Post by LmnDrp on Dec 13, 2020 0:28:28 GMT
Item: Kietsu Sara
Description: Kietsu Sara- The Seasonal Plate: This is a modification/attachment that can be added to a walking stick, bo-staff, or another long blunt weapon/tool. What this plate does exactly is activating and switching through season-themed and element-themed chakra area of effects. When the wielder of the staff with this modification slams the bottom end of this staff into the ground it will shoot out lightning 5 meters in all directions that is drawn to the nearest nervous system or conductive metal that is not the user. This will also cause the area of effect status to change, cycling through spring, summer, fall, and winter. In spring: the user of this staff will slowly heal at the cost of chakra and can do the same to allies within a 20 meter radius. In summer: the user of this staff can increase their speed and jumping ability a notable amount at the cost of chakra and can extend this effect to allies within a 20 meter radius. In fall: the user of this staff can, at the cost of chakra, disrupt the chakra of enemies within a 20 meter radius this will offset their chakra control and amplification a notable amount. In winter: the user can cause enemies within a 20 meter radius to move slower and be weaker at the cost of chakra. All of these effects are subtle and not meant to be as powerful as outright jutsu, though their potency can be increased through the utilization of great chakra control and more chakra output.
Item: Senenjin
Description: Senenjin- The Hermit's Rings: These are rings that are attached to the top end of the user's bo-staff or other long blunt weapons/tools. These rings are sensitive to elemental chakra natures, and there is always as many present as the wielder has nature affinities. When using chakra they can each channel a single individual element or all of them can take on the properties of one element, giving a good deal of diversity.
Item: Jiko-Genjutsu Kunkou~ Ikou
Description: Jiko-Genjutsu Kunkou~ Ikou- Self-Illusion Incense~ Relax: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. Yoshi utilizes these incense in situations that call for a specific mindset when he cannot otherwise reach this point. This specific one causes those who inhale it to feel a wave of calm and relaxation wash over them; this is great for techniques that require a calm mind, just a bit of it can increase one's level-headedness in battle, but too much can cause one to be foolhardy.
Item: Jiko-Genjutsu Kunkou~ Mukamuka
Description: Jiko-Genjutsu Kunkou~ Mukamuka- Self-Illusion Incense~ Anger: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. Yoshi utilizes these incense in situations that call for a specific mindset when he cannot otherwise reach this point. This specific one causes those who inhale it to feel a wave of anger and rage wash over them; this is great for techniques that require energy, just a bit of it can increase one's passion in battle, but too much can cause one to be reckless.
Item: Jiko-Genjutsu Kunkou~ Shouten
Description: Jiko-Genjutsu Kunkou~ Shouten- Self-Illusion Incense~ Focus: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. Yoshi utilizes these incense in situations that call for a specific mindset when he cannot otherwise reach this point. This specific one causes those who inhale it to feel a wave of focus and clarity wash over them; this is great for techniques that require accuracy and attention, just a bit of it can increase one's control in battle, but too much can cause one to be overwhelmed by overanalyzation.
Item: Jiko-Genjutsu Kunkou~ Mukankaku
Description: Jiko-Genjutsu Kunkou~ Mukankaku- Self-Illusion Incense~ Numb: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. This incense is different than the other in that it activates an actual physical response in that it blocks all pain receptors in the body for +10 posts, this allows the user to resist pains such as broken bones or intense burns for a short period. They can reactivate this numbness by lightning another incense, though repeated usage of this will cause the user's nerves to be blocked so thoroughly that it will be difficult to walk and hold weapons.
Item: Jiko-Genjutsu Kunkou~ Itami
Description: Jiko-Genjutsu Kunkou~ Itami- Self-Illusion Incense~ Pain: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. This incense is different than the other in that Yoshi uses this on his enemies in combat, usually luring them into a location where this has already been lit and permeated the room. When inhaled by those not accustomed to the scent, like Yoshi, it will cause a subtle aching in the body to begin. Through prolonged exposure people will begin to feel entirely awful, they will most likely leave the area, though if they do not some have been known to go into seizures from experiencing so much pain.
Item: Jiko-Genjutsu Kunkou~ Futeki
Description: Jiko-Genjutsu Kunkou~ Futeki- Self-Illusion Incense~ Fearless: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. Yoshi utilizes these incense in situations that call for a specific mindset when he cannot otherwise reach this point. This specific one causes those who inhale it to feel a wave of fearlessness and emotionless wash over them; this is great for techniques that require one to be unbothered by fear, just a bit of it can increase one's calculations in battle, but too much can cause one to be reckless.
Description: Kietsu Sara- The Seasonal Plate: This is a modification/attachment that can be added to a walking stick, bo-staff, or another long blunt weapon/tool. What this plate does exactly is activating and switching through season-themed and element-themed chakra area of effects. When the wielder of the staff with this modification slams the bottom end of this staff into the ground it will shoot out lightning 5 meters in all directions that is drawn to the nearest nervous system or conductive metal that is not the user. This will also cause the area of effect status to change, cycling through spring, summer, fall, and winter. In spring: the user of this staff will slowly heal at the cost of chakra and can do the same to allies within a 20 meter radius. In summer: the user of this staff can increase their speed and jumping ability a notable amount at the cost of chakra and can extend this effect to allies within a 20 meter radius. In fall: the user of this staff can, at the cost of chakra, disrupt the chakra of enemies within a 20 meter radius this will offset their chakra control and amplification a notable amount. In winter: the user can cause enemies within a 20 meter radius to move slower and be weaker at the cost of chakra. All of these effects are subtle and not meant to be as powerful as outright jutsu, though their potency can be increased through the utilization of great chakra control and more chakra output.
Item: Senenjin
Description: Senenjin- The Hermit's Rings: These are rings that are attached to the top end of the user's bo-staff or other long blunt weapons/tools. These rings are sensitive to elemental chakra natures, and there is always as many present as the wielder has nature affinities. When using chakra they can each channel a single individual element or all of them can take on the properties of one element, giving a good deal of diversity.
Item: Jiko-Genjutsu Kunkou~ Ikou
Description: Jiko-Genjutsu Kunkou~ Ikou- Self-Illusion Incense~ Relax: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. Yoshi utilizes these incense in situations that call for a specific mindset when he cannot otherwise reach this point. This specific one causes those who inhale it to feel a wave of calm and relaxation wash over them; this is great for techniques that require a calm mind, just a bit of it can increase one's level-headedness in battle, but too much can cause one to be foolhardy.
Item: Jiko-Genjutsu Kunkou~ Mukamuka
Description: Jiko-Genjutsu Kunkou~ Mukamuka- Self-Illusion Incense~ Anger: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. Yoshi utilizes these incense in situations that call for a specific mindset when he cannot otherwise reach this point. This specific one causes those who inhale it to feel a wave of anger and rage wash over them; this is great for techniques that require energy, just a bit of it can increase one's passion in battle, but too much can cause one to be reckless.
Item: Jiko-Genjutsu Kunkou~ Shouten
Description: Jiko-Genjutsu Kunkou~ Shouten- Self-Illusion Incense~ Focus: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. Yoshi utilizes these incense in situations that call for a specific mindset when he cannot otherwise reach this point. This specific one causes those who inhale it to feel a wave of focus and clarity wash over them; this is great for techniques that require accuracy and attention, just a bit of it can increase one's control in battle, but too much can cause one to be overwhelmed by overanalyzation.
Item: Jiko-Genjutsu Kunkou~ Mukankaku
Description: Jiko-Genjutsu Kunkou~ Mukankaku- Self-Illusion Incense~ Numb: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. This incense is different than the other in that it activates an actual physical response in that it blocks all pain receptors in the body for +10 posts, this allows the user to resist pains such as broken bones or intense burns for a short period. They can reactivate this numbness by lightning another incense, though repeated usage of this will cause the user's nerves to be blocked so thoroughly that it will be difficult to walk and hold weapons.
Item: Jiko-Genjutsu Kunkou~ Itami
Description: Jiko-Genjutsu Kunkou~ Itami- Self-Illusion Incense~ Pain: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. This incense is different than the other in that Yoshi uses this on his enemies in combat, usually luring them into a location where this has already been lit and permeated the room. When inhaled by those not accustomed to the scent, like Yoshi, it will cause a subtle aching in the body to begin. Through prolonged exposure people will begin to feel entirely awful, they will most likely leave the area, though if they do not some have been known to go into seizures from experiencing so much pain.
Item: Jiko-Genjutsu Kunkou~ Futeki
Description: Jiko-Genjutsu Kunkou~ Futeki- Self-Illusion Incense~ Fearless: These incense burn a certain chemical that, when inhaled, react with the brain to elicit a certain reaction. Yoshi utilizes these incense in situations that call for a specific mindset when he cannot otherwise reach this point. This specific one causes those who inhale it to feel a wave of fearlessness and emotionless wash over them; this is great for techniques that require one to be unbothered by fear, just a bit of it can increase one's calculations in battle, but too much can cause one to be reckless.