated from their body and suspended behind them. Behind their soul appears the Shinigami, which restrains their soul with its hair. Only the summoner is able to see the Shinigami at this point. Eventually, the Shinigami wraps its left arm with prayer beads and chants unintelligibly until a cursed seal appears on its arm. It then drives its arm into the summoner's soul, thus allowing the summoner to call upon the Shinigami to seal a target. The Shinigami's arm emerges from the summoner's body and grasps the soul of the target, enabling the target to see the Shinigami as well.
Once the target's soul is grasped, the summoner can remove the target's soul and seal it into their own body. The user must be able to physically remove the target's soul, the target will have w hard time resisting but it is not impossible. If the target did resist the loss of their soul, the user could choose a specific limb to render innate instead (right arm, left arm, right leg, or left leg).
After the sealing is performed, a mark appears on the summoner's stomach that is similar in appearance to the Eight Trigrams Sealing Style. For a few moments afterwards the summoner can continue moving and speaking, allowing them to finish any lingering business they may have. Shortly afterwards the Shinigami will consume their soul and the soul of their target(s), ending their life. The souls of those trapped within the Shinigami's stomach cannot enter the Pure Land and are destined to fight with their victims for all eternity.
Name: Bijū Fūin - Tailed Beast Sealing
Classification: Fuuinjutsu
Type: Offensive
Range: --
Hand seals: Tiger → Snake → Dog
Requirements: +8 control, +8 power, Gogyō Fūin
This jutsu was created for rampaging Bijuu or out of control Jinchuuriki. A seal must be applied to the target, this is doable during combat, and when Bijuu chakra is detected, the seal will activate. Immediately, bright glowing chakra arms will bind the target and nullify their tailed beast chakra.
Name: Kongō Fūsa - Adamantine Sealing Chains
Classification: Fuuinjutsu
Type: Supplementary
Range: Close (0~5m) - Long (10m+)
Hand seals: --
Requirements: +10 control, Kōngou Fūsa
This technique moulds the user's chakra into extremely durable chains which can be used for various purposes, such as directly combating or physically restraining their targets — foes even as powerful as a tailed beast. These chains can bind and nullify a target's chakra. The user can also project a large and durable barrier about 20 meters from the user max, using the chains as the perimeter. The user can also create chakra spikes that will seal a pinned and nullified target.
[/PTab][/PTabbedContent]
[/PTab][PTab=Ghirahim's Curse]
Ghirahim's Curse
Ghirahim's Curse is a cursed seal technique that was passed down the generations of a mad scientist's test subjects. It involves a long processes of sacrifices that result in the user being disfigured and ghostly, but powerful. Through its nature, acts of evil empower the user. Slowly as they progress, they gain access to knew levels of power that are represented in burst of Chakra that enable them, and leave their body black and patterned.
Wielders of Ghirahim's Curse are naturally evil and will act as such as long as the seal is on their body. Ghirahim's Curse can only be removed by those educated in the Hiden and doing so results in death. If a user goes a prolonged amount of time without committing an act of evil their power's will lessen.
The "Evil" stat will start at zero on character creation and will have to be built up over time at the player's own discretion. Otherwise the stat acts like any other and uses the x3 scale to increase.
Stage 1: 0 evil
Stage 2: 3 evil
The user's skin is pale and their under eye is permanently purple. User gains the "Evil" Stat on their character sheet.
Stage 2: 3 evil
The user is now able to use the Hiden Jutsu. When using substitution technique the user leaves behind rhombus like shapes. The same shapes can be summoned and thrown like Kunai with the same strength and durability however they fade away at the user's discretion.
Stage 3: 6 evil
The user's arms and legs are black. Can release Chakra to empower themselves briefly. (+1 Power +1 Control +1 Accuracy cost plenty of Chakra per post) The user can fly on the Chakra rhombuses they produce, and when empowered.
The user's arms and legs are black. Can release Chakra to empower themselves briefly. (+1 Power +1 Control +1 Accuracy cost plenty of Chakra per post) The user can fly on the Chakra rhombuses they produce, and when empowered.
The user can stay in their empowered form for an amount of post equal to half of their stamina (Rounded Down)
Stage 4: 10 evil
The user's whole body is black their eyes become entirely white. They can teleport short distances quickly and can release Chakra to monstrously empower themselves. (+3 to all physical and mental stats cost plenty of Chakra per post) The user can stay in their empowered form for an amount of post equal to half of their stamina (Rounded Down)
Stage 5: 15 evil
If someone is even willing to grind this long to gain access to this stage, they've earned it. The user's body is not only entirely black but is covered in checkered rhombuses. Their cloths if they're still wearing any at this point, become black and float. The user now has access to massive power and can release their Chakra to empower themselves further.
(+5 to all physical and spiritual stats while empowered. The user if empowered, upon death, will explode in a tailed beast bomb like blast. In this form the user can pass on Ghirahim's Curse to a willing subject.)
(+5 to all physical and spiritual stats while empowered. The user if empowered, upon death, will explode in a tailed beast bomb like blast. In this form the user can pass on Ghirahim's Curse to a willing subject.)
The user can stay in their empowered form for an amount of post equal to half of their stamina (Rounded Down)
[PTabbedContent][PTab=D-rank]
Name: Hishigata - Rhombus
Classification: Ninjutsu
Type: Offensive/Supplementary
Range: Short-Medium
Hand seals: Snake
Requirements: Evil 3+
The user summons sharpened rhombuses which they can throw. If the Rhombuses aren't thrown immediately they will levitate shortly in an arch behind the user. This technique requires more chakra depending on the amount of Rhombus produced. The user can even spawn many of these rhombuses so they float behind them and they launch them all at once in a simple yet deadly attack.
[/PTab][PTab=C-rank]
Name: Kuro Ha - Black Blade
Classification: Ninjutsu
Type: Supplementary
Range: N/A
Hand seals: N/A
Requirements: Evil 3+
The user draws the signature black estoc of Ghirahim from their palm. The sword is quite literally just a normal sword. Given extra chakra the user can suspend their sword in the air via levitation.
Name: Hishigata Shine - Death from above
Classification: Taijutsu
Type: Offensive/Supplementary
Range: Short
Hand seals: N/a
Requirements: Evil 3+
A shadow cast over the user concealing their location before they jump into the air leaving behind Rhombuses. The user then crashes down unto their target from above using either their hands, feet, or a weapon.
Name: Kuro Hashiru - Dark Dash
Classification: Taijutsu
Type: Offensive
Range: Medium
Hand seals: N/A
Requirements: Evil 3+
The user is briefly covered in a dark shadow concealing their position then dash from the darkness and attack their target with four slashes/blows.
[/PTab][PTab=B-rank]
Name: Ton o settieu suru! - Set the stage: Final Battle
Classification: Ninjutsu
Type: Defensive
Range: N/A
Hand seals: N/A
Requirements: Evil 3+
The user creates a giant battlefield out of their evil chakra. A large black and white checkered floor rises from beneath the earth and floats about five hundred feet into the air. While on this floor the walls and ceiling appear black and infinite. If anyone leaves the area that is the checkered floor the battlefield will disappear until they renter. The exterior of the battlefield mirrors its surroundings so unless you are inside the battlefield you cannot see it.
Name: Mukōnisuru Soshite Chōhatsu suru - Disarm and Taunt
Classification: Ninjutsu
Type: Defensive
Range: Short
Hand seals: N/A
Requirements: Evil 3+, Control must exceed the force of the opponent by four.
The user harnesses evil energy to draw items into their hands. The user holds out their hand and upon being attacked can draw weapons into their grasp. Upon success colored rhombuses spark from the users hand. This jutsu can be applied to projectiles and blows within reason.
Name: Hayai shi - Quick death
Classification: Ninjutsu
Type: Offensive
Range: Short-Medium
Hand seals: Snake
Requirements: Evil 3+
The user summons a ring of Rhombuses around their target and after a brief delay they all collapse on the target like a ring of kunai. The Rhombuses can be de-summoned by the target if they are striked.
Name: Hayai shi - Quick death
Classification: Ninjutsu
Type: Offensive
Range: Short-Medium
Hand seals: Snake
Requirements: Evil 3+
The user summons a ring of Rhombuses around their target and after a brief delay they all collapse on the target like a ring of kunai. The Rhombuses can be de-summoned by the target if they are striked.
[/PTab][PTab=A-rank]
Name: Kuroa Hashiru - Darkest Dash
Classification: Taijutsu
Type: Offensive
Range: Medium
Hand seals: N/A
Requirements: Evil 5+
The user cast themselves and five of their allies in darkness. While in the darkness they can all see themselves perfectly. The group at the casters signal all dash from the shadows in a circle around the target and deliver four blows.
Name: Kakaya shine - Instant Death
Classification: Ninjutsu
Type: Offensive
Range: Short-Medium
Hand seals: Snake
Requirements: Evil 5+
The user summons a ring of fuma shuriken sized Rhombuses around their target and after a brief delay they all collapse on the target. The Rhombuses can be de-summoned by the target if they are striked.
[/PTab][PTab=S-rank]
Name: Kakaya shine - Darkest Sealing
Classification: Funinjutsu, Ninjutsu
Type: Supplementary
Range: Short
Hand seals: Snake-Boar-Tiger-Ram-Tiger-snake
Requirements: Evil 5+
This technique is a sealing technique that can be used to seal away large beast or devastating attacks. It consist of a large space being slowly cast in shadow (five post timer) Once the shadow has been cast on the area everything inside of it is transferred into a personal item on the user, such as a chess piece or some other personal affect. The shadow is slightly fluid and can move short distances during the channeling given a large sum of chakra do to do.
Name: Koru Moodo - Dark Form
Classification:Ninjutsu
Type: Offensive
Range: Short
Hand seals: Tiger-Boar-Tiger-Ram-Tiger-snake
Requirements: Evil 5+
The user temporarily enters a beta version of a high level of evil regardless of their evil stat. The user turns completely black including their clothing and can float. For one post the user can summon thousands of fuma sized rhombuses to bombard targets at their will.
[/PTab][/PTabbedContent]
[/PTab][PTab=Koroshiya]
Koroshiya
Koroshiya, Professional Killer, is a sacred Hiden taught to those studying the master techniques of assassination and murder that has been composed over the entirety of human history. Jutsu within this Hiden are based off of efficiency, ease, and lack of a mess.
[PTabbedContent][PTab=D-rank]
Name: Urawaza - Underhanded Trick
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Reflective Surface
The user, typically utilizing some kind of metal weapon, expertly uses the shining bright light from the sun to blind their opponents by purposefully causing a gleam to blind them.
Name: Kitanaiyarikata - Dirty Trick
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Loose Terrain
The user some how launches loose dirt, soil, sand, etc. into their target's face with precision to deliver a well-timed distraction or stun. This trick, although simple and sly, is effective and very quick.
[/PTab][PTab=C-rank]
Name: Hanshateki Joukei - Reflective Sight
Classification: Nintaijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Reflective Surface, Control +4
This technique is a combination of physical technique and chakra application. It is specifically built to fight against opponents with eye contact based attacks, such as Genjutsu. The user flows negating chakra throughout their reflective surface and then expertly maneuver it in a way that allows them a wide enough range of vision to operate essentially as normal. However, as it is obviously very difficult to see with this technique, it has a drawback of -2 accuracy.
Name: Kirate - Killer's Hand
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Rat
Requirements: Control +2
The user manipulates and morphs their own hand to be a murder's ultimate tool. Concealable, discrete, and just as effective as any other blade. Their fingernails are sharpened, elongated, and hardened greatly, while the hands themselves are strengthened with their veins being easily visible.
Name: Gansaku Oujou - Fake Death
Classification: Genjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: --
The user can be attacked and use this genjutsu to convince the attacker(s) that the blow was devastating or even deadly and that the user is deceased, while they are actually playing dead. This can be used to even trick those with powerful dojutsu such as the Saibougan; however, doing so will take a much higher level of acting and straining chakra usage.
[/PTab][PTab=B-rank]
Name: Hada Kaeru - Texture Alter
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Rat
Requirements: Control +4
The user can place their hand or finger on any surface and alter it's design through the utilization of chakra. Using this technique they can make a 5 meter section of the floor sticky, slippery, or spiked; and they can forge signatures, documents, and much more with varying degrees of success. The more elaborate and different from the original surface they create, the more chakra they exert and the more control they must express.
Name: Zanzou: Ken - Afterimage: Blade
Classification: Ninjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Control +3
The user channels chakra throughout their weapon, although it is most easily utilized with a slender bladed weapon like a katana, tanto, or even a naginata. This illusory chakra is used to distract and disorient targets by leaving multiple echoes and afterimages behind the original weapon. They have no physical affect, but they make evasion and combat extremely difficult.
[/PTab][PTab=A-rank]
Name: Zanzou: Dou - Afterimage: Body
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Zanzou: Ken, Control +5
The user preforms a jutsu very similar to Zanzou: Ken, but instead of a blade they use their own body to channel the illusory chakra. This creates echoes and afterimages behind the user, chakra shadows of whatever movements they make. This is unbelievably disorienting to any onlookers, and can be utilized to overwhelm a single or multitude of targets, as well as help shake off pursuers.
Name: Gansaku Seme - Fake Attack
Classification: Genjutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Gansaku Oujou
The user can use this genjutsu to make a 'phantom' swing at their opponent, a fake attack that will cause them to evade in a way that may just give the user an opening. This can be utilized through projectiles such as shuriken, a simple punch to the face, or a non-existent slashing of a tanto.
[/PTab][PTab=S-rank]
Name: Seme - Attack
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Long (10m+)
Hand seals: --
Requirements: --
This is the Koroshiya ultimate technique, a powerful taijutsu that is bolstered by the usage of chakra. It can happen in the blink of an eye, the fastest moves utilized by practitioners of Koroshiya and lesson number one of trainees. The reason such an advanced technique is taught to new users is so that it can be used at it's true potential, for it takes years of training to understand the necessary bodily functions and exact movements to pull of such sheer force and brutality. Essentially, the user floods their own nervous system with chakra in a way that it negates their higher thought processes for a moment, while increasing their brain's subconscious and immediate reaction to nerve actions. The swift-twitch muscle fibers of the body are put onto hyper-drive and the user can fly in one direction like a bullet, only the fastest shinobi would be able to completely dodge this attack. What's more is that they heighten the sensory capabilities of the brain before launching the attack, taking in all of their senses; balance, smell, taste, sight, etc. which gives them the accuracy of essentially a heat-seeking missile. This technique has the user strike directly for any one vital sign on a target, hopefully delivering the killing blow, for if not the user has put themselves in a jeopardizing position. The sheer raw usage of the body while doing this leaves the user drained of a great deal of chakra and physical energy, their higher brain functions return to them but leave them feeling a bit disoriented and fuzzy, and lastly their legs and whatever arm they used to attack will feel as if a grizzly bear tore apart specifically their muscles and left everything else to experience the aftermath.
[/PTab][/PTabbedContent]
[/PTab][PTab=Bushidou]
Bushidou: Onmyoudou- Samurai Code: The Way of the Yin-Yang
Bushidou is the Samurai Code, a specific martial arts style that utilizes Kenjutsu, Taijutsu, and Ninjutsu all in one by following one of two samurai paths.
Yin: Yin is the black, negative, dark, passive Bushidou samurai path. It is based off of the principles of a defense is the best offense and slow and steady wins the race. When utilizing this combat style the user will tend towards tactical retreat, evasion, or outright defense. This is also known as Negative Jing.
Yang: Yang is the white, positive, bright, active Bushidou samurai path. It is based off of the principles of an activate offense is the most effective. When utilizing this combat style the user will tend towards preemptive strikes and advantageous attacks. This is also known as Positive Jing.
[PTabbedContent][PTab=D-rank]
Name: Yin: Saigiru - Dark Path: Interrupt
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Tool
The user quickly spins a tool to deflect on coming projectiles. The weapon, obviously, must be long enough to protect oneself, so a knife wouldn't make the cut.
Name: Yang: Shuurai - Light Path: Lightning Strike
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: --
The user quickly strikes at an unaware, unsuspecting or otherwise unprepared opponent. Examples of usage includes: in the middle of a casual conversation, while someone has their back turned, or as a slow opponent reaches for their weapon. The user will make a swift move, such as a short dash and slice or a fast horizontal slash whilst unsheathing and then re-sheathing the weapon.
[/PTab][PTab=C-rank]
Name: Yin: Niwakajikomi - Dark Path: Hasty Preparation
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Junbi
The user reacts to an unexpected or extremely quick move to the best of their capabilities. What would regularly kill someone who isn't expecting it could possibly leave a person using this jutsu limping away as the sole survivor. This jutsu is a reactive technique that is trained within the users of Bushidou, it can arrive in many forms from a simple roll to narrowly deflecting attack to leave a paper-cut instead of a fatal wound.
Name: Yang: Henkan - Light Path: Return
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: --
The user can toss a weapon, improvised or otherwise, and then use pre-implanted chakra to call it back to them at the same velocity it was released.
[/PTab][PTab=B-rank]
Name: Yin: Junbi - Dark Path: Preparation
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: --
The user prepares themselves ahead of an attack. If they have a weapon, they brace themselves with it, if not they prepare in their fighting stance's appropriate defensive style. This move can be used to deflect or catch projectiles; block, dodge, disarm, reverse, or offset an attack; or simply brace for an incoming blow. This does not explicitly increase any of the user's functions, rather: the user is at their peak of defensive capabilities, with the right preparation.
Name: Yang: Konkon Kiritateru - Light Path: Copious Flowing Slashes
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: --
The user makes attacks that are so expertly timed and delivered that they seem to literally flow into each other as if it were some form of choreographed performance. This can be used with or without a weapon. These attacks are extremely difficult to avoid, and even more difficult to counterattack, as there are seemingly absolutely no openings.
Name: Yin: Fu-Tai - Dark Path: Negative Form
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: --
The user enters a particular defensive fighting form that is used to negate incoming forces with a superior outward force. Through the sheer ability of the form, the user gains +2 force in regards to incoming attacks.
Name: Yang: Poji-Tai - Light Path: Positive Form
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: --
The user enters a particular offensive fighting form that is used to create and exploit openings and opportunities in the defenses of one's opponents. Through the sheer ability of the form, the user gains +2 speed in regards to attacking.
[/PTab][PTab=A-rank]
Name: Yang: Poji-Muki - Light Path: Positive Aspect
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Yang: Poji-Tai
The user engulfs themselves in a light, bright, thin aura of Yang elemental chakra, by entering a meditative state of true combative offensiveness. This increases the user's speed by +2 and accuracy by +1. It also increases one's reaction time slightly, to about half of the level of the Sharingan. Extensive use of this state will not only use up chakra, but it will also physically drain the user to points of exhaustion or even feinting.
Name: Yin: Fu-Muki - Dark Path: Negative Aspect
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Yin: Fu-Tai
The user engulfs themselves in a dark, dull, thin aura of Yin elemental chakra, by entering a meditative state of true combative defensiveness. This increases the user's force by +2 and accuracy by +1. It also increases one's reaction time slightly, to about half of the level of the Sharingan. Extensive use of this state will not only use up chakra, but it will also physically drain the user to points of exhaustion or even feinting.
Name: Yang: Shiroken - Light Path: White Blade
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: +4 control, sword
The user infuses their sword with Yang chakra. This essentially creates an effect similar to Hien or Chakra Scalpel, although it is visible and white, the chakra elongates the blade by a foot. Cuts made by a weapon infused with this chakra are all internal, causing it to actively pass through any form of armor that isn't chakra based. Even chakra armors are in jeopardy due to the extremely sharp nature that attacks under this jutsu have.
Name: Yin: Kuroken - Dark Path: Black Blade
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: +4 control, sword
The user infuses their sword with Yin chakra. This essentially creates a booby trap within the blade. Whenever the blade makes defensive contact with an oncoming force it will engulf in a black aura that elongates the blade with an effect similar to Hien or Chakra Scalpel. This aura surges through the user, causing them to counter attack extremely effectively and efficiently, typically devastating the opponent.
[/PTab][PTab=S-rank]
Name: Yang: Poji-Iki - Light Path: Positive Spirit
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: +1 Preparation Post, Yang: Poji-Muki
The user meditates to themselves, centering their inner spirit to align wholly within the light side of being. Becoming essentially the living embodiment of action, their personality and physiology are altered a bit. They actively pursue combat and gain a great bloodlust. Physically, they are surrounded by a layer of pulsating white chakra that makes them literally lighter, causing them to be able to dash in one direction easier and quicker and preform acrobatics with greater ease. Additionally, their bodies tend to go with oncoming forces rather than resisting them, causing attacks to be more difficult to deal damage, especially cutting attacks. The chakra infused throughout their body also gives them +5 speed, +3 force, and +2 accuracy.
Name: Yin: Fu-Iki - Dark Path: Negative Spirit
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: +1 Preparation Post, Yin: Fu-Muki
The user mediates to themselves, centering their inner spirit to align wholly within the dark side of being. Becoming essentially the living embodiment of inaction, their personality and physiology are altered a bit. They actively pursue peace, though this comes at any means and if they do not believe that their foe will cooperate willingly, then they will subdue them forcibly, especially by letting them tire themselves out. Additionally, they are rendered quite paranoid of others. Physically, they are surrounded by a layer of thick, solid, durable, and dense dark chakra that works as an armor and a weight to increase the user's fortification. The chakra infused throughout their body also gives them +5 force, +4 physical energy, and +3 accuracy.
[/PTab][/PTabbedContent]
[/PTab][PTab=Shinra Forbidden Techniques]
Shinra Forbidden Techniques
"Shinra Laboratories"
[PTabbedContent][PTab=D-rank]
Name: 勇敢な-Yūkan'na - Braver
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Close
Hand seals: N/A
Requirements: A sword
The user jumps into the air above their target and slams down with their blade. The increased momentum and power from their strike coming from an elevated position takes a simple attack to a new level.
Name: 凶 Kyo - Cross Slash
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Close
Hand seals: N/A
Requirements: A sword, 勇敢な-Yūkan'na - Braver used twice in a single fight.
The user slashes three times with their sword leaving behind a yellow trail that spells the word "凶" the victim of this attack if fully suffered is temporarily paralyzed. (1 post)
[/PTab][PTab=C-rank]
Name: Noboru Kiken - Climhazard
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Close
Hand seals: N/A
Requirements: A sword, used Blade Beam at least once in a fight.
Comparable to a reverse Braver. The user dashes at their target and points their sword forward while jumping with all of their force into the air. Almost like an uppercut with their sword. The attack while simple, is both devastating to the target, and strenuous on the users legs. If pulled off properly this attack can catch opponents off guard, and put the user into an advantageous position.
[/PTab][PTab=B-rank]
Name: 刃矢印 Ha Yajirushi - Blade Beam
Classification: Kenjutsu, taijutsu
Type: Offensive
Range: Close
Hand seals: N/A
Requirements: A sword, used 凶 Kyo - Cross Slash at least once in a single fight
The user drags their sword against the ground creating a blade of green energy that is sent flying through the air at the target. Multiple beams can be fired at multiple targets but doing so requires more an equivalent exchange of chakra.
[/PTab][PTab=S-rank]
Name: 超究武神覇斬, Chōkyū Bushin Hazan - Omnislash
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Close
Hand seals: Snake - Dragon - Boar - Tiger
Requirements: A sword, Genkai wo Koeru.
Detailed in A specific 1st class soldier manual is this hidden technique. The final attack. The user breaks their final limit as they make this attack, no technique surpasses this among soldiers. The user lends themselves to their swords. The spirit of their weapon takes control of them and they violently teleport together as they make 15 strikes on random threats around them. It’s important to note that once this limit is broken, the users sword glows blue and is much sharper.
Name: 画竜点睛, Garyō Tensei - Finishing Touch
Classification: Kenjutsu, Taijutsu
Type: Offensive
Range: Mid
Hand seals: N/A
Requirements: A sword
The swordsman spins in a circle with their sword drawn as they break their limits once again. A tornado pours out from their sword slashing everything in a ten to twenty foot radius. The effectiveness of the slash depends on the users force, control, and their weapon. For example a larger weapon would cause larger winds.
[/PTab][/PTabbedContent]
[/PTab][PTab=Yokokaze]
Yokokaze - Crosswinds
This is a specialized nintaijutsu style that is very similar to the traditional martial art, Wing Chun. It is based on 3 principles, delivering fast and solid blows, keeping light on one's feet as it's focused on dodging instead of full-frontal blocking, and using a technique called 'trapping' which leaves the target open for more blows and combos. This fighting style also has one more notable trait, the way that the users of this technique utilize Fuuton chakra and jutsu into their attacks to increase efficiency.
[PTabbedContent][PTab=C-rank]
Name: Takouteori - Open Hand Weaving
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Control +4
The user surrounds their hands in wind release chakra. This wind release chakra is rapidly moving and thus highly penetrative and highly destructive. This extremely increases the lethal skill of one's taijutsu from painful blunt attacks causing bruises to deep cutting blows desecrating internal organs.
Name: Renpatsu - Firing in Rapid Succession
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: --
The user surrounds their hands in wind release chakra, they then preform rapid jabs in their targets direction, launching these fist shaped wind release projectiles in that direction. These fists are quite destructive, as their is force behind them due to the speed of the punch and the speed of the wind, plus there is the naturally destructive nature of wind.
Name: Aori - Gust of Wind
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: --
Requirements: Control +4, Fuuton
This is a ninjutsu that is meant to be synchronized along side of skillful taijutsu. Instead of the typical wind release technique in which the user tries to strike the target or blow them away with fuuton, instead this technique is designed to use fuuton to manipulate the target. Using the wind almost as a projection of oneself, the user can throw the target off balance, throw punches at them, or pull the target closer to them to further combo attacks or whatever else they can think of.
Name: Gyakuten - Reversal
Classification: Nintaijutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: --
Requirements: --
The user manipulates wind, along side their body's movements. They do this to preform an enhanced reversal against a target, whether it be a projectile sent by an enemy or the enemy's physical attack, the user can redirect it and then do what they wish utilizing advanced technique and wind release chakra.
Name: Fuusoku - Wind Speed
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird
Requirements: +4 Control
The user holds the bird hand-seal and focuses wind release chakra around themselves. Using this wind and manipulating it so that it causes the user to be much more aerodynamic as well as gain a boost of wind behind them, they gain +1 speed.
[/PTab][PTab=B-rank]
Name: Kiatsu - Atmospheric Pressure
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Slap hands together
Requirements: Control +2
The user slaps their hands together and then focuses on a specific point. They then put their hands together, with space left in between, and then press their hands together. Their hands are directly manipulating the air around their target. As they press their hands together, the air condenses the target, and this atmospheric pressure can be used in many ways, although it is typically used against enemies to break their defenses. The larger or more durable and dense a target is, the harder this ability is to preform on them, and it is already very difficult. The more difficult a target is to pressurize, the more chakra and control it will require.
Name: Hokufuu - Northern Wind
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Aori
The user manipulates wind release behind the target and yank it towards them. This wind is specifically mostly parallel to the target's upper body. Target's typically stumble forward or fall flat on their face hard due to this jutsu, it is extremely useful for getting your target off balance.
Name: Nanpuu - Southern Wind
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Aori
The user manipulates wind release behind the target and yank it towards them. This wind is specifically mostly parallel to the target's lower body. Target's typically trip up or fall on their ass and back hard due to this jutsu, it is extremely useful for getting your target off their feet.
Name: Kaze Sochi - Wind Step
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird
Requirements: Control +4
The user manipulates wind release, condensing it beneath their feet as they jump into the air. After this, they can then step on the air as if it is simple earth, by condensing air under them to form a sort of hard surface. This technique is difficult to get used to, and takes great focus for anyone but masters to use.
Name: Kiatsu Chakura Moodo - Atmospheric Pressure Chakra Mode
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Kiatsu Kassha, Control +4
The user focuses wind release chakra around themselves, condensing and packing it down until it effectively becomes a highly durable armor around them. This armor is manipulated in a way that allows the user to not only defend against most attacks, but also repel some attacks, due to the user utilizing the wind composing the armor.
Name: Kiatsu Kassha - Atmospheric Pressure Block
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: Bird
Requirements: Kiatsu, Control +3
Condensing wind release chakra in front of themselves, the user can create a durable shield of air in front of them. This air is focused into one point, and then manipulated in a way that allows the user to not only defend against but also reflect some attacks.
Name: Gyakufuu - Adverse Wind
Classification: Nintaijutsu
Type: Defensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: +4 Control, Aori
The user must read the target's attack, and be able to fight against it as if they were fighting with their hands against an opponent with a weapon. They use the wind to negate enemy attacks, this is extremely useful against lightning release and other wind release techniques.
[/PTab][PTab=A-rank]
Name: Aori Sochi - Gust Step
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand seals: Bird
Requirements: Kaze Sochi, Control +5
The user is able to project a great gust of wind beneath themselves, launching themselves an incredible distance into the air. This leap is capable of sending the user to the peak of a mountain, though the distance is up to the user and the amount of chakra used. It can only be used on the user, and whatever they are carrying.
Name: Kaze Sacchi - Breeze Sense
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Long (10m+)
Hand seals: Bird
Requirements: Control +4
The user holds the bird hand sign as they begin to send out extremely low levels of wind release chakra all around themselves, the distance being directly up to the user. They use this wind that they project throughout the atmosphere surrounding them to sense any movement in the area.
Name: Tatsumaki Fuku - Tornado Spout
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Bird → Rabbit → Monkey
Requirements: +4 Control, Aori
The user preforms the necessary handseals and then raises their hand, creating a spout under the target area at a moderate speed. This tornado isn't meant to do much damage, although it will cause a good bit of small cuts, but it's true strength is in it's knock back and knocking off balance potential. This can also be used for utility, like movement of oneself or another or an object.
[/PTab][PTab=S-rank]
Name: Kakeru Sochi - Soar Step
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird
Requirements: Aori Sochi, Control +6
The user is capable of manipulating the wind release chakra beneath themselves to an extent enough that allows them the ability to fly. As long as the user is able to produce enough chakra and concentrate enough, the user can fly through the air with ease. +2 Speed.
Name: Tatsumaki Fuku Doroppukikku - Tornado Spout Drop-Kick
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Tatsumaki Fuku, Aori Sochi
The user creates a gust of wind beneath themselves, using Aori Sochi, causing them to launch high into the air. Then, using Tatsumaki Fuku on themselves, the user creates a violent tornado to form around the lower-half of their body. As they fall from their high altitude at an extreme rate, the rapid movement and piercing power of the combined attack is enough to tear through buildings.
Name: Akufu - Hand Axe
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Takouteori, Control +8
Using Takouteori to surround their hands in wind release chakra, the user condenses all of the chakra onto one hand, creating a powerful weapon. This hand is then extremely dangerous, capable of slicing most defenses in half, due to the insanely high amount of wind release chakra.
[/PTab][/PTabbedContent]
[/PTab][PTab=Katto]
KATTO!
This is a Hiden tradition typically used by Oni Kami, but is practiced by individuals and groups all around the ninja world. It is focused around brutality and carnage, the red fog of battle. The more bloodshed they cause the stronger they grow, and there are three specific changes (known as "Genji Kamikaze" or the Warrior's Divine Wind).
Each stage lasts as long as: (Stage# x 2) + Base Phs. En.; unless it is reactivated by meeting the requirements again.
[PTabbedContent][PTab=Genji Kamikaze: 1]
Genji Kamikaze 1 requires the user to have blood anywhere within 25 meters of themselves.
It results in them gaining +2 force but losing -1 control and being able to utilize some KATTO! jutsu.
[/PTab][PTab=Genji Kamikaze: 2]
Genji Kamikaze 2 requires the user to destroy an opponent's defenses or mutilate a corpse that they created.
It results in them gaining +2 physical energy and +2 force and giving access to more jutsu.
[/PTab][PTab=Genji Kamikaze: 3]
Genji Kamikaze 3 requires the user to consume 10 hearts of creatures that were still living.
It results in them gaining +1 speed, +2 force, and +3 accuracy, but losing -2 control; giving acces to more jutsu, and allowing them to ressucitate themselves from near passing out through sheer rage.
[/PTab][PTab=Genji Kamikaze: 4]
Genji Kamikaze 4 requires the user to lose a good deal of blood, lose a limb, or be surrounded by multiple gallons of other's blood.
It results in them gaining +3 force and +4 physical energy. Following this the user will be so exhausted they will hardly be able to defend themselves.
[/PTab][PTab=Genji Kamikaze: 5]
Genji Kamikaze 5 requires the user to survive a near fatal experience, narrowly.
It results in them gaining +5 force, +2 speed, and +1 accuracy, and losing -3 control. This will render the character in a comatose like state that requires skillful medical attention.
[/PTab][/PTabbedContent]
Genji Kamikaze 1 requires the user to have blood anywhere within 25 meters of themselves.
It results in them gaining +2 force but losing -1 control and being able to utilize some KATTO! jutsu.
[/PTab][PTab=Genji Kamikaze: 2]
Genji Kamikaze 2 requires the user to destroy an opponent's defenses or mutilate a corpse that they created.
It results in them gaining +2 physical energy and +2 force and giving access to more jutsu.
[/PTab][PTab=Genji Kamikaze: 3]
Genji Kamikaze 3 requires the user to consume 10 hearts of creatures that were still living.
It results in them gaining +1 speed, +2 force, and +3 accuracy, but losing -2 control; giving acces to more jutsu, and allowing them to ressucitate themselves from near passing out through sheer rage.
[/PTab][PTab=Genji Kamikaze: 4]
Genji Kamikaze 4 requires the user to lose a good deal of blood, lose a limb, or be surrounded by multiple gallons of other's blood.
It results in them gaining +3 force and +4 physical energy. Following this the user will be so exhausted they will hardly be able to defend themselves.
[/PTab][PTab=Genji Kamikaze: 5]
Genji Kamikaze 5 requires the user to survive a near fatal experience, narrowly.
It results in them gaining +5 force, +2 speed, and +1 accuracy, and losing -3 control. This will render the character in a comatose like state that requires skillful medical attention.
[/PTab][/PTabbedContent]
[PTabbedContent][PTab=D-rank]
Name: Tsukama - To Grab
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +2 force
The user rushes a target a few meters away, grabs them while they're locked in combat, or subdues them while they're otherwise vulnerable. However it happens, the user is skilled at grappling techniques.
[/PTab][PTab=C-rank]
Name: Taigi - Boxing and Jiujitsu
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +3 physical energy
The user is skilled in traditional but effectial martial arts focused on brutality, skill, strength, and endurance.
Name: Niiro Rasen Kurama - Red Spiral Wheel
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to (5-10m)
Hand seals: --
Requirements: +3 physical energy, Genji Kamikaze: 1
The user launches vertically into the air and flips forward with one of their leg's extended, similar to a guillotine in a way, the user can continue to spin to increase their kick's crushing potential. The power of this kick is devastating, meant for splitting skulls, and can be used to break through some barriers as well.
Name: Dokkoi - Heave-Ho
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Force +6, Genji Kamikaze: 1
The user rips chunks of earth out of the ground that can be used in many ways. They can be launched as large projectiles, they can be used defensively, or they can be used sort of like boxing gloves.
[/PTab][PTab=B-rank]
Name: Shura Naosu - Carnage Healing
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Snake
Requirements: Genji Kamikaze: 1
The user must stand in carnage and then they are capable of absorbing it to heal themselvs and rejuvinate chakra, the more carnage the more they can heal themselves and regenrate a bit of chakra.
Name: Niiro Yari - Red Spear
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Genji Kamikaze: 1, Niiro Akufu
The user draws their arm back and then launches it forward, generating red pressure and rage around their fist that forms into a spear and launches forward. This spear is physical and flies forward like a javelin, but dissipates shortly after conception.
Name: Taijutsu no Niiro no Dairanbo - Red Martial Arts of the Living Giant
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +5 physical energy
This fighting style is focused on strength and endurance in combat. Utilizing the entirety of their body; fists, knees, feet, elbows, shoulders, etc. this technique highly is versatile and effectively. It is mostly comprable to styles such as Muay Thai, Krav Maga, and Kyokoushin.
Name: Niiro Ryoku Sentou - Red Power Punch
Classification: Nintaijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Rinkai Sentou, Genji Kamikaze: 2
The user suddenly builds up a great deal of chakra in their arm and releases it in a burst to create a powerful and near immediate punch. This punch is very powerful and is especially useful against pinned or stationery targets. The power of this punch is increased by the amount of chakra used.
Name: Niiro Akufu - Red Hand-Axe
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Genji Kamikaze: 1
The user performs a chop-like attack with their hand that is devastating, capable of splitting thick trees or shattering dense rocks.
Name: Niiro Douyou - Red Shaking
Classification: Taijutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Ox
Requirements: +3 force, Genji Kamikaze: 1
The user plants their feet firmly and begins to stamp, shaking the earth around the battlefield and shattering the immediate ground around them. This is mostly meant to throw off targets; attacking, defending or otherwise.
Name: Niiro Kousa Chou - Red Cross-Block
Classification: Taijutsu
Type: Defensive
Range: --
Hand seals: Technique Specific Seal
Requirements: Genji Kamikaze: 2
The user crosses their arms before them and projects strength, power, rage and pressure before this formation. This creates a thick layer of protection just before the user's person, focused around this 'cross-block'. This is very durable and effective for defensive purposes, especially in taijutsu as physical contact with the shield causes pain.
[/PTab][PTab=A-rank]
Name: Niiro Douten - Red Heaven-Shaking
Classification: Taijutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Tiger
Requirements: Niiro Douyou, +4 speed, Genji Kamikaze: 1
The user plants their feet firmly and begins to vibrate rapidly on an extremely small but effective scale. This results in a disturbance in the air that will throw off most airborne opponents and attacks, only the most skilled would be able to resist, especially prolonged exposure as it causes vertigo.
Name: Niiro Tataki Nami - Red Clap Wave
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: +5 force, Genji Kamikaze: 2
The user claps extremely hard, this creates a large pressure cone wave in the air that is shot forward at a very rapid speed. This is capable of tearing through targets and devastating defenses.
Name: Taijutsu no Niiro no Gashadokuro - Red Martial Arts of the Dead Giant
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +7 force
This fighting style is focused on brutality and force in combat. Utilizing quick and deadly specific attacks this technique is known for it's incredible efficiency. It comprises of moves such as head stomps, eye gouges, knee strikes, soccer kicks and headbutts. It is mostly comprale to styles such as Combat Sambo, Silat and LINE.
Name: Niiro Rinkai Sentou - Red Pressure Punch
Classification: Taijutsu
Type: Offensive
Range: --
Hand seals: --
Requirements: Genji Kamikaze: 1
The user builds up a large deal of physical energy and power within their arm and releases it in a powerful, defense shattering, and unbelievably sudden move. This technique is designed for shattering defenses mostly, though it can be used in combat if timed well or if one is proficient in accuracy. The strength of this punch is increased by the lenght of time the pressure behind it is built up.
Name: Kougake no Hachiman - Gauntlet of the War God
Classification: Taijutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: +8 force, Genji Kamikaze: 2
The user builds pressure around their fists from their sheer power, strength, and rage. This extends their taijutsu abilities a few meters and increases their destructive power, shredding away at most defenses and targets. This can also be focused to reside just around the user's fists, reducing their range greatly but focusing the destructive power greatly in trade.
Name: Asura Yoroi - Demon Armor
Classification: Taijutsu
Type: Defensie
Range: --
Hand seals: Technique Specific Seal
Requirements: Niiro Kousa Chou, Genji Kamikaze: 3
The user holds their fists together and builds pressure and rage around themselves in the form of an armor that has a similar visage to an Asura demon. It is also fiery in appearance and red just like the rest of the rage jutsu. It is very durable, capable of withstanding blows from powerful taijutsu users, but also causes immense pain when touched.
[/PTab][PTab=S-rank]
Name: Niiro Kyoutendouchi - Red World-Shaking
Classification: Taijutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Dragon
Requirements: Niiro Douyou, +8 force, Genji Kamikaze: 3
The user plants their feet and begins to stamp, causing the earth to rumble and shake greatly. This can be utilized in two ways; dispersed amongst a large area to cause minimal damage but disrupt groups or entire locations greatly, or focused in a small field around the user but causing extremely devastating damage by tearing and displacing the earth around them.
Name: Niiro Kentou Enjin - Red Boxing Arena
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Dragon
Requirements: Genji Kamikaze: 4
After the target is punched or otherwise struck by the user, they are capable of forming a boxing ring/battlefield the size of 15 meters around themselves and the target. This ring is flat and mainly red in appearance with black accents such as the 4 beams. Within this arena, all present opponents are compelled to face each other, unless actively trying to face otherwise. This is not another plane of existence, so the user can fight opponents affected by this technique while they're facing other's who are not.
Name: Genkotsu no Hachiman - Fist of the War God
Classification: Taijutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Technique Specific Handseals
Requirements: +10 force, Genji Kamikaze: 4
The user performs a powerful uppercut that is filled with the rage and power they've built up inside of them. This technique is extremely taxing to the body and can leave them with broken bones and torn ligaments, but its devastating power is rarely rivaled! The rage generated through this technique results in a volcano-shaped formation in the earth to grind into existence from the earth and then red pressure will erupt from this like a volcano or geyser in a similar visage to a fist. The Fist of Hachiman, the War God!
Name: Genji Kamikaze - Warrior's Divine Wind
Classification: Nintaijutsu
Type: Supplementary
Range: --
Hand seals: Dragon
Requirements: Genji Kamikaze: 5
With the final stage of KATTO! unlocked, the user's taijutsu potential is increased exponentially. This gives them access to one of the most powerful nintaijutsu techniques; the Genji Kamikaze, Warrior's Divine Wind. The Warrior's Divine Wind is the release of a massive build-up of chakra, rage, physical energy, and pressure around the user in the form of a massive Kami-like warrior. The shape and weapons on the warrior are reflective of the user, though the color is always the crimson red of KATTO!; this was developed to rival powerful ninjutsu techniques such as Susanoo though it is much more rudimentary and designed for damage rather than defense.
[/PTab][/PTabbedContent]
[/PTab][PTab=Matagi]
Matagi
The Matagi is a lineage or group of individuals that have devoted their culture to the study and combating of creatures known as Yokai. There are two natures that followers of this tradition draw upon, Kegare and Harae, pollution and impurity. This refers to the domination/destruction and the manipulation/subduing of Yokai.
Hunter's Arsenal
[PTabbedContent][PTab=Ceremonial Oil Flask]
A circual flask made of hardened clay that is painted light blue with prayer markings all over in white. A large seal is writted in the center that symbolizes cleansing.
Cost: -1500 ryo per flask-
[/PTab][PTab=Bag of Hallowed Pale Bones]
A bag full of the small and light white bones of snow rabbits. As they are innocent and were hunted purely and died peacefully, their bones are considered hallowed and are priceless for ritual purposes as they are the embodiment of purity.
Cost: -750 ryo per bag-
[/PTab][PTab=Bag of Wicked Dark Bones]
A bag full of the large and dense dark bones of timber wolves. As they are violent and were a struggle to hunt and died enraged, their bones are considered wicked and are priceless for ritual purposes as they are the embodiment of corruption.
Cost: -1750 ryo per bag-
[/PTab][PTab=Sacramental Ink Gourd]
A pear shaped gourd made of hardened wood that is painted bright red with prayer markings all over in black. A large seal is writted in the center that symbolizes corrupting.
Cost: -1200 ryo per gourd-
[/PTab][PTab=Rite Salt Pouch]
A pouch full of salt that has been previously blessed during the sunrise. This will aid hunters in fighting against Yokai in many ways such as coating their weapons, using in jutsu, surrounding themselves for a protective barrier, or throwing it at their target.
Cost: -400 ryo per pouch-
[/PTab][PTab=Juzu - Prayer Beads]
Juzu are prayer beads used in rituals, ceremonies, and regular prayers. These can take on many appearances and are up to the wearers discretion.
Cost: -4500 ryo-
[/PTab][/PTabbedContent]
[PTabbedContent][PTab=D-rank]
Name: Sentou Outen - Combat Roll
Classification: Taijutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: --
Requirements: --
The user can quickly and efficiently perform a versatile and useful combat roll, this has offensive and defensive capabilities.
Name: Karada Shikkaku no Jutsu - Body Elimination Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control +3
The user is able to quickly destroy all valuable information someone could find in the body of a fallen shinobi by placing their hand on them and generating blue chakra flames that consume the corpse and only the corpse entirely.
[/PTab][PTab=C-rank]
Name: Ryoushi Akari - Hunter Lamplight
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Dragon
Requirements: --
The user quickly performs the dragon seal and generates a blue flame that creates a faint glow. This flame can hover around the target without much focus at all and allows the user to see all invisible or hidden Yokai within the glow's radius.
Name: Ryoushi Akari Akarui - Hunter Lamplight Bright
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Dragon
Requirements: +4 Power, Ryoushi Akari
The user holds the dragon seal after performing Ryoushi Akari, greatly increasing the glow of the revealing blue flame. This increases the radius of the glow as well.
Name: Ryoushi Akari Tounyuu - Hunter Lamplight Throw
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Dragon
Requirements: +4 Control, Ryoushi Akari
The user creates the Hunter Lamplight flame, though this one is much more focused and concentrated. This allows it to be tossed from the user and sticks to/hover around whatever surface it is thrown onto. This holds all the properties of Ryoushi Akari.
Name: Kari Kougu: Kiyasume Abura - Hunting Tool: Soothing Oil
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Palms together
Requirements: Ceremonial Oil Flask
The user throws the ceremonial oil at their target that is at most a few meters away. If this oil sticks onto their ally the user can put their hands together and say a prayer, activating the ceremonial chakra within that will begin to close and clean small wounds, heal some burns and numb great pains. If this oil is tossed onto a Yokai then the same prayer can be activated to cause burns and incredible pain to the target.
Name: Shio Sandanjuu - Salt Shotgun
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Rite Salt Pouch
Grabbing a handful of salt from the Rite Salt Pouch, the user then charges it full of chakra and blasts it at the target at a fast speed. This blast is extremely useful against Yokai and will riddle them with holes, making it much better than simply throwing the salt due to the speed and blast radius; against normal humans it is extremely painful as well and can be blinding.
[/PTab][PTab=B-rank]
Name: Kegare - Pollution
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Rat
Requirements: +5 Control
The user holds the rat handseal for a few moments until the field of pollution generates around them. This causes all beings to feel their physical energy being sapped from them slowly, as well as they can feel themselves physically moving slightly slower in a small aura around the user. The user must perform a mantra after stopping the handseal but this allows the user to use this technique while in combat.
Name: Herae - Purity
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Bird
Requirements: +6 Control
The user holds the bird handseal the entire time this jutsu is active as it generates a ring of purity aura around them. This causes all humans that are allied with the user to feel their physical energy being rejuvenated as well as being healed as the user performs a mantra.
Name: Jūha Reppū Shō - Beast Tearing Palm
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Tiger → Dog
Requirements: +8 Stamina
The user performs the necessary handseals and then thrusts their arm forward, releasing a large beastly chakra arm that is especially effective due to it being able to pass through most defenses as it is chakra based and proficient in piercing potential as well as being especially effective against Yokai.
Name: Hōriki Ninjutsu: Kage Hōshi - Dharma Ninja Art: Sillhouette
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira, Control +5
The user plays their instrument, this causes all targets that hear the noise will have their shadows animated against them. They can be manipulated by the user's will but are mostly intended to bind and restrict the target, or to suffocate them. Most shinobi are capable of breaking these shadows, though they are able to reform.
Name: Hōriki Ninjutsu: Senkou - Dharma Ninja Art: Flash
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira, Power +5
The user plays their instrument, this causes them to emit a sudden and strong flash that is intended to blind targets and/or damage Yokai. The closer the targets are to the user the stronger the effects are, and the effects are even greater in an enclosed area.
Name: Hōriki Ninjutsu: Shou no Inai - Dharma Ninja Art: Destroy from Within
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira
The user plays their instrument and erects the barrier of Hōriki Kekkai: Chabashira around themselves, as they do they then follow up this defense by offensively launching a volley of chakra needles. These needles can travel further than the regular needles of the barrier, can pierce some defenses especially chakra based ones, can bend slightly after being launched, and once they strike a target can disintegrate into the bloodstream to affect them further. The effects are to cause internal pain, disrupt the target's chakra control and reserves, and to physically slow the enemy.
Name: Hōriki Ninjutsu: Konpaku Kakyoku - Dharma Ninja Art: Ghost Tunes
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira
The user plays their instrument with certain notes with a certain chakra nature that resonates with spirit Yokai. This causes them to experience harsh pain and be disrupted slightly, it can also result in a spirit Yokai abandoning a host to escape this pain as it restricts their movements in a host even more than usual.
Name: Fūinjutsu: Nunoshibari no Jutsu - Sealing Technique: Cloth Binding
Classification: Fuuinjutsu, Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Sacramental Cloth Roll
The user wraps a defeated, unconscious, or otherwise subdued target in the sacramental cloth, the needed cloth size is based on the size of the target but all humanoid targets will require large at least. Once wrapped, cursed seals will begin to spread across the cloth and the target will be unable to escape sealing without outside interference or the seal breaking down over a deal of time.
Name: Ryoushi Akari Gentou - Hunter Lamplight Magic Lantern
Classification: Ninjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Dragon
Requirements: +6 Control, Ryoushi Akari Tounyuu
The user creates the Hunter Lamplight flame, though this time they create multiple (up to as much as the user's control) and are able to freely manipulate them through the air up to a long distance. They hold all the properties of Ryoushi Akari.
Name: Ryoushi Akari Kaenbin - Hunter Lamplight Molotov Cocktail
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Dragon
Requirements: +6 Power, Ryoushi Akari Tounyuu
The user creates the Hunter Lamplight flame and then throw it just like Ryoushi Akari Tounyuu, though this flame takes on unique properties. This flame can be used offensively against all beings though it is especially effective against Yokai. Once thrown and landing on a surface, the flame will burst like a molotov cocktail and induce damage, burning slowly and destructively but not spreading much. Besides the damaging properties, this technique holds the same qualities as Ryoushi Akari.
Name: Ryoushi Akari Zankou - Hunter Lamplight Afterglow
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +5 Control, Ryoushi Akari
Once a Yokai is detected within the glow of the Hunter Lamplight their outline is still visible by a faint blue flame for +5 posts after leaving the glow. This also makes them easier to detect if they are stealthy or react to if they are swift.
Name: Kari Kougu: Shiro Ku Hone Higi - Hunting Tool: White Ward Bone Ritual
Classification: Ninjutsu, Kekkeijutsu
Type: Defensive
Range: Mid (5-10m)
Hand seals: Ritual dance
Requirements: +3 posts, Bag of Hallowed Pale Bones, Fire
The user must create a fire and then they toss the bag worth of Hallowed Pale Bones in, following this they will begin the warding ritual dance. After the dance is completed the ward will be erected around the ritual fire in a 10 meter radius. This will greatily restrict Yokai from entering this warded section in many ways: the barrier itself feels as if you're trying to push through an unbelievably intense opposing wind, the more inhuman the Yokai the harder it will be to enter the barrier the stronger the wind, and lastly once the Yokai enters the warded area they will feel nauseous and experience vertigo until they leave the warded area or end the ritual. To end the ritual the fire must be extinguished or the user must deactivate it or be killed.
Name: Shiokazeken - Salt Air Sword
Classification: Nintaijutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: --
Requirements: Rite Salt Pouch
The user must already have their weapon of choice encased and rubbed down in Rite Salt. After this is done and they attack with their weapon it will create an extension that shoots forward 10 meters at an highly fast pace. This can cause a cut to slice through a thick tree or cause a pierce to split rocks, and cause extreme pain in those hit by this attack, but it's true purpose is shredding through Yokai. Yokai struck by this will be in excruciating pain and surprise as their incredible armors or intangibility techniques are thwarted by simple salt and belief.
Name: Shio Kanman - Salt Barrier
Classification: Ninjutsu, Kekkeijutsu
Type: Defensive
Range: Close (0-5m) to Long (10m+)
Hand seals: Seal of Confrontation
Requirements: Rite Salt Pouch
The user must surround themselves in the salt filling the Rite Salt Pouch, or they can surround a location with this salt. While holding the Seal of Confrontation, as long as the salt is not disrupted, a powerful barrier will be erected that only the most powerful Yokai will be able to break through. This barrier will protect those inside from all incoming techniques made by Yokai including nin, tai, and genjutsu.
Name: Toku no Hitobito - Hide as Human
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Bird
Requirements: +6 Control
The user must hold the bird sign but they are capable of hiding their presence from a Yokai's detection completely, unless they can plainly view them. This can effectively obscure oneself from Dojutsu as well as chakra searches.
[/PTab][PTab=A-rank]
Name: Kannagara - Way of the Kami
Classification: Taijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +7 accuracy
This is a fighting technique based on taking advantage of the user's mortality and their intended target's less-fragile mortality. This is an extremely careful and precise taijutsu style that focuses on swift efficient strikes. Honing of this martial arts takes a long time but results in deadly skill. It is easy to confuse this style as being aggressive and thus assume it's weakness is defense, but it's less that practioners of this style are aggressive and rather that they strike at every opportune open moment. Unrelenting offense and defense that is achieved through gruesome combat training and vigilant strength of will.
Name: Yobidasu Komainu - Summon Lion Dog
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Tiger → Dog
Requirements: Control +5
Holding the tiger seal for a moment results in the user generating a lion dog formed out of chakra. The color and appearance of the Komainu are dependent on the user, though the overall visage is generally a typical lion dog. This dog can sniff out and sense Yokai around it and alert the user to them in the area as well as track them down extremely well. They are also very useful in combat as they can bite and claw even intangible Yokai as they are composed of chakra and are capable of shooting small blasts of chakra like a shotgun. They are fairly durable as well.
Name: Yoroigui - Armour-Eater
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Seal of Confrontation
Requirements: +5 Control
The user must hold the seal of confrontation with one hand while they perform this jutsu and focus their chakra. Once they do this, chakra will begin to seep from the chinks in the user's armor and reach out towards any targets within range. Those touched by the chakra will feel their physical energy being sapped from them over time and experience excruciating pain, if one is engulfed in the armor entirely then they are in danger of being sealed.
Name: Hōriki Fūinjutsu: Sen no Rikyū - Dharma Sealing: Hermit Separation Absorption Technique
Classification: Fuuinjutsu, Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira
The user plays their instrument and as they do they focus their chakra, they are then able to launch single or multiple pointed-tipped chakra chains out towards targets. These chains move very fast and are able to pierce through a few defenses before being halted due to their strong piercing potential. The chains are capable of moving and aiming towards moving targets, though very fast opponents will require a higher accuracy obviously, they are also able to be interrupted by attacks by weapons and jutsu. Once pierced, it will latch onto a target's body and their chakra network, removal will cause immense pain and require great will. The chain will begin to drain the target's chakra slowly and replenish the user's, this will also cause the user's chakra nature to take some of the qualities of the target's after this technique is complete, the more chakra absorbed the more qualities reflected as well. If utilized on Yokai, the nature of their being can become reflected in the user as well. This technique is used to give Matagi a chance against unfamiliar Yokai.
Name: Hōriki Genjutsu: Appuku Kaijuu - Dharma Illusion: Subdue Monster
Classification: Genjutsu
Type: Supplementary
Range: Long (10m+)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira, Control +8
The user plays their instrument and as they do the noise that travels catches targets in a powerful genjutsu. Within the illusion of the genjutsu, it plays upon the inherent pride of almost all Yokai thinking they are above humans; the user makes the target believe they are winning the battle despite the previous status and that they do not need to use their full potential on someone so weak. In reality, this results in them deactivating their Yokai abilities while under the effects of this genjutsu.
Name: Hōriki Ninjutsu: Iyarashii Shin - Dharma Ninja Art: Disgusting Truth
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira, Control +9
The user plays their instrument and as they do they begin to alter the matter around them. This technique requires a bit of understanding of their opponent, but it allows the user to alter chemicals in a way to make the environment disgusting to the target's senses and preferences. This is meant for disrupting and disturbing Yokai mainly but can be used on other beings. The closer and smaller the alteration is the easier it is for the user to perform.
Name: Hōriki Ninjutsu: Sen no Chihei - Dharma Ninja Art: Hermit's Ground Level
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: Playing instrument
Requirements: Hōriki Fūinjutsu: Sen no Rikyū, Control +7
Once a target is pierced with the chakra chains of Hōriki Fūinjutsu: Sen no Rikyū the user can restrain them to the ground, restrict their movement, and suppress their chakra. This requires an amount of chakra control. This technique also greatly increases the speed and piercing power of the chains as it requires high control.
Name: Hōriki Ninjutsu: Shinkan - Dharma Ninja Art: Silence
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Hōriki Kekkai: Chabashira
The user plays their instrument, this allows them to release a radial blast around them that extinguishes all elements within the blast radius, natural or otherwise. Advanced elements, great sources of natural elements, or the elemental jutsu of powerful shinobi can resist this technique if they can contest the user; thus this technique may require multiple uses.
Name: Kari Kougu Fūinjutsu: Okutopasu Hōrudo - Hunting Tool Sealing Technique: Octopus Hold
Classification: Fūinjutsu, Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Seal of Confrontation
Requirements: Sacramental Ink Gourd
The user uncorks their sacramental ink gourd, charging their chakra through it as they launch it in the direction of their target. The ink then sticks to and stains the target, sapping their physical energy quickly and slowly draining chakra. When this technique is used on weakened or subdued targets they are at risk of being sealed or paralyzed in place by the nature of this technique.
Name: Ryoushi Akari Yamayake - Hunter Lamplight Bushfire
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Here
Requirements: Ryoushi Akari Kaenbin, Ryoushi Akari Gentou, +8 Control, +8 Power
This technique combines the qualities of its parent jutsu are it creates multiple levitating offensive Hunter Lamplights that can be remotely sent towards targets to burst into flames. They hold all the qualities of Ryoushi Akari and its offensive qualities are amplified when the target is a Yokai. The user is able to generate as many remote lamplights as half of their control.
Name: Yokai Chacha - Inhuman Disruption
Classification: Nintaijutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control +5
Upon making contact with a target Yokai's true form, their current host/possed being, or another form of a significant amount of their chakra such as a prolonged jutsu or a seal. This technique releases a specific type of suppressing chakra that immediately shuts off all Yokai based chakra and abilities for a short time. This can be used to release someone from posession, corruption, etc. or to harm, disorient, or otherwise disrupt a Yokai.
Name: Kari Kougu: Kero Ku Hone Higi - Hunting Tool: Black Ward Bone Ritual
Classification: Ninjutsu, Kekkeijutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Ritual dance
Requirements: +5 posts, Bag of Hallowed Dark Bones, Fire
The user must create a fire and then they toss the bag worth of Hallowed Dark Bones in, following this they will begin the warding ritual dance. After the dance is completed the spell has been cast, all the Yokai within a 25 meter radius will be enticed by things that would interest beings of their specific qualities. This will then draw them back to the fire place and once they come within a few meters it will explode into a massive black corrosive smoke screen in a 10 meter radius that is damaging to the entire environment but is especially effective against Yokai, acting like a powerful poison for their kind.
Name: Toku no Mugoi - Hide as Inhuman
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: +10 Control, Toku no Hitobito
The user must focus their chakra greatly, doing so will allow them to not only disguise themselves from a Yokai, but convince them that they are some form of Yokai themselves by their natural senses and instinct.
[/PTab][PTab=S-rank]
Name: Yajuufuu - Beast Seal
Classification: Fuuinjutsu
Type: Supplementary
Range: --
Hand seals: Snake → Ram → Monkey → Tiger → Horse → Tiger →Snake → Ram → Monkey → Boar → Horse → Tiger
Requirements: Control 10+
The user must prepare a ceremonial location that requires +3 posts to prepare, after doing so if a target that is subdued is brought upon this prepared location they are able to be sealed into an artifact. This sealing technique is specifically designed to subdue and seal Yokai but is capable of being used on other beings.
Name: Hōriki Kekkai: Chabashira - Dharma Barrier: Celestial Pillars
Classification: Ninjutsu, Kekkeijutsu
Type: Defensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Playing instrument
Requirements: Instrument
The user plays their instrument and as they do they meditate to focus their chakra, erecting 6 pillars around them. These pillars are then connected by a very durable wall of chakra between them that functions as a powerful barrier to repel incoming attacks. As an extra layer of protection, the user is able to shoot a stream of chakra needles in the direction of would-be attackers, as well as use other Dharma Barrier jutsu. This technique is effective against both chakra based and physical attacks, effectively defending against all but the most powerful tai, nin and genjutsu.
Name: Yokai Chacha: Fuu no Kusari - Inhuman Disruption: Chain Seal
Classification: Ninjutsu, Fuujutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Control +8, Yokai Chacha
Upon subduing a Yokai target with their abilities disrupted by Yokai Chacha, the user can activate this following technique to form chain-like seal markings that spread across the Yokai's body. This will create a powerful seal that surpresses their powers further and is very difficult to break, only being able to be done by fault of the user, unbelievable raw power of the Yokai, or outside influence.
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