Post by Takeo on Jul 12, 2019 5:13:25 GMT
Chikanari, Kiyomori
"Quote"
"Quote"
[PTabbedContent][PTab=Ninja Data]
Gender: Female
Age: 32
Birthday: September 1st
Village: Getsugakure
Rank: Kage
Type(s): Ninjutsu l Offensive
Element Affinity: Suiton l Doton l Katon
[/PTab][PTab=Personality]
Kiyomori is a stern woman who doesn't follow anyone's direction but her own. Her time spent as a shinobi has left her hardened and staunch. The woman has always carried a bit of a loner attitude as she is willing to cut anyone down who stands in her way. With a strong moral compass and will Chikanari Kiyomori is bent on doing what she believes is right. Kiyomori strikes fear in those that oppose her; moreover, those that work beneath her fear her just as much. The woman has always used fear to her aid, but her people praise this skill with great reverence. Due to being a perfectionist herself Kiyomori excepts nothing below perfect. Despite being so stern and selective people have always gravitated towards the woman. Kiyomori has always been a natural born leader because people have always wanted to follow her.
[/PTab][PTab=Appearance and Attire]
[/PTab][PTab=Technical Information]
EXP: 100
Stamina: -14-
PHYSICAL:
Force: -8-
Speed: -6-
Physical Energy: -7-
Accuracy: -6-
MENTAL:
Ninjutsu: -10-
Taijutsu: -8-
Genjutsu: -6-
Intelligence: -8-
MYSTICAL:
Power: -8-
Control: -7-
Spiritual Energy: -7-
[/PTab][PTab=Equipment]
Money:
両1.000.000
Weapons: Here
Armor: Here
Supplies: Here
Medicine: Here
[/PTab][PTab=Mission Experience]
Mission Points: 0
D-rank: ---
C-rank: ---
B-rank: ---
A-rank: ---
S-rank: ---
[/PTab][PTab=Power Slots]
[PTabbedContent][PTab=Meiton]
The Dark Release (冥遁, Meiton) is a specialised nature transformation kekkei genkai that can be used to absorb, manipulate, and release chakra taken from an opponent. This mark resembles two diamonds, one overlapping the other. Chakra is absorbed through the upper square, while it is released and manipulated through the lower. It is unknown what elements this nature entails.
[/PTab][PTab=Dokuton]
[/PTab][PTab=Earth Grudge Fear]
Power info here.
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[/PTab][PTab=Jutsu]
[PTabbedContent=Ninjutsu]
[/PTab][PTab=E-rank]
Name: Kawarimi no Jutsu - Body Replacement Technique
Classification: Ninjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Ram → Boar → Ox → Dog → Snake
Requirements: --
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise. Basically all ninja know this technique.
Name: Bunshin no Jutsu - Clone Technique
Classification: Ninjutsu, Bunshinjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Ram → Snake → Tiger
Requirements: --
This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Henge no Jutsu -Transformation Technique
Classification: Ninjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Dog → Boar → Tiger
Requirements: --
This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on an inexperienced ninja.The transformation would be dispelled when the user is injured or hit.
[/PTab][PTab=B-rank]
Name: Saikan Choushutsu no Jutsu - Delicate Illness Extraction Technique
Classification: Ninjutsu, Medical
Type: Supplementary
Range: -
Hand Seals: -
Requirements: 4+ Control
When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a scalpel, an incision is made into the affected part. Using their chakra, the medical-nin then draws out the agent, while simultaneously repairing the damage it caused.
After the agent is drawn out, it can be used to create an antidote or medicine, which can then be given to the patient to ensure a complete recovery. This technique requires the utmost care and ability in diagnosis and incising and unmatched chakra control. Therefore, it is considered an extremely difficult technique, even among medical ninjutsu.
Name: Kekkai: Tengai Houjin
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Hands placed together.
Requirements: -
This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with their own "sense".
[/PTab][PTab=A-rank]
Name: Sennou Sousa no Jutsu - Brainwashing Investigation Technique
Classification: Ninjutsu, Medical, Seal.
Type: Supplementary
Range: -
Hand Seals: -
Requirements: -
The user seals away the target's memories by burying an extremely small needle into the brain's hippocampus. The memories can be restored by cancelling the technique, thereby destroying the needle. If a subordinate had this operation done on their brains and has infiltrated in enemy camp, they can safely perform spy activity over a long period of time. If the user cancels the technique, the target will once again remember their mission.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Suiton]
[/PTab][PTab=D-rank]
Name: Kirigakure no Jutsu - Hidden Mist Technique
Classification: Ninjutsu, Stealth.
Type: Supplementary.
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ram
Requirements: Element Nature(Mizu)
This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the Doujutsu.
[/PTab][PTab=C-rank]
Name: Mizu Bunshin no Jutsu - Water Clone Technique
Classification: Ninjutsu, Bunshinjutsu
Type: Supplementary.
Range: -
Hand Seals: Tiger
Requirements: Element Nature(Mizu), Bunshin no Jutsu.
The Water Clone Technique is similar to the Kage Bunshin except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Name: Suiro no Jutsu - Water Prison Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0~5m)
Hand Seals: Snake → Ram → Tiger → Horse → Snake → Rabbit → Horse → Snake → Rabbit → Both Palms Out
Requirements: Element Nature(Mizu)
This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu can't be performed without a sufficiently large body of water to supply the water for it. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Even so, the target is still able to speak.
Name: Suiton: Mizurappa - Water Release: Violent Water Wave
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Dragon → Tiger → Hare
Requirements: Element Nature(Mizu)
Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Suiton technique.
Name: Suiton: Takitsubo no Jutsu - Water Release: Waterfall Basin Technique
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Boar → Dog → Ram
Requirements: Element Nature(Mizu)
This is a jutsu which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave. This is a very convenient technique as it can be used for things like training and relaxation. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them. The width of the water source, waterfall, and basin can be expended, as long as the user continues to send chakra in.
Name: Suiton: Mizugakure no Jutsu - Water Release: Hiding in Water Technique
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand Seals: --
Requirements: Element Nature(Mizu)
The user blends in with water to be undetected by the enemy. It was shown that this technique is usable even in water as shallow as a puddle
[/PTab][PTab=B-rank]
Name: Suiton: Suidanha - Water Release: Water Severing Wave
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger → Rat → Horse → Snake → Dragon → Hands clap
Requirements: --
After kneading chakra in the stomach and converting it into water, the user spews it out as a high pressure stream that is powerful enough to cut cleanly through several thick trees with ease.
Name: Suiton: Suiryuudan no Jutsu - Water Release: Water Dragon Bullet Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Ox → Monkey → Rabbit → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Rabbit → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird
Requirements: Element Nature(Mizu)
This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the caster's skill allows it, it is possible to use it even in a place where there is none. That said, the amount of water used will be in proportion with the caster's skill.
Name: Suiton: Suijinheki - Water Release: Water Encampment Wall
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand Seals: Tiger → Snake → Tiger
Requirements: Element Nature(Mizu)
This defensive jutsu creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out is in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
Name: Suiton: Suigadan - Water Release: Water Fang Bullet
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Mizu)
A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Name: Sensatsu Suishou - Thousand Flying Water Needles of Death
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Technique specific hand seals
Requirements: Element Nature(Mizu)
Using this jutsu, the user gathers some water from the air and surrounding environment into one thousand long needles. They then directs them to a specific target at high speed, leaping backwards before impact so they doesn't get caught in the crossfire. While the needles do surround a target from all sides, they don't appear above the target, creating an escape route. The user is able to perform this jutsu with one-handed seals, allowing them to pin an opponent's arm and attack while they cannot use any techniques themselves.
Name: Suiton: Bakusui Shouha - Water Release: Exploding Water Colliding Wave
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Long (10m+)
Hand Seals: Snake
Requirements: Element Nature(Mizu)
After spitting out a great volume of water from their mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks, the amount of water created is proportional to the amount of chakra used.
[/PTab][PTab=A-rank]
Name: Suiton: Daibakufu no Jutsu - Water Release: Great Waterfall Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird
Requirements: Element Nature(Mizu)
This technique extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that jutsu's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair share of chakra.
Name: Suiton: Daikoudan no Jutsu - Water Release: Great Shark Bullet Technique
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Clap → Snake → Technique Specific Seal
Requirements: Element Nature(Mizu)
A stronger version of Suiton: Suikōdan no Jutsu, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Doton]
[/PTab][PTab=D-rank]
Name: Doton: Shinjuu Zanshu no Jutsu - Earth Release: Double Suicide Decapitation Technique
Classification: Ninjutsu
Type: Supplementary.
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Tsuchi), Some sort of underground travel technique.
A ninjutsu where the user conceals themselves underground and drags the object of their attack down into the earth, robbing them of their freedom. In addition, they can start another attack. This technique was originally used for torture, by cutting into the enemy's neck.
[/PTab][PTab=C-rank]
Name: Doton: Doroku Gaeshi - Earth Release: Earth Shore Return
Classification: Ninjutsu
Type: Defensive.
Range: Close (0~5m)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
After striking the ground with their hands, the user creates a large wall of earth in front of them. The defense is not perfect though, since a hard or drilling impact can puncture the wall. Also, since this technique only guards frontal attacks, the enemy can easily attack from the side or even from above.
Name: Doton: Moguragakure no Jutsu - Earth Release: Hiding Like a Mole Technique
Classification: Ninjutsu, Stealth
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. The user can pinpoint where they are, despite being underground, by sensing the magnetic forces. They can also sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach.
Name: Doton: Retsudo Tenshou - Earth Release: Tearing Earth Turning Palm
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Name: Doton: Dochuu Eigyo no Jutsu - Earth Release: Underground Projection Fish Technique
Classification: Ninjutsu, Stealth
Type: Supplementary
Range: -
Hand Seals: -
Requirements: Element Nature(Tsuchi), Any underground jutsu.
A ninjutsu where one suddenly appears to the ground's surface. Its efficiency will increase drastically if used in conjunction with a jutsu such as Oboro Bunshin no Jutsu to draw the enemy's attention. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses. This technique is used for sneaking and striking silently, like a fish underwater. As such it is a great strategy for a guerrilla, and a likely resort, used quite often for things such as personality assassination.
[/PTab][PTab=B-rank]
Name: Doton Kekkai: Dorou Doumu - Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Classification: Ninjutsu
Type: Offensive, Supplementary
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This jutsu traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform. The user is then able to absorb the chakra of anyone trapped inside. However, the user's chakra is distributed throughout the dome, but not equally. Near the back (relative to them), their chakra is much weaker, making the dome weaker in that spot.
Name: Doton: Doryuu Jouheki - Earth Release: Earth Flow Rampart
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Tiger
Requirements: Element Nature(Tsuchi)
This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down.
Name: Doton: Doryuukatsu - Earth Release: Earth Flow Divide
Classification: Ninjutsu
Type: Supplementary, Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Rabbit → Boar → Rat → Horse → Tiger → Snake
Requirements: Element Nature(Tsuchi)
By flowing one's chakra into the Dragon Veins (龍脈, Ryuumyaku) flowing underground, one can tear the earth apart, creating large chasms. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defenses, and even to attack.
Name: Doton: Doryuu Dango - Earth Release: Earth Mausoleum Dumpling
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: -
Requirements: 5 Force, Element Nature(Tsuchi)
Using this jutsu, the user is able to overturn the earth into a large dumpling-shaped chunk of dirt the size of a mausoleum. Using immense strength, they can then lift up the ball and hurl it at their opponent, flattening everything in its path.
Name: Doton: Domu - Earth Release: Earth Spear
Classification: Ninjutsu
Type: Supplementary
Range: -
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
The user flows chakra through all parts of their body, which hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user's skin becomes much darker, an almost black color. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Domu are close to zero, not including its undeniable weak point: Raiton ninjutsu.
Name: Doton: Doryuuheki - Earth Release: Earth Style Wall
Classification: Ninjutsu
Type: Defensive
Range: Close (0~5m)
Hand Seals: Ram
Requirements: Element Nature(Tsuchi)
This ninjutsu is used to defend against an incoming attack by creating a solid wall of earth. Chakra is converted to earth within the body and then spat out. This earth then instantly rises up and takes form. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal mud wall. Because of the earth's special characteristics, the wall is highly resistant against, for instance, fire and water.
Name: Doton: Gouremu no Jutsu - Earth Release: Strong Servant Warrior Technique
Classification: Ninjutsu
Type: Offensive, Defensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique allows the user to create a large, humanoid creature composed of rock that can either be expelled from the user's mouth or formed from a nearby, pre-existing source of earth.
Name: Doton: Kajuugan no Jutsu - Earth Release: Added-Weight Rock Technique
Classification: Ninjutsu.
Type: Supplementary
Range: Close [0~5m)
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
This technique simply allows the user to increase the weight of their target, subtracting half of ones control from the target's speed. It can also be used to strengthen jutsu that rely on size and weight to do damage.
Name: Doton: Kaijuugan no Jutsu - Earth Release: Light-Weight Rock Technique
Classification: Ninjutsu.
Type: Supplementary
Range: Close [0~5m)
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. This technique can also be used on the user or other shinobi to increase their speed and enable them to fly for an unspecified amount of time, but as a consequence of using it this way, it results in a decrease in the physical force of their blows.
[/PTab][PTab=A-rank]
Name: Doton: Yomi Numa - Earth Release: Swamp of the Underworld
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Boar → Tiger
Requirements: Element Nature(Tsuchi)
By changing the surface of an object (ground, ceiling, wall, etc.) beneath an enemy (relative to them) into mud and creating a swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from there. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or having to face gigantic creatures. The technique can also be used on a smaller scale to trap individual foes.
[/PTab]
[/PTabbedContent]
[PTabbedContent=Katon]
[/PTab][PTab=C-rank]
Name: Katon: Goukakyuu no Jutsu - Fire Release: Great Fireball Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: Horse → Tiger → Ram → Monkey → Boar → Horse → Tiger
Requirements: Element Nature(Hi)
A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. The fireball is normally blown through a ring made by the thumb and index finger of the user.
Name: Katon: Housenka no Jutsu - Fire Release: Phoenix Immortal Fire Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m)
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger
Requirements: Element Nature(Hi)
This technique creates small fireballs, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can be hid within the flames, creating an unexpected secondary surprise attack. Like the flames they can be controlled with chakra. For the most part, however, this technique is used as a distraction.
Name: Kumo-Ryuu Kaengiri - Cloud-Style Flame Beheading
Classification: Ninjutsu, Weaponry
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: --
Requirements: Element Nature(Hi), Sword
The user first imbues their blade with fire, before slashing in the direction of the desired enemy, resulting in the creation of large arcs of intense flame that follow the trajectory of the previous swing. A skilled user of this technique is capable of surrounding their immediate area with a circular wall of flames, incinerating multiple targets even if they approach from numerous angles simultaneously.
[/PTab][PTab=B-rank]
Name: Katon: Karyuu Endan - Fire Release: Fire Dragon Flame Missile
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Ram → Horse → Snake → Dragon → Ox → Tiger
Requirements: Element Nature(Hi)
The user kneads chakra into flames, which are then manipulated into a genuine-looking, dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skillful shinobi. The spat out flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.
Name: Katon: Gouryuuka no Jutsu - Fire Release: Great Dragon Fire Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger
Requirements: Element Nature(Hi)
The user compresses a large amount of chakra built up inside their body and changes its shape into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an updraught which in turn can give rise to thunder clouds. A master of this technique can fire off several flames in succession. Anyone caught in the technique could potentially be reduced to ashes.
Name: Katon: Housenka Tsumabeni - Fire Release: Phoenix Sage Flower Nail Crimson
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand Seals: Rat → Tiger → Dog → Ox → Rabbit → Tiger → Monkey
Requirements: Housenka no Jutsu
The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim, or any other object caught within their trajectories.
Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.
[/PTab][PTab=A-rank]
Name: Katon: Gouka Mekkyaku - Fire Release: Great Fire Annihilation
Classification: Ninjutsu
Type: Offensive
Range: Mid (5~10m) to Long (10m+)
Hand Seals: Horse
Requirements: Element Nature(Hi), Goukakyuu no Jutsu
A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range as well. This makes the technique extremely difficult to either avoid or contain.
Name: Katon: Gouka Messhitsu - Fire Release: Great Fire Destruction
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Rat → Ox → Dog → Horse → Monkey → Boar → Tiger
Requirements: Element Nature(Hi), Goukakyuu no Jutsu
A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames that can set a vast area ablaze, engulfing the target in a veritable sea of flames.
Name: Katon: Gouen no Jutsu - Fire Release: Great Flame Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: --
Requirements: --
the user kneads chakra in their stomach and expels a large stream of flames from their mouth that progressively widens with range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
Name: Katon: Bakufuu Ranbu - Fire Release: Blast Wave Wild Dance
Classification: Ninjutsu
Type: Offensive
Range: Close (0~5m) to Long (10m+)
Hand Seals: Tiger
Requirements: Element Nature(Hi)
A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a continuous stream of flames, which spirals outwards, creating a massive fire vortex.
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[PTabbedContent=Meiton]
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Name: Dark Release: kyoukou karasugami genkotsu - Scare Dark Fist
Classification: Nintaijutsu
Type: Offensive.
Range: Close (0~5m)
Hand seals: --
Requirements: Meiton
Engulfing their fists in chakra, their hands will be covered. The user will then attack the opponent, their punches causing severe burns, while continued attacks may absorb chakra the victim. While attacking for extended periods the opponent can suffer from lack of chakra.
Name: Dark Release: Karasugami Amimono - Dark Web
Classification: Ninjutsu
Type: Offensive
Range: Close(0-5m) to Mid(5-10m)
Hand seals: --
Requirements: Meiton
The user shoots black webs from the lower square on their left hand. The webs are sticky and durable, and can be used in a variety of ways. The user could set a trap, block a path, wrap up an opponent, or just make a web. The jutsu is the mother of another jutsu that is used to create a scythe.
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Name: Dark Release: Daku Ōgama - Dark Scythe
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Meiton
The user exfoliates a black scythe about 5ft long with a 3ft long blade from their left hand. The blade is durable and light. It is made entirely of chakra so chakra absorbing entities can easily absorb it. The scythe has several webby appendages that are related to another Meiton jutsu.
Name: Dark Release: Kyapuchā - Capture
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals:Rub hands together
Requirements:Meiton Stage 1+
The user heats up the chakra in their body by rubbing their right hand against their left hand with the squares. The chakra present in the hand or chakra from the user is shifted throughout the users body. Small gaps near chakra points in their body are filled,and they gain access to more room to hold more chakra. + 1 Spiritual Energy
Name: Dark Release: Sukēru - Scale
Classification: Ninjutsu
Type: Offensive
Range: Mid (5-10m)
Hand seals: --
Requirements: Meiton Stage 2
Sukeru is a Offensive is a jutsu used to blast powerful blue flames at a target. The flames are basically the same as Katon jutsu flames but are blue. The flames burn things much faster than normal fire which makes them unable to be used in any type of weapon modifications such as flaming arrows.
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Name: Dark Release: Hanketsu - Judgment
Classification: Ninjutsu
Type: Offensive
Range: Mid (5-10m)
Hand seals: --
Requirements: Meiton Stage 3, Kyūnyū Mō - Inhaling Maw
The user converts the chakra absorbed from the Dark Release: Inhaling Maw technique into a much larger scale version of Dark Release: Sukēru - Scale, turning it back on his enemies with amplified strength to blow them away. The flames are expelled through the lower square of the mark in the users affected hand.
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Name: Dark Release: Kyūnyū Mō - Inhaling Maw
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Meiton stage 3
The user uses this technique through their hand in order to forcibly extract the physical and spiritual energy of another ninja with touch. They can absorb the chakra into either the upper square of the mark on his left hand or their mouth. The user is able to completely remove most of the victim's chakra.
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[PTabbedContent=Dokuton]
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Name: Dokuton: Mizu Osen no jutsu - Poison Release: Water Pollution Technique
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Horse → Bird → Snake → Boar
Requirements: Dokuton
The user projects poison from the skin on their hand and then places their hand in a body of water, after preforming the necessary hand seals. This poison then pollutes the water, making animals, plant-life, and other shinobi within the water become afflicted with a sickening poison that causes the targets to vomit and possibly even die if they dwell in the water too long. The water is obviously polluted after this jutsu is preformed, because a tint of green will cast over the water extremely quickly after the jutsu is placed upon the body of water.
Name: Kouki no Jutsu - Bad Breathe Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m)
Hand seals: Snake
Requirements: Dokuton
The user focuses chakra up from their lungs. As it moves up the esophagus chakra draws out poison from the mucus membrane lining the throat and imbues it into the air gathered in the throat. By the time it reaches the mouth it is a noxious gas. The gas takes on a purple hue and although seemingly thick like smog from a distance it is actually not very dense and easy to see through. The poison gas only lasts one post before dispersing and is non-lethal. If the poison is inhaled the victim will suffer from short of breathe for 2 posts, this may agitate and distract the target, throwing off their top shape for battle.
Name: Denka - Last Resort
Classification: Ninjutsu
Type: Supplementary
Range: --
Hand seals: --
Requirements: Dokuton
The user focuses their poison chakra into their own blood stream, contaminating themselves but not harming them. This causes their blood to burn anything that it lands on once it leaves the body like an acid.
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Name: Dokuton: Doku Senbon no jutsu - Poison Release: Poison Needle Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Boar → Snake → Horse
Requirements: Dokuton
The user produces poison from their skin into a flurry of senbon made of poison. These senbon are able to launched out as a mass, or as singular senbon, and so on. The poison that the senbon are made out of cause the user to burn around their wound that is left by the senbon, but it's not lethal and has no affect but irritation and possible distraction.
Name: Hebi Sutansu - Snake Stance
Classification: Taijutsu, Kekkei Genkai, Fighting Style
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Dokuton
Users of this fighting style have a unique fighting style where they go for blows that land internal damage instead of external. They hit pressure points specifically, trying to disable their target. Their blows, through the use of their fighting style, can cause stiffening of the muscles or even complete limb failure if hit in the same pressure point a multitude of times.
Name: Dokuton: Doku Kawa - Poison Release: Poison Skin
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: --
Requirements: Control +2
The user focuses their poison chakra to emerge on one part of their body. Be it, arm, leg, etc. the users one specific body part becomes engulfed with poison that burns whoever touches it, besides the user. The larger the body part is, the more chakra it takes to engulf it.
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Name: Dokuton Chakura Moodo - Poison Release Chakra Mode
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Rat
Requirements: Control +3, Dokuton: Doku Kawa
The user focuses their poison chakra to emerge throughout the entire body, covering the users skin. This poison inflicts slow and burning damage upon anyone that touches it, besides the user.
Name: Sasori Sutansu - Scorpion Stance
Classification: Taijutsu, Kekkei Genkai, Fighting Style
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Hebi Sutansu
The Scorpion Stance is just an enhanced version of the Snake Stance, where this stance is used to deal internal pressure point shots, as well as hitting internal vital points. This can cause stiffening and even failure of the muscles, as well as internal bleeding and even rupturing of certain organs if hit a multitude of times in the same area.
Name: Dokuton: Dokukumo no Jutsu - Poison Release: Poison Cloud Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Boar → Snake → Horse → Dragon
Requirements: Dokuton
The user builds up chakra within their pores and then releases a massive cloud of poison in all directions from their body. This poison is in the form of a gas, so it can be blown away through the use of Fuuton Jutsu or a fan. If anyone but the user inhales this poisonous gas, they will become disoriented, and if they stay in it for too long they will fall the ground unconscious.
Name: Dokuton: Doku Shigure Kumo no Jutsu - Poison Release: Acid Rain Cloud Technique
Classification: Ninjutsu
Type: Offensive
Range: Close (0-5m) to Mid (5-10m)
Hand seals: Boar → Snake → Horse → Dragon → Bird
Requirements: Dokuton: Dokukumo no Jutsu
The user casts the Dokuton: Dokukumo no Jutsu and then they control and manipulate the poisonous gas cloud to float and linger in mid air. This cloud of poison then begins to rain down acidic liquid poison, which burns the target on contact.
Name: Jihakuzai - Truth Serum
Classification: Genjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Snake → Dragon → Rabbit → Dog
Requirements: Physical contact for 2 posts.
The user concentrates their poison chakra onto the ends of their fingertips. They then place their fingertips on the users neck for 2 posts, this makes them go under a genjutsu when they are compelled to tell the truth. They imagine that they are speaking to someone that they trust with the information they are trying to keep, and they tell the user of this jutsu all the information that they can give. This jutsu takes a lot of chakra, and the longer the user tries to hold the target under the genjutsu, the more chakra it consumes.
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Name: Dokuton no Yoroi - Poison Release Armor
Classification: Ninjutsu
Type: Defensive
Range: --
Hand seals: Rat → Snake
Requirements: Control +4, Dokuton Chakura Moodo
The user does the same as the Dokuton Chakura Moodo jutsu, they eject poison chakra from their own skin, but instead of just ejecting it and leaving it on the skin, this jutsu lets the user make a physical armor out of the poison. Based on the users control, this armor can be very durable. As well as it's usage as an armor, it also burns the target more than both Dokuton Chakura Moodo and Dokuton: Doku Kawa through the use of concentrated poison.
Name: Kumo Sutansu - Spider Stance
Classification: Taijutsu, Kekkei Genkai, Fighting Style
Type: Offensive
Range: Close (0-5m)
Hand seals: --
Requirements: Sasori Sutansu
The Spider Stance is just an enhanced version of the Snake Stance and the Scorpion Stance, where this stance is used to deal internal pressure point shots, hitting of vital points, and even poison the target through contact. Though, this poison isn't lethal, it causes a burning under the skin that irritates the target, and if hit enough it can even disorient them, it also makes the affects of landing pressure point hits and vital hits even more effective, by increasing the damage that is dealt.
Name: Dokuton: Eimin - Poison Release: Eternal Sleep
Classification: Ninjutsu
Type: Supplementary
Range: Close (0-5m)
Hand seals: Boar → Rat → Dog → Tiger → Bird → Ox
Requirements: Dokuton
The user inhales deeply, after preforming the necessary hand seals, and then exhales through their nose. The gas exhaled from their nose is embedded with a potent sleeping toxin that will quickly put anyone but the user to sleep if they breathe it. The poison itself is odorless, and very thing making it hard to detect. If someone does detect it, it looks like the normal poison that burns the target, so someone may mistake it for a simple d-rank poison jutsu, instead of the sleeping gas that it actually is. If put under this jutsu, the target won't wake up for +4 posts, the gas itself lingers around the target for +2 posts.
Name: Yuudokugasu no Jutsu - Toxic Fumes Technique
Classification: Ninjutsu
Type: Defensive
Range: Close (0-5m)
Hand seals: Horse → Snake → Dragon → Rabbit → Dog → Monkey → Tiger → Bird → Rabbit → Ram → Rat
Requirements: Dokuton, Control +4
The user controls their chakra to expand their pores, making it easier for a larger amount of more concentrated and potent gases to emerge. These gases linger around the users body, making a cloak of acidic gases. These gases don't have to be ingested, they just corrode at the users skin if they are around the user. Based on the users power, the gas can be extremely dangerous, especially if someone stays within it's proximity for too long.
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Name: Gekidoku Kami - Deadly Poison God
Classification: Ninjutsu
Type: Offensive
Range: Long (10m+)
Hand seals: Monkey → Tiger → Bird → Snake → Dragon → Rabbit → Dog
Requirements: Control +6
The user, after preforming the necessary hand seals, inhales an extremely deep breathe. This breathe is larger than the normal human can achieve, and the user must control their chakra to expand their chest so that they can take in this much oxygen and convert it to a deadly poison. After doing so, the user exhales a massive wave of poison. Initially the poison forms, in its gassy cloud form, into a humanoid massive figure that is much larger than a normal human, the poison god. It then crashes to the ground, flying forward and expanding a bit like a cone so that basically everything in the users initial line of site has been touched by the poison. This poison immediately kills all the grass and other plant life in the area, and any human that touches the poison is burned by its acidic nature. If someone stays in the poison for too long, they could end up losing a limb in a few posts by corrosion. The gas poison can be moved by Fuuton jutsu and a large fan, or other methods, but it would take a lot of chakra to move that much poison. This, and the fact that the poison itself only lingers on the ground at about thigh level, it can be dodged if someone jumps quick enough and far enough.
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2 paragraphs +1 for every rank above Genin.
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